mirror of
https://github.com/JustArchiNET/ArchiSteamFarm
synced 2024-11-10 07:04:27 +00:00
191 lines
7.5 KiB
C#
191 lines
7.5 KiB
C#
// ----------------------------------------------------------------------------------------------
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// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
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// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
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// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
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// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// ----------------------------------------------------------------------------------------------
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// |
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// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using ArchiSteamFarm.Steam.Data;
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namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher;
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internal static class MatchingUtilities {
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internal static (Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> FullState, Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> TradableState) GetDividedInventoryState(IReadOnlyCollection<Asset> inventory) {
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if ((inventory == null) || (inventory.Count == 0)) {
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throw new ArgumentNullException(nameof(inventory));
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}
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Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> fullState = new();
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Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> tradableState = new();
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foreach (Asset item in inventory) {
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(uint RealAppID, EAssetType Type, EAssetRarity Rarity) key = (item.RealAppID, item.Type, item.Rarity);
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if (fullState.TryGetValue(key, out Dictionary<ulong, uint>? fullSet)) {
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fullSet[item.ClassID] = fullSet.GetValueOrDefault(item.ClassID) + item.Amount;
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} else {
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fullState[key] = new Dictionary<ulong, uint> { { item.ClassID, item.Amount } };
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}
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if (!item.Tradable) {
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continue;
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}
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if (tradableState.TryGetValue(key, out Dictionary<ulong, uint>? tradableSet)) {
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tradableSet[item.ClassID] = tradableSet.GetValueOrDefault(item.ClassID) + item.Amount;
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} else {
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tradableState[key] = new Dictionary<ulong, uint> { { item.ClassID, item.Amount } };
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}
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}
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return (fullState, tradableState);
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}
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internal static Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> GetTradableInventoryState(IReadOnlyCollection<Asset> inventory) {
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if ((inventory == null) || (inventory.Count == 0)) {
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throw new ArgumentNullException(nameof(inventory));
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}
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Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> tradableState = new();
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foreach (Asset item in inventory.Where(static item => item.Tradable)) {
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(uint RealAppID, EAssetType Type, EAssetRarity Rarity) key = (item.RealAppID, item.Type, item.Rarity);
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if (tradableState.TryGetValue(key, out Dictionary<ulong, uint>? tradableSet)) {
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tradableSet[item.ClassID] = tradableSet.GetValueOrDefault(item.ClassID) + item.Amount;
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} else {
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tradableState[key] = new Dictionary<ulong, uint> { { item.ClassID, item.Amount } };
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}
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}
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return tradableState;
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}
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internal static HashSet<Asset> GetTradableItemsFromInventory(IReadOnlyCollection<Asset> inventory, IReadOnlyDictionary<ulong, uint> classIDs, bool randomize = false) {
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if ((inventory == null) || (inventory.Count == 0)) {
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throw new ArgumentNullException(nameof(inventory));
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}
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if ((classIDs == null) || (classIDs.Count == 0)) {
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throw new ArgumentNullException(nameof(classIDs));
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}
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// We need a copy of classIDs passed since we're going to manipulate them
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Dictionary<ulong, uint> classIDsState = classIDs.ToDictionary();
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HashSet<Asset> result = [];
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IEnumerable<Asset> items = inventory.Where(static item => item.Tradable);
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// Randomization helps to decrease "items no longer available" in regards to sending offers to other users
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if (randomize) {
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#pragma warning disable CA5394 // This call isn't used in a security-sensitive manner
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items = items.Where(item => classIDsState.ContainsKey(item.ClassID)).OrderBy(static _ => Random.Shared.Next());
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#pragma warning restore CA5394 // This call isn't used in a security-sensitive manner
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}
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foreach (Asset item in items) {
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if (!classIDsState.TryGetValue(item.ClassID, out uint amount)) {
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continue;
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}
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if (amount >= item.Amount) {
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result.Add(item);
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if (amount > item.Amount) {
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classIDsState[item.ClassID] = amount - item.Amount;
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} else {
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classIDsState.Remove(item.ClassID);
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if (classIDsState.Count == 0) {
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return result;
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}
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}
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} else {
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Asset itemToAdd = item.DeepClone();
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itemToAdd.Amount = amount;
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result.Add(itemToAdd);
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classIDsState.Remove(itemToAdd.ClassID);
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if (classIDsState.Count == 0) {
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return result;
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}
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}
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}
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// If we got here it means we still have classIDs to match
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throw new InvalidOperationException(nameof(classIDs));
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}
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internal static bool IsEmptyForMatching(IReadOnlyDictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> fullState, IReadOnlyDictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> tradableState) {
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ArgumentNullException.ThrowIfNull(fullState);
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ArgumentNullException.ThrowIfNull(tradableState);
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foreach (((uint RealAppID, EAssetType Type, EAssetRarity Rarity) set, IReadOnlyDictionary<ulong, uint> state) in tradableState) {
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if (!fullState.TryGetValue(set, out Dictionary<ulong, uint>? fullSet) || (fullSet.Count == 0)) {
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throw new InvalidOperationException(nameof(fullSet));
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}
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if (!IsEmptyForMatching(fullSet, state)) {
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return false;
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}
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}
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// We didn't find any matchable combinations, so this inventory is empty
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return true;
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}
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internal static bool IsEmptyForMatching(IReadOnlyDictionary<ulong, uint> fullSet, IReadOnlyDictionary<ulong, uint> tradableSet) {
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ArgumentNullException.ThrowIfNull(fullSet);
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ArgumentNullException.ThrowIfNull(tradableSet);
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foreach ((ulong classID, uint amount) in tradableSet) {
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switch (amount) {
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case 0:
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// No tradable items, this should never happen, dictionary should not have this key to begin with
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throw new InvalidOperationException(nameof(amount));
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case 1:
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// Single tradable item, can be matchable or not depending on the rest of the inventory
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if (!fullSet.TryGetValue(classID, out uint fullAmount) || (fullAmount == 0)) {
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throw new InvalidOperationException(nameof(fullAmount));
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}
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if (fullAmount > 1) {
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// If we have a single tradable item but more than 1 in total, this is matchable
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return false;
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}
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// A single exclusive tradable item is not matchable, continue
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continue;
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default:
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// Any other combination of tradable items is always matchable
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return false;
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}
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}
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// We didn't find any matchable combinations, so this inventory is empty
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return true;
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}
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}
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