Extract ItemsMatcher-exclusively parts out of ASF core, decrease dependency on DeepClone()

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Archi 2024-03-18 13:45:13 +01:00
parent fd811d8cf4
commit 787bcc3546
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4 changed files with 218 additions and 170 deletions

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@ -0,0 +1,191 @@
// ----------------------------------------------------------------------------------------------
// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// ----------------------------------------------------------------------------------------------
// |
// Copyright 2015-2024 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections.Generic;
using System.Linq;
using ArchiSteamFarm.Steam.Data;
namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher;
internal static class MatchingUtilities {
internal static (Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> FullState, Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> TradableState) GetDividedInventoryState(IReadOnlyCollection<Asset> inventory) {
if ((inventory == null) || (inventory.Count == 0)) {
throw new ArgumentNullException(nameof(inventory));
}
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> fullState = new();
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> tradableState = new();
foreach (Asset item in inventory) {
(uint RealAppID, EAssetType Type, EAssetRarity Rarity) key = (item.RealAppID, item.Type, item.Rarity);
if (fullState.TryGetValue(key, out Dictionary<ulong, uint>? fullSet)) {
fullSet[item.ClassID] = fullSet.GetValueOrDefault(item.ClassID) + item.Amount;
} else {
fullState[key] = new Dictionary<ulong, uint> { { item.ClassID, item.Amount } };
}
if (!item.Tradable) {
continue;
}
if (tradableState.TryGetValue(key, out Dictionary<ulong, uint>? tradableSet)) {
tradableSet[item.ClassID] = tradableSet.GetValueOrDefault(item.ClassID) + item.Amount;
} else {
tradableState[key] = new Dictionary<ulong, uint> { { item.ClassID, item.Amount } };
}
}
return (fullState, tradableState);
}
internal static Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> GetTradableInventoryState(IReadOnlyCollection<Asset> inventory) {
if ((inventory == null) || (inventory.Count == 0)) {
throw new ArgumentNullException(nameof(inventory));
}
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> tradableState = new();
foreach (Asset item in inventory.Where(static item => item.Tradable)) {
(uint RealAppID, EAssetType Type, EAssetRarity Rarity) key = (item.RealAppID, item.Type, item.Rarity);
if (tradableState.TryGetValue(key, out Dictionary<ulong, uint>? tradableSet)) {
tradableSet[item.ClassID] = tradableSet.GetValueOrDefault(item.ClassID) + item.Amount;
} else {
tradableState[key] = new Dictionary<ulong, uint> { { item.ClassID, item.Amount } };
}
}
return tradableState;
}
internal static HashSet<Asset> GetTradableItemsFromInventory(IReadOnlyCollection<Asset> inventory, IReadOnlyDictionary<ulong, uint> classIDs, bool randomize = false) {
if ((inventory == null) || (inventory.Count == 0)) {
throw new ArgumentNullException(nameof(inventory));
}
if ((classIDs == null) || (classIDs.Count == 0)) {
throw new ArgumentNullException(nameof(classIDs));
}
// We need a copy of classIDs passed since we're going to manipulate them
Dictionary<ulong, uint> classIDsState = classIDs.ToDictionary();
HashSet<Asset> result = [];
IEnumerable<Asset> items = inventory.Where(static item => item.Tradable);
// Randomization helps to decrease "items no longer available" in regards to sending offers to other users
if (randomize) {
#pragma warning disable CA5394 // This call isn't used in a security-sensitive manner
items = items.Where(item => classIDsState.ContainsKey(item.ClassID)).OrderBy(static _ => Random.Shared.Next());
#pragma warning restore CA5394 // This call isn't used in a security-sensitive manner
}
foreach (Asset item in items) {
if (!classIDsState.TryGetValue(item.ClassID, out uint amount)) {
continue;
}
if (amount >= item.Amount) {
result.Add(item);
if (amount > item.Amount) {
classIDsState[item.ClassID] = amount - item.Amount;
} else {
classIDsState.Remove(item.ClassID);
if (classIDsState.Count == 0) {
return result;
}
}
} else {
Asset itemToAdd = item.DeepClone();
itemToAdd.Amount = amount;
result.Add(itemToAdd);
classIDsState.Remove(itemToAdd.ClassID);
if (classIDsState.Count == 0) {
return result;
}
}
}
// If we got here it means we still have classIDs to match
throw new InvalidOperationException(nameof(classIDs));
}
internal static bool IsEmptyForMatching(IReadOnlyDictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> fullState, IReadOnlyDictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> tradableState) {
ArgumentNullException.ThrowIfNull(fullState);
ArgumentNullException.ThrowIfNull(tradableState);
foreach (((uint RealAppID, EAssetType Type, EAssetRarity Rarity) set, IReadOnlyDictionary<ulong, uint> state) in tradableState) {
if (!fullState.TryGetValue(set, out Dictionary<ulong, uint>? fullSet) || (fullSet.Count == 0)) {
throw new InvalidOperationException(nameof(fullSet));
}
if (!IsEmptyForMatching(fullSet, state)) {
return false;
}
}
// We didn't find any matchable combinations, so this inventory is empty
return true;
}
internal static bool IsEmptyForMatching(IReadOnlyDictionary<ulong, uint> fullSet, IReadOnlyDictionary<ulong, uint> tradableSet) {
ArgumentNullException.ThrowIfNull(fullSet);
ArgumentNullException.ThrowIfNull(tradableSet);
foreach ((ulong classID, uint amount) in tradableSet) {
switch (amount) {
case 0:
// No tradable items, this should never happen, dictionary should not have this key to begin with
throw new InvalidOperationException(nameof(amount));
case 1:
// Single tradable item, can be matchable or not depending on the rest of the inventory
if (!fullSet.TryGetValue(classID, out uint fullAmount) || (fullAmount == 0)) {
throw new InvalidOperationException(nameof(fullAmount));
}
if (fullAmount > 1) {
// If we have a single tradable item but more than 1 in total, this is matchable
return false;
}
// A single exclusive tradable item is not matchable, continue
continue;
default:
// Any other combination of tradable items is always matchable
return false;
}
}
// We didn't find any matchable combinations, so this inventory is empty
return true;
}
}

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@ -1180,9 +1180,9 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
throw new ArgumentNullException(nameof(acceptedMatchableTypes));
}
(Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> ourFullState, Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> ourTradableState) = Trading.GetDividedInventoryState(ourAssets);
(Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> ourFullState, Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> ourTradableState) = MatchingUtilities.GetDividedInventoryState(ourAssets);
if (Trading.IsEmptyForMatching(ourFullState, ourTradableState)) {
if (MatchingUtilities.IsEmptyForMatching(ourFullState, ourTradableState)) {
// User doesn't have any more dupes in the inventory
Bot.ArchiLogger.LogGenericTrace(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, $"{nameof(ourFullState)} || {nameof(ourTradableState)}"));
@ -1292,7 +1292,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
HashSet<(uint RealAppID, EAssetType Type, EAssetRarity Rarity)> skippedSetsThisUser = [];
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> theirTradableState = Trading.GetTradableInventoryState(theirInventory);
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> theirTradableState = MatchingUtilities.GetTradableInventoryState(theirInventory);
for (byte i = 0; i < Trading.MaxTradesPerAccount; i++) {
byte itemsInTrade = 0;
@ -1314,7 +1314,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
continue;
}
if (Trading.IsEmptyForMatching(ourFullItems, ourTradableItems)) {
if (MatchingUtilities.IsEmptyForMatching(ourFullItems, ourTradableItems)) {
// We may have no more matchable items from this set
continue;
}
@ -1347,13 +1347,13 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
fairClassIDsToReceive[theirItem] = ++fairReceivedAmount;
// Filter their inventory for the sets we're trading or have traded with this user
HashSet<Asset> fairFiltered = theirInventory.Where(item => ((item.RealAppID == set.RealAppID) && (item.Type == set.Type) && (item.Rarity == set.Rarity)) || skippedSetsThisTrade.Contains((item.RealAppID, item.Type, item.Rarity))).Select(static item => item.DeepClone()).ToHashSet();
HashSet<Asset> fairFiltered = theirInventory.Where(item => ((item.RealAppID == set.RealAppID) && (item.Type == set.Type) && (item.Rarity == set.Rarity)) || skippedSetsThisTrade.Contains((item.RealAppID, item.Type, item.Rarity))).ToHashSet();
// Copy list to HashSet<Steam.Asset>
HashSet<Asset> fairItemsToGive = Trading.GetTradableItemsFromInventory(ourInventory.Values.Where(item => ((item.RealAppID == set.RealAppID) && (item.Type == set.Type) && (item.Rarity == set.Rarity)) || skippedSetsThisTrade.Contains((item.RealAppID, item.Type, item.Rarity))).Select(static item => item.DeepClone()).ToHashSet(), fairClassIDsToGive.ToDictionary(static classID => classID.Key, static classID => classID.Value));
HashSet<Asset> fairItemsToReceive = Trading.GetTradableItemsFromInventory(fairFiltered.Select(static item => item.DeepClone()).ToHashSet(), fairClassIDsToReceive.ToDictionary(static classID => classID.Key, static classID => classID.Value));
// Get tradable items from our and their inventory
HashSet<Asset> fairItemsToGive = MatchingUtilities.GetTradableItemsFromInventory(ourInventory.Values.Where(item => ((item.RealAppID == set.RealAppID) && (item.Type == set.Type) && (item.Rarity == set.Rarity)) || skippedSetsThisTrade.Contains((item.RealAppID, item.Type, item.Rarity))).ToHashSet(), fairClassIDsToGive);
HashSet<Asset> fairItemsToReceive = MatchingUtilities.GetTradableItemsFromInventory(fairFiltered, fairClassIDsToReceive);
// Actual check
// Actual check, since we do this against remote user, we flip places for items
if (!Trading.IsTradeNeutralOrBetter(fairFiltered, fairItemsToReceive, fairItemsToGive)) {
// Revert the changes
if (fairGivenAmount > 1) {
@ -1421,8 +1421,8 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
}
// Remove the items from inventories
HashSet<Asset> itemsToGive = Trading.GetTradableItemsFromInventory(ourInventory.Values, classIDsToGive);
HashSet<Asset> itemsToReceive = Trading.GetTradableItemsFromInventory(theirInventory, classIDsToReceive, true);
HashSet<Asset> itemsToGive = MatchingUtilities.GetTradableItemsFromInventory(ourInventory.Values, classIDsToGive);
HashSet<Asset> itemsToReceive = MatchingUtilities.GetTradableItemsFromInventory(theirInventory, classIDsToReceive, true);
if ((itemsToGive.Count != itemsToReceive.Count) || !Trading.IsFairExchange(itemsToGive, itemsToReceive)) {
// Failsafe
@ -1534,7 +1534,7 @@ internal sealed class RemoteCommunication : IAsyncDisposable, IDisposable {
matchedSets += (uint) skippedSetsThisUser.Count;
if (Trading.IsEmptyForMatching(ourFullState, ourTradableState)) {
if (MatchingUtilities.IsEmptyForMatching(ourFullState, ourTradableState)) {
// User doesn't have any more dupes in the inventory
break;
}

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@ -722,16 +722,16 @@ public sealed class Bot : IAsyncDisposable, IDisposable {
ushort classRemaining = realSetsToExtract;
foreach (Asset item in itemsOfClass.TakeWhile(_ => classRemaining > 0)) {
if (item.Amount > classRemaining) {
if (classRemaining >= item.Amount) {
result.Add(item);
classRemaining -= (ushort) item.Amount;
} else {
Asset itemToSend = item.DeepClone();
itemToSend.Amount = classRemaining;
result.Add(itemToSend);
classRemaining = 0;
} else {
result.Add(item);
classRemaining -= (ushort) item.Amount;
}
}
}

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@ -105,7 +105,7 @@ public sealed class Trading : IDisposable {
}
[PublicAPI]
public static bool IsTradeNeutralOrBetter(HashSet<Asset> inventory, IReadOnlyCollection<Asset> itemsToGive, IReadOnlyCollection<Asset> itemsToReceive) {
public static bool IsTradeNeutralOrBetter(IReadOnlyCollection<Asset> inventory, IReadOnlyCollection<Asset> itemsToGive, IReadOnlyCollection<Asset> itemsToReceive) {
if ((inventory == null) || (inventory.Count == 0)) {
throw new ArgumentNullException(nameof(inventory));
}
@ -123,8 +123,11 @@ public sealed class Trading : IDisposable {
// There are a lot of factors involved here - different realAppIDs, different item types, possibility of user overpaying and more
// All of those cases should be verified by our unit tests to ensure that the logic here matches all possible cases, especially those that were incorrectly handled previously
// We start from a deep copy of the inventory, along with its assets, since we'll be manipulating amounts in them
HashSet<Asset> inventoryState = inventory.Select(static item => item.DeepClone()).ToHashSet();
// Firstly we get initial sets state of our inventory
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), List<uint>> initialSets = GetInventorySets(inventory);
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), List<uint>> initialSets = GetInventorySets(inventoryState);
// Once we have initial state, we remove items that we're supposed to give from our inventory
// This loop is a bit more complex due to the fact that we might have a mix of the same item splitted into different amounts
@ -132,8 +135,7 @@ public sealed class Trading : IDisposable {
uint amountToGive = itemToGive.Amount;
HashSet<Asset> itemsToRemove = [];
// Keep in mind that ClassID is unique only within appID scope - we can do it like this because we're not dealing with non-Steam items here (otherwise we'd need to check appID too)
foreach (Asset item in inventory.Where(item => item.ClassID == itemToGive.ClassID)) {
foreach (Asset item in inventoryState.Where(item => (item.AppID == itemToGive.AppID) && (item.ClassID == itemToGive.ClassID) && (item.InstanceID == itemToGive.InstanceID))) {
if (amountToGive >= item.Amount) {
itemsToRemove.Add(item);
amountToGive -= item.Amount;
@ -152,17 +154,17 @@ public sealed class Trading : IDisposable {
}
if (itemsToRemove.Count > 0) {
inventory.ExceptWith(itemsToRemove);
inventoryState.ExceptWith(itemsToRemove);
}
}
// Now we can add items that we're supposed to receive, this one doesn't require advanced amounts logic since we can just add items regardless
foreach (Asset itemToReceive in itemsToReceive) {
inventory.Add(itemToReceive);
inventoryState.Add(itemToReceive);
}
// Now we can get final sets state of our inventory after the exchange
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), List<uint>> finalSets = GetInventorySets(inventory);
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), List<uint>> finalSets = GetInventorySets(inventoryState);
// Once we have both states, we can check overall fairness
foreach (((uint RealAppID, EAssetType Type, EAssetRarity Rarity) set, List<uint> beforeAmounts) in initialSets) {
@ -200,151 +202,6 @@ public sealed class Trading : IDisposable {
return true;
}
internal static (Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> FullState, Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> TradableState) GetDividedInventoryState(IReadOnlyCollection<Asset> inventory) {
if ((inventory == null) || (inventory.Count == 0)) {
throw new ArgumentNullException(nameof(inventory));
}
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> fullState = new();
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> tradableState = new();
foreach (Asset item in inventory) {
(uint RealAppID, EAssetType Type, EAssetRarity Rarity) key = (item.RealAppID, item.Type, item.Rarity);
if (fullState.TryGetValue(key, out Dictionary<ulong, uint>? fullSet)) {
fullSet[item.ClassID] = fullSet.GetValueOrDefault(item.ClassID) + item.Amount;
} else {
fullState[key] = new Dictionary<ulong, uint> { { item.ClassID, item.Amount } };
}
if (!item.Tradable) {
continue;
}
if (tradableState.TryGetValue(key, out Dictionary<ulong, uint>? tradableSet)) {
tradableSet[item.ClassID] = tradableSet.GetValueOrDefault(item.ClassID) + item.Amount;
} else {
tradableState[key] = new Dictionary<ulong, uint> { { item.ClassID, item.Amount } };
}
}
return (fullState, tradableState);
}
internal static Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> GetTradableInventoryState(IReadOnlyCollection<Asset> inventory) {
if ((inventory == null) || (inventory.Count == 0)) {
throw new ArgumentNullException(nameof(inventory));
}
Dictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> tradableState = new();
foreach (Asset item in inventory.Where(static item => item.Tradable)) {
(uint RealAppID, EAssetType Type, EAssetRarity Rarity) key = (item.RealAppID, item.Type, item.Rarity);
if (tradableState.TryGetValue(key, out Dictionary<ulong, uint>? tradableSet)) {
tradableSet[item.ClassID] = tradableSet.GetValueOrDefault(item.ClassID) + item.Amount;
} else {
tradableState[key] = new Dictionary<ulong, uint> { { item.ClassID, item.Amount } };
}
}
return tradableState;
}
internal static HashSet<Asset> GetTradableItemsFromInventory(IReadOnlyCollection<Asset> inventory, IDictionary<ulong, uint> classIDs, bool randomize = false) {
if ((inventory == null) || (inventory.Count == 0)) {
throw new ArgumentNullException(nameof(inventory));
}
if ((classIDs == null) || (classIDs.Count == 0)) {
throw new ArgumentNullException(nameof(classIDs));
}
HashSet<Asset> result = [];
IEnumerable<Asset> items = inventory.Where(static item => item.Tradable);
// Randomization helps to decrease "items no longer available" in regards to sending offers to other users
if (randomize) {
#pragma warning disable CA5394 // This call isn't used in a security-sensitive manner
items = items.Where(item => classIDs.ContainsKey(item.ClassID)).OrderBy(static _ => Random.Shared.Next());
#pragma warning restore CA5394 // This call isn't used in a security-sensitive manner
}
foreach (Asset item in items) {
if (!classIDs.TryGetValue(item.ClassID, out uint amount)) {
continue;
}
Asset itemToAdd = item.DeepClone();
if (amount < itemToAdd.Amount) {
// We give only a fraction of this item
itemToAdd.Amount = amount;
}
result.Add(itemToAdd);
if (amount == itemToAdd.Amount) {
classIDs.Remove(itemToAdd.ClassID);
} else {
classIDs[itemToAdd.ClassID] = amount - itemToAdd.Amount;
}
}
return result;
}
internal static bool IsEmptyForMatching(IReadOnlyDictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> fullState, IReadOnlyDictionary<(uint RealAppID, EAssetType Type, EAssetRarity Rarity), Dictionary<ulong, uint>> tradableState) {
ArgumentNullException.ThrowIfNull(fullState);
ArgumentNullException.ThrowIfNull(tradableState);
foreach (((uint RealAppID, EAssetType Type, EAssetRarity Rarity) set, IReadOnlyDictionary<ulong, uint> state) in tradableState) {
if (!fullState.TryGetValue(set, out Dictionary<ulong, uint>? fullSet) || (fullSet.Count == 0)) {
throw new InvalidOperationException(nameof(fullSet));
}
if (!IsEmptyForMatching(fullSet, state)) {
return false;
}
}
// We didn't find any matchable combinations, so this inventory is empty
return true;
}
internal static bool IsEmptyForMatching(IReadOnlyDictionary<ulong, uint> fullSet, IReadOnlyDictionary<ulong, uint> tradableSet) {
ArgumentNullException.ThrowIfNull(fullSet);
ArgumentNullException.ThrowIfNull(tradableSet);
foreach ((ulong classID, uint amount) in tradableSet) {
switch (amount) {
case 0:
// No tradable items, this should never happen, dictionary should not have this key to begin with
throw new InvalidOperationException(nameof(amount));
case 1:
// Single tradable item, can be matchable or not depending on the rest of the inventory
if (!fullSet.TryGetValue(classID, out uint fullAmount) || (fullAmount == 0)) {
throw new InvalidOperationException(nameof(fullAmount));
}
if (fullAmount > 1) {
// If we have a single tradable item but more than 1 in total, this is matchable
return false;
}
// A single exclusive tradable item is not matchable, continue
continue;
default:
// Any other combination of tradable items is always matchable
return false;
}
}
// We didn't find any matchable combinations, so this inventory is empty
return true;
}
internal void OnDisconnected() => HandledTradeOfferIDs.Clear();
internal async Task OnNewTrade() {
@ -664,7 +521,7 @@ public sealed class Trading : IDisposable {
return ParseTradeResult.EResult.TryAgain;
}
bool accept = IsTradeNeutralOrBetter(inventory, tradeOffer.ItemsToGive.Select(static item => item.DeepClone()).ToHashSet(), tradeOffer.ItemsToReceive.Select(static item => item.DeepClone()).ToHashSet());
bool accept = IsTradeNeutralOrBetter(inventory, tradeOffer.ItemsToGive, tradeOffer.ItemsToReceive);
// We're now sure whether the trade is neutral+ for us or not
ParseTradeResult.EResult acceptResult = accept ? ParseTradeResult.EResult.Accepted : ParseTradeResult.EResult.Rejected;