ArchiSteamFarm/appveyor.yml
2017-09-28 05:07:23 +02:00

130 lines
No EOL
6.5 KiB
YAML

version: '{build}-{branch}'
pull_requests:
do_not_increment_build_number: true
branches:
only:
- master
skip_branch_with_pr: true
image: Visual Studio 2017
configuration: Release
platform: Any CPU
clone_depth: 10
environment:
DOTNET_CHANNEL: 2.0
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: true
RUNTIMES: generic win-x64 linux-x64 linux-arm osx-x64
matrix:
fast_finish: true
install:
- ps: >-
$ErrorActionPreference = 'Stop'
dotnet --info
$env:DOTNET_INSTALL_DIR = "$pwd\.dotnetcli"
New-Item '.\scripts\obtain' -ItemType 'directory' -Force
Invoke-WebRequest -Uri 'https://raw.githubusercontent.com/dotnet/cli/master/scripts/obtain/dotnet-install.ps1' -OutFile '.\scripts\obtain\dotnet-install.ps1'
.\scripts\obtain\dotnet-install.ps1 -Channel "$env:DOTNET_CHANNEL" -InstallDir "$env:DOTNET_INSTALL_DIR"
before_build:
- ps: >-
$ErrorActionPreference = 'Stop'
dotnet --info
dotnet restore
build_script:
- ps: >-
$ErrorActionPreference = 'Stop'
dotnet build -c "$env:CONFIGURATION" -o 'out\source' --no-restore /nologo
test_script:
- ps: >-
$ErrorActionPreference = 'Stop'
dotnet test ArchiSteamFarm.Tests -c "$env:CONFIGURATION" -o 'out\source' --no-build --no-restore
after_test:
- ps: >-
$ErrorActionPreference = 'Stop'
$PublishBlock = {
param($RUNTIME)
$ErrorActionPreference = 'Stop'
Set-Location -Path "$env:APPVEYOR_BUILD_FOLDER"
if ($RUNTIME -eq 'generic') {
dotnet publish ArchiSteamFarm -c "$env:CONFIGURATION" -o "out\$RUNTIME" --no-restore /nologo
} else {
dotnet publish ArchiSteamFarm -c "$env:CONFIGURATION" -o "out\$RUNTIME" -r "$RUNTIME" --no-restore /nologo
}
# Update ArchiSteamFarm.version from "source" variant into the one we've just built
Set-Content -Path "ArchiSteamFarm\out\$RUNTIME\ArchiSteamFarm.version" -Value "$RUNTIME"
# If we include any helper scripts for this variant, copy them to output directory
if (Test-Path -Path "ArchiSteamFarm\scripts\$RUNTIME" -PathType Container) {
Copy-Item "ArchiSteamFarm\scripts\$RUNTIME\*" -Destination "ArchiSteamFarm\out\$RUNTIME"
}
# Until https://github.com/dotnet/cli/issues/3267 happens, we'll hack dotnet binary icon on Windows and include .ico file on other platforms
if (Test-Path -Path "ArchiSteamFarm\out\$RUNTIME\ArchiSteamFarm.exe" -PathType Leaf) {
tools\rcedit\rcedit-x64.exe "ArchiSteamFarm\out\$RUNTIME\ArchiSteamFarm.exe" --set-icon 'resources\ASF.ico'
} else {
Copy-Item 'resources\ASF.ico' -Destination "ArchiSteamFarm\out\$RUNTIME\ArchiSteamFarm.ico"
}
if ($env:APPVEYOR_REPO_TAG -eq 'true') {
# Update link in Changelog.html accordingly
if (Test-Path -Path "ArchiSteamFarm\out\$RUNTIME\Changelog.html" -PathType Leaf) {
(Get-Content -Path "ArchiSteamFarm\out\$RUNTIME\Changelog.html").Replace('ArchiSteamFarm/commits/master', "ArchiSteamFarm/releases/tag/$env:APPVEYOR_REPO_TAG_NAME") | Set-Content -Path "ArchiSteamFarm\out\$RUNTIME\Changelog.html"
}
$ZIP_ARGS = '-mx=9', '-mfb=257', '-mpass=15'
} else {
$ZIP_ARGS = '-mx=1'
}
7z a -bd -tzip -mm=Deflate64 $ZIP_ARGS "ArchiSteamFarm\out\ASF-$RUNTIME.zip" "$env:APPVEYOR_BUILD_FOLDER\ArchiSteamFarm\out\$RUNTIME\*"
Push-AppveyorArtifact "ArchiSteamFarm\out\ASF-$RUNTIME.zip" -FileName "ASF-$RUNTIME.zip" -DeploymentName "ASF-$RUNTIME.zip"
}
foreach ($RUNTIME in $env:RUNTIMES.Split([char[]] $null, [System.StringSplitOptions]::RemoveEmptyEntries)) {
Start-Job -Name "$RUNTIME" -ScriptBlock $PublishBlock -ArgumentList "$RUNTIME"
}
Get-Job | Receive-Job -AutoRemoveJob -Wait
deploy:
- provider: GitHub
tag: $(appveyor_repo_tag_name)
release: ArchiSteamFarm V$(appveyor_repo_tag_name)
description: '**NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don''t consider yourself advanced user, please download **[latest stable release](https://github.com/JustArchi/ArchiSteamFarm/releases/latest)** instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback - no technical support will be given. Check out ASF **[release cycle](https://github.com/JustArchi/ArchiSteamFarm/wiki/Release-cycle)** if you''d like to learn more.**\n\n---\n\nThis is automated AppVeyor GitHub deployment, human-readable changelog should be available soon. In the meantime please refer to **[GitHub commits](https://github.com/JustArchi/ArchiSteamFarm/commits/$(appveyor_repo_tag_name))**.\n\n---\n\nASF is available for free. If you''re grateful for what we''re doing, please consider donating. Developing ASF requires massive amount of time and knowledge, especially when it comes to Steam (and its problems). Even 1$ is highly appreciated and shows that you care!\n\n [![Patreon support](https://img.shields.io/badge/Patreon-support-yellow.svg)](https://www.patreon.com/JustArchi) [![Paypal.me donate](https://img.shields.io/badge/Paypal.me-donate-yellow.svg)](https://www.paypal.me/JustArchi/1usd) [![Paypal donate](https://img.shields.io/badge/Paypal-donate-yellow.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD2P2P3WGS5Y4) [![Bitcoin donate](https://img.shields.io/badge/Bitcoin-donate-yellow.svg)](https://blockchain.info/payment_request?address=1Archi6M1r5b41Rvn1SY2FfJAzsrEUT7aT) [![Steam donate](https://img.shields.io/badge/Steam-donate-yellow.svg)](https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_)'
auth_token:
secure: QC5gIDMvSpd43EG6qW8d1E3ZHiVU4aR7pbKQonXstjj/JtAABf5S1IbtoY4OsnOR
artifact: /.*/
draft: false
prerelease: true
force_update: false
on:
branch: master
configuration: Release
appveyor_repo_tag: true
notifications:
- provider: Webhook
url:
secure: i/og7KzkpbcWcKoUubrLH+KB6bkfqA55FHUlGxLepLmgZNQeNMiMoAFICOFY795fFrFfUNUKqwk7ApXE6HUyWMoiijLj7G/JBLTPkBiTCu8fZMTMqwQm6FiHB3+/0h0C+ukcrBEqnXYSQUh6znpKqJSTrIfXUQ7ftNuC966kBAw=
method: POST
body: >-
{
"avatar_url": "https://www.appveyor.com/assets/img/appveyor-logo-256.png",
"username": "AppVeyor",
"content": "[{{projectName}}:{{branch}}] {{commitMessage}} - {{committerName}} ({{commitId}}) | {{buildUrl}}/artifacts | **{{status}}**"
}
on_build_success: true
on_build_failure: true
on_build_status_changed: false