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version : '{build}-{branch}'
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pull_requests :
do_not_increment_build_number : true
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branches :
only :
- master
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skip_branch_with_pr : true
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image : Visual Studio 2017
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configuration : Release
platform : Any CPU
clone_depth : 10
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environment :
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DOTNET_CHANNEL : 2.0
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DOTNET_CLI_TELEMETRY_OPTOUT : true
DOTNET_SKIP_FIRST_TIME_EXPERIENCE : true
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RUNTIMES : generic win-x64 linux-x64 linux-arm osx-x64
matrix :
fast_finish : true
install :
- ps : >-
$ErrorActionPreference = 'Stop'
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dotnet --info
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$env:DOTNET_INSTALL_DIR = "$pwd\.dotnetcli"
New-Item '.\scripts\obtain' -ItemType 'directory' -Force
Invoke-WebRequest -Uri 'https://raw.githubusercontent.com/dotnet/cli/master/scripts/obtain/dotnet-install.ps1' -OutFile '.\scripts\obtain\dotnet-install.ps1'
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.\scripts\obtain\dotnet-install.ps1 -Channel "$env:DOTNET_CHANNEL" -InstallDir "$env:DOTNET_INSTALL_DIR"
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before_build :
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- ps : >-
$ErrorActionPreference = 'Stop'
dotnet --info
dotnet restore
build_script :
- ps : >-
$ErrorActionPreference = 'Stop'
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dotnet build -c "$env:CONFIGURATION" -o 'out\source' --no-restore /nologo
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test_script :
- ps : >-
$ErrorActionPreference = 'Stop'
dotnet test ArchiSteamFarm.Tests -c "$env:CONFIGURATION" -o 'out\source' --no-build --no-restore
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after_test :
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- ps : >-
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$ErrorActionPreference = 'Stop'
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$PublishBlock = {
param($RUNTIME)
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$ErrorActionPreference = 'Stop'
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Set-Location -Path "$env:APPVEYOR_BUILD_FOLDER"
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if ($RUNTIME -eq 'generic') {
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dotnet publish ArchiSteamFarm -c "$env:CONFIGURATION" -o "out\$RUNTIME" --no-restore /nologo
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} else {
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dotnet publish ArchiSteamFarm -c "$env:CONFIGURATION" -o "out\$RUNTIME" -r "$RUNTIME" --no-restore /nologo
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}
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# Update ArchiSteamFarm.version from "source" variant into the one we've just built
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Set-Content -Path "ArchiSteamFarm\out\$RUNTIME\ArchiSteamFarm.version" -Value "$RUNTIME"
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# If we include any helper scripts for this variant, copy them to output directory
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if (Test-Path -Path "ArchiSteamFarm\scripts\$RUNTIME" -PathType Container) {
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Copy-Item "ArchiSteamFarm\scripts\$RUNTIME\*" -Destination "ArchiSteamFarm\out\$RUNTIME"
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}
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# Until https://github.com/dotnet/cli/issues/3267 happens, we'll hack dotnet binary icon on Windows and include .ico file on other platforms
if (Test-Path -Path "ArchiSteamFarm\out\$RUNTIME\ArchiSteamFarm.exe" -PathType Leaf) {
tools\rcedit\rcedit-x64.exe "ArchiSteamFarm\out\$RUNTIME\ArchiSteamFarm.exe" --set-icon 'resources\ASF.ico'
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} else {
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Copy-Item 'resources\ASF.ico' -Destination "ArchiSteamFarm\out\$RUNTIME\ArchiSteamFarm.ico"
}
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if ($env:APPVEYOR_REPO_TAG -eq 'true') {
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# Update link in Changelog.html accordingly
if (Test-Path -Path "ArchiSteamFarm\out\$RUNTIME\Changelog.html" -PathType Leaf) {
(Get-Content -Path "ArchiSteamFarm\out\$RUNTIME\Changelog.html").Replace('ArchiSteamFarm/commits/master', "ArchiSteamFarm/releases/tag/$env:APPVEYOR_REPO_TAG_NAME") | Set-Content -Path "ArchiSteamFarm\out\$RUNTIME\Changelog.html"
}
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$ZIP_ARGS = '-mx=9', '-mfb=257', '-mpass=15'
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} else {
$ZIP_ARGS = '-mx=1'
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}
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7z a -bd -tzip -mm=Deflate64 $ZIP_ARGS "ArchiSteamFarm\out\ASF-$RUNTIME.zip" "$env:APPVEYOR_BUILD_FOLDER\ArchiSteamFarm\out\$RUNTIME\*"
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Push-AppveyorArtifact "ArchiSteamFarm\out\ASF-$RUNTIME.zip" -FileName "ASF-$RUNTIME.zip" -DeploymentName "ASF-$RUNTIME.zip"
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}
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foreach ($RUNTIME in $env:RUNTIMES.Split([char[]] $null, [System.StringSplitOptions]::RemoveEmptyEntries)) {
Start-Job -Name "$RUNTIME" -ScriptBlock $PublishBlock -ArgumentList "$RUNTIME"
}
Get-Job | Receive-Job -AutoRemoveJob -Wait
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deploy :
- provider : GitHub
tag : $(appveyor_repo_tag_name)
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release : ArchiSteamFarm V$(appveyor_repo_tag_name)
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description: '**NOTICE : Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don''t consider yourself advanced user, please download **[latest stable release](https://github.com/JustArchi/ArchiSteamFarm/releases/latest)** instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback - no technical support will be given. Check out ASF **[release cycle](https://github.com/JustArchi/ArchiSteamFarm/wiki/Release-cycle)** if you''d like to learn more.**\n\n---\n\nThis is automated AppVeyor GitHub deployment, human-readable changelog should be available soon. In the meantime please refer to **[GitHub commits](https://github.com/JustArchi/ArchiSteamFarm/commits/$(appveyor_repo_tag_name))**.\n\n---\n\nASF is available for free. If you''re grateful for what we''re doing, please consider donating. Developing ASF requires massive amount of time and knowledge, especially when it comes to Steam (and its problems). Even 1$ is highly appreciated and shows that you care!\n\n [![Patreon support](https://img.shields.io/badge/Patreon-support-yellow.svg)](https://www.patreon.com/JustArchi) [![Paypal.me donate](https://img.shields.io/badge/Paypal.me-donate-yellow.svg)](https://www.paypal.me/JustArchi/1usd) [![Paypal donate](https://img.shields.io/badge/Paypal-donate-yellow.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD2P2P3WGS5Y4) [![Bitcoin donate](https://img.shields.io/badge/Bitcoin-donate-yellow.svg)](https://blockchain.info/payment_request?address=1Archi6M1r5b41Rvn1SY2FfJAzsrEUT7aT) [![Steam donate](https://img.shields.io/badge/Steam-donate-yellow.svg)](https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_)'
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auth_token :
secure : QC5gIDMvSpd43EG6qW8d1E3ZHiVU4aR7pbKQonXstjj/JtAABf5S1IbtoY4OsnOR
artifact : /.*/
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draft : false
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prerelease : true
force_update : false
on :
branch : master
configuration : Release
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appveyor_repo_tag : true
notifications :
- provider : Webhook
url :
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secure : i/og7KzkpbcWcKoUubrLH+KB6bkfqA55FHUlGxLepLmgZNQeNMiMoAFICOFY795fFrFfUNUKqwk7ApXE6HUyWMoiijLj7G/JBLTPkBiTCu8fZMTMqwQm6FiHB3+/0h0C+ukcrBEqnXYSQUh6znpKqJSTrIfXUQ7ftNuC966kBAw=
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method : POST
body : >-
{
"avatar_url": "https://www.appveyor.com/assets/img/appveyor-logo-256.png" ,
"username": "AppVeyor" ,
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"content": "[{{projectName}}:{{branch}}] {{commitMessage}} - {{committerName}} ({{commitId}}) | {{buildUrl}}/artifacts | **{{status}}**"
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}
on_build_success : true
on_build_failure : true
on_build_status_changed : false