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2feb1a8ba6
Instead we can simply provide accessors to the required data instead of giving external read/write access to the variables directly.
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/wait_object.h"
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namespace Kernel {
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class Event final : public WaitObject {
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public:
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/**
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* Creates an event
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* @param reset_type ResetType describing how to create event
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* @param name Optional name of event
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*/
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static SharedPtr<Event> Create(ResetType reset_type, std::string name = "Unknown");
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std::string GetTypeName() const override {
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return "Event";
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}
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std::string GetName() const override {
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return name;
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}
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static const HandleType HANDLE_TYPE = HandleType::Event;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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ResetType GetResetType() const {
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return reset_type;
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}
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void WakeupAllWaitingThreads() override;
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void Signal();
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void Clear();
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private:
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Event();
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~Event() override;
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ResetType reset_type; ///< Current ResetType
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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};
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} // namespace Kernel
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