mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-21 01:43:10 +00:00
970 lines
36 KiB
C++
970 lines
36 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "common/common_types.h"
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#include "common/input.h"
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#include "input_common/input_engine.h"
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#include "input_common/input_poller.h"
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namespace InputCommon {
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class DummyInput final : public Common::Input::InputDevice {
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public:
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explicit DummyInput() = default;
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};
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class InputFromButton final : public Common::Input::InputDevice {
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public:
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explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
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InputEngine* input_engine_)
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: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
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input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Button,
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.index = button,
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.callback = engine_callback,
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};
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last_button_value = false;
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callback_key = input_engine->SetCallback(input_identifier);
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}
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~InputFromButton() override {
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input_engine->DeleteCallback(callback_key);
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}
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Common::Input::ButtonStatus GetStatus() const {
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return {
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.value = input_engine->GetButton(identifier, button),
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.inverted = inverted,
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.toggle = toggle,
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};
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}
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void ForceUpdate() override {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Button,
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.button_status = GetStatus(),
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};
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last_button_value = status.button_status.value;
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TriggerOnChange(status);
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}
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void OnChange() {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Button,
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.button_status = GetStatus(),
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};
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if (status.button_status.value != last_button_value) {
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last_button_value = status.button_status.value;
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TriggerOnChange(status);
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}
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}
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private:
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const PadIdentifier identifier;
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const int button;
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const bool toggle;
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const bool inverted;
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int callback_key;
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bool last_button_value;
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InputEngine* input_engine;
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};
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class InputFromHatButton final : public Common::Input::InputDevice {
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public:
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explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_,
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bool inverted_, InputEngine* input_engine_)
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: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
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inverted(inverted_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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.type = EngineInputType::HatButton,
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.index = button,
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.callback = engine_callback,
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};
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last_button_value = false;
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callback_key = input_engine->SetCallback(input_identifier);
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}
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~InputFromHatButton() override {
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input_engine->DeleteCallback(callback_key);
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}
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Common::Input::ButtonStatus GetStatus() const {
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return {
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.value = input_engine->GetHatButton(identifier, button, direction),
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.inverted = inverted,
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.toggle = toggle,
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};
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}
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void ForceUpdate() override {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Button,
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.button_status = GetStatus(),
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};
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last_button_value = status.button_status.value;
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TriggerOnChange(status);
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}
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void OnChange() {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Button,
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.button_status = GetStatus(),
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};
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if (status.button_status.value != last_button_value) {
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last_button_value = status.button_status.value;
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TriggerOnChange(status);
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}
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}
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private:
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const PadIdentifier identifier;
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const int button;
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const u8 direction;
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const bool toggle;
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const bool inverted;
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int callback_key;
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bool last_button_value;
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InputEngine* input_engine;
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};
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class InputFromStick final : public Common::Input::InputDevice {
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public:
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explicit InputFromStick(PadIdentifier identifier_, int axis_x_, int axis_y_,
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Common::Input::AnalogProperties properties_x_,
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Common::Input::AnalogProperties properties_y_,
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InputEngine* input_engine_)
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: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
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properties_y(properties_y_),
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input_engine(input_engine_), invert_axis_y{input_engine_->GetEngineName() == "sdl"} {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier x_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Analog,
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.index = axis_x,
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.callback = engine_callback,
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};
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const InputIdentifier y_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Analog,
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.index = axis_y,
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.callback = engine_callback,
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};
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last_axis_x_value = 0.0f;
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last_axis_y_value = 0.0f;
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callback_key_x = input_engine->SetCallback(x_input_identifier);
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callback_key_y = input_engine->SetCallback(y_input_identifier);
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}
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~InputFromStick() override {
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input_engine->DeleteCallback(callback_key_x);
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input_engine->DeleteCallback(callback_key_y);
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}
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Common::Input::StickStatus GetStatus() const {
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Common::Input::StickStatus status;
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status.x = {
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.raw_value = input_engine->GetAxis(identifier, axis_x),
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.properties = properties_x,
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};
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status.y = {
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.raw_value = input_engine->GetAxis(identifier, axis_y),
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.properties = properties_y,
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};
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// This is a workaround too keep compatibility with old yuzu versions. Vertical axis is
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// inverted on SDL compared to Nintendo
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if (invert_axis_y) {
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status.y.raw_value = -status.y.raw_value;
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}
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return status;
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}
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void ForceUpdate() override {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Stick,
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.stick_status = GetStatus(),
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};
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last_axis_x_value = status.stick_status.x.raw_value;
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last_axis_y_value = status.stick_status.y.raw_value;
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TriggerOnChange(status);
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}
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void OnChange() {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Stick,
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.stick_status = GetStatus(),
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};
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if (status.stick_status.x.raw_value != last_axis_x_value ||
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status.stick_status.y.raw_value != last_axis_y_value) {
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last_axis_x_value = status.stick_status.x.raw_value;
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last_axis_y_value = status.stick_status.y.raw_value;
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TriggerOnChange(status);
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}
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}
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private:
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const PadIdentifier identifier;
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const int axis_x;
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const int axis_y;
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const Common::Input::AnalogProperties properties_x;
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const Common::Input::AnalogProperties properties_y;
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int callback_key_x;
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int callback_key_y;
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float last_axis_x_value;
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float last_axis_y_value;
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InputEngine* input_engine;
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const bool invert_axis_y;
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};
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class InputFromTouch final : public Common::Input::InputDevice {
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public:
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explicit InputFromTouch(PadIdentifier identifier_, int touch_id_, int button_, bool toggle_,
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bool inverted_, int axis_x_, int axis_y_,
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Common::Input::AnalogProperties properties_x_,
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Common::Input::AnalogProperties properties_y_,
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InputEngine* input_engine_)
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: identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_),
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inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
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properties_y(properties_y_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier button_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Button,
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.index = button,
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.callback = engine_callback,
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};
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const InputIdentifier x_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Analog,
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.index = axis_x,
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.callback = engine_callback,
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};
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const InputIdentifier y_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Analog,
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.index = axis_y,
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.callback = engine_callback,
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};
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last_axis_x_value = 0.0f;
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last_axis_y_value = 0.0f;
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last_button_value = false;
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callback_key_button = input_engine->SetCallback(button_input_identifier);
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callback_key_x = input_engine->SetCallback(x_input_identifier);
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callback_key_y = input_engine->SetCallback(y_input_identifier);
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}
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~InputFromTouch() override {
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input_engine->DeleteCallback(callback_key_button);
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input_engine->DeleteCallback(callback_key_x);
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input_engine->DeleteCallback(callback_key_y);
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}
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Common::Input::TouchStatus GetStatus() const {
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Common::Input::TouchStatus status;
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status.id = touch_id;
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status.pressed = {
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.value = input_engine->GetButton(identifier, button),
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.inverted = inverted,
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.toggle = toggle,
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};
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status.x = {
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.raw_value = input_engine->GetAxis(identifier, axis_x),
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.properties = properties_x,
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};
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status.y = {
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.raw_value = input_engine->GetAxis(identifier, axis_y),
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.properties = properties_y,
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};
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return status;
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}
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void OnChange() {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Touch,
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.touch_status = GetStatus(),
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};
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if (status.touch_status.x.raw_value != last_axis_x_value ||
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status.touch_status.y.raw_value != last_axis_y_value ||
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status.touch_status.pressed.value != last_button_value) {
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last_axis_x_value = status.touch_status.x.raw_value;
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last_axis_y_value = status.touch_status.y.raw_value;
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last_button_value = status.touch_status.pressed.value;
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TriggerOnChange(status);
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}
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}
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private:
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const PadIdentifier identifier;
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const int touch_id;
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const int button;
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const bool toggle;
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const bool inverted;
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const int axis_x;
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const int axis_y;
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const Common::Input::AnalogProperties properties_x;
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const Common::Input::AnalogProperties properties_y;
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int callback_key_button;
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int callback_key_x;
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int callback_key_y;
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bool last_button_value;
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float last_axis_x_value;
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float last_axis_y_value;
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InputEngine* input_engine;
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};
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class InputFromTrigger final : public Common::Input::InputDevice {
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public:
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explicit InputFromTrigger(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
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int axis_, Common::Input::AnalogProperties properties_,
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InputEngine* input_engine_)
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: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
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axis(axis_), properties(properties_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier button_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Button,
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.index = button,
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.callback = engine_callback,
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};
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const InputIdentifier axis_input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Analog,
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.index = axis,
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.callback = engine_callback,
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};
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last_axis_value = 0.0f;
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last_button_value = false;
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callback_key_button = input_engine->SetCallback(button_input_identifier);
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axis_callback_key = input_engine->SetCallback(axis_input_identifier);
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}
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~InputFromTrigger() override {
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input_engine->DeleteCallback(callback_key_button);
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input_engine->DeleteCallback(axis_callback_key);
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}
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Common::Input::TriggerStatus GetStatus() const {
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const Common::Input::AnalogStatus analog_status{
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.raw_value = input_engine->GetAxis(identifier, axis),
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.properties = properties,
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};
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const Common::Input::ButtonStatus button_status{
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.value = input_engine->GetButton(identifier, button),
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.inverted = inverted,
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.toggle = toggle,
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};
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return {
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.analog = analog_status,
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.pressed = button_status,
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};
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}
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void OnChange() {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Trigger,
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.trigger_status = GetStatus(),
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};
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if (status.trigger_status.analog.raw_value != last_axis_value ||
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status.trigger_status.pressed.value != last_button_value) {
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last_axis_value = status.trigger_status.analog.raw_value;
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last_button_value = status.trigger_status.pressed.value;
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TriggerOnChange(status);
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}
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}
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private:
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const PadIdentifier identifier;
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const int button;
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const bool toggle;
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const bool inverted;
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const int axis;
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const Common::Input::AnalogProperties properties;
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int callback_key_button;
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int axis_callback_key;
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bool last_button_value;
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float last_axis_value;
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InputEngine* input_engine;
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};
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class InputFromAnalog final : public Common::Input::InputDevice {
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public:
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explicit InputFromAnalog(PadIdentifier identifier_, int axis_,
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Common::Input::AnalogProperties properties_,
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InputEngine* input_engine_)
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: identifier(identifier_), axis(axis_), properties(properties_),
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input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Analog,
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.index = axis,
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.callback = engine_callback,
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};
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last_axis_value = 0.0f;
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callback_key = input_engine->SetCallback(input_identifier);
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}
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~InputFromAnalog() override {
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input_engine->DeleteCallback(callback_key);
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}
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Common::Input::AnalogStatus GetStatus() const {
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return {
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.raw_value = input_engine->GetAxis(identifier, axis),
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.properties = properties,
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};
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}
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void OnChange() {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Analog,
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.analog_status = GetStatus(),
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};
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if (status.analog_status.raw_value != last_axis_value) {
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last_axis_value = status.analog_status.raw_value;
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TriggerOnChange(status);
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}
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}
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private:
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const PadIdentifier identifier;
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const int axis;
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const Common::Input::AnalogProperties properties;
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int callback_key;
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float last_axis_value;
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InputEngine* input_engine;
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};
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class InputFromBattery final : public Common::Input::InputDevice {
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public:
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explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_)
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: identifier(identifier_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Battery,
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.index = 0,
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.callback = engine_callback,
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};
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last_battery_value = Common::Input::BatteryStatus::Charging;
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callback_key = input_engine->SetCallback(input_identifier);
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}
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~InputFromBattery() override {
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input_engine->DeleteCallback(callback_key);
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}
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Common::Input::BatteryStatus GetStatus() const {
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return static_cast<Common::Input::BatteryLevel>(input_engine->GetBattery(identifier));
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}
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void ForceUpdate() override {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Battery,
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.battery_status = GetStatus(),
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};
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last_battery_value = status.battery_status;
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TriggerOnChange(status);
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}
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void OnChange() {
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const Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Battery,
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.battery_status = GetStatus(),
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};
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if (status.battery_status != last_battery_value) {
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last_battery_value = status.battery_status;
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TriggerOnChange(status);
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}
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}
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private:
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const PadIdentifier identifier;
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int callback_key;
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Common::Input::BatteryStatus last_battery_value;
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InputEngine* input_engine;
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};
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class InputFromMotion final : public Common::Input::InputDevice {
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public:
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explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_,
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InputEngine* input_engine_)
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: identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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const InputIdentifier input_identifier{
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.identifier = identifier,
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.type = EngineInputType::Motion,
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.index = motion_sensor,
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.callback = engine_callback,
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};
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callback_key = input_engine->SetCallback(input_identifier);
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}
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~InputFromMotion() override {
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input_engine->DeleteCallback(callback_key);
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}
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Common::Input::MotionStatus GetStatus() const {
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const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor);
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Common::Input::MotionStatus status{};
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const Common::Input::AnalogProperties properties = {
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.deadzone = 0.001f,
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.range = 1.0f,
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.offset = 0.0f,
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};
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status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties};
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status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties};
|
|
status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties};
|
|
status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties};
|
|
status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties};
|
|
status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties};
|
|
status.delta_timestamp = basic_motion.delta_timestamp;
|
|
return status;
|
|
}
|
|
|
|
void OnChange() {
|
|
const Common::Input::CallbackStatus status{
|
|
.type = Common::Input::InputType::Motion,
|
|
.motion_status = GetStatus(),
|
|
};
|
|
|
|
TriggerOnChange(status);
|
|
}
|
|
|
|
private:
|
|
const PadIdentifier identifier;
|
|
const int motion_sensor;
|
|
int callback_key;
|
|
InputEngine* input_engine;
|
|
};
|
|
|
|
class InputFromAxisMotion final : public Common::Input::InputDevice {
|
|
public:
|
|
explicit InputFromAxisMotion(PadIdentifier identifier_, int axis_x_, int axis_y_, int axis_z_,
|
|
Common::Input::AnalogProperties properties_x_,
|
|
Common::Input::AnalogProperties properties_y_,
|
|
Common::Input::AnalogProperties properties_z_,
|
|
InputEngine* input_engine_)
|
|
: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_),
|
|
properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_),
|
|
input_engine(input_engine_) {
|
|
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
|
const InputIdentifier x_input_identifier{
|
|
.identifier = identifier,
|
|
.type = EngineInputType::Analog,
|
|
.index = axis_x,
|
|
.callback = engine_callback,
|
|
};
|
|
const InputIdentifier y_input_identifier{
|
|
.identifier = identifier,
|
|
.type = EngineInputType::Analog,
|
|
.index = axis_y,
|
|
.callback = engine_callback,
|
|
};
|
|
const InputIdentifier z_input_identifier{
|
|
.identifier = identifier,
|
|
.type = EngineInputType::Analog,
|
|
.index = axis_z,
|
|
.callback = engine_callback,
|
|
};
|
|
last_axis_x_value = 0.0f;
|
|
last_axis_y_value = 0.0f;
|
|
last_axis_z_value = 0.0f;
|
|
callback_key_x = input_engine->SetCallback(x_input_identifier);
|
|
callback_key_y = input_engine->SetCallback(y_input_identifier);
|
|
callback_key_z = input_engine->SetCallback(z_input_identifier);
|
|
}
|
|
|
|
~InputFromAxisMotion() override {
|
|
input_engine->DeleteCallback(callback_key_x);
|
|
input_engine->DeleteCallback(callback_key_y);
|
|
input_engine->DeleteCallback(callback_key_z);
|
|
}
|
|
|
|
Common::Input::MotionStatus GetStatus() const {
|
|
Common::Input::MotionStatus status{};
|
|
status.gyro.x = {
|
|
.raw_value = input_engine->GetAxis(identifier, axis_x),
|
|
.properties = properties_x,
|
|
};
|
|
status.gyro.y = {
|
|
.raw_value = input_engine->GetAxis(identifier, axis_y),
|
|
.properties = properties_y,
|
|
};
|
|
status.gyro.z = {
|
|
.raw_value = input_engine->GetAxis(identifier, axis_z),
|
|
.properties = properties_z,
|
|
};
|
|
status.delta_timestamp = 5000;
|
|
status.force_update = true;
|
|
return status;
|
|
}
|
|
|
|
void ForceUpdate() override {
|
|
const Common::Input::CallbackStatus status{
|
|
.type = Common::Input::InputType::Motion,
|
|
.motion_status = GetStatus(),
|
|
};
|
|
|
|
last_axis_x_value = status.motion_status.gyro.x.raw_value;
|
|
last_axis_y_value = status.motion_status.gyro.y.raw_value;
|
|
last_axis_z_value = status.motion_status.gyro.z.raw_value;
|
|
TriggerOnChange(status);
|
|
}
|
|
|
|
void OnChange() {
|
|
const Common::Input::CallbackStatus status{
|
|
.type = Common::Input::InputType::Motion,
|
|
.motion_status = GetStatus(),
|
|
};
|
|
|
|
if (status.motion_status.gyro.x.raw_value != last_axis_x_value ||
|
|
status.motion_status.gyro.y.raw_value != last_axis_y_value ||
|
|
status.motion_status.gyro.z.raw_value != last_axis_z_value) {
|
|
last_axis_x_value = status.motion_status.gyro.x.raw_value;
|
|
last_axis_y_value = status.motion_status.gyro.y.raw_value;
|
|
last_axis_z_value = status.motion_status.gyro.z.raw_value;
|
|
TriggerOnChange(status);
|
|
}
|
|
}
|
|
|
|
private:
|
|
const PadIdentifier identifier;
|
|
const int axis_x;
|
|
const int axis_y;
|
|
const int axis_z;
|
|
const Common::Input::AnalogProperties properties_x;
|
|
const Common::Input::AnalogProperties properties_y;
|
|
const Common::Input::AnalogProperties properties_z;
|
|
int callback_key_x;
|
|
int callback_key_y;
|
|
int callback_key_z;
|
|
float last_axis_x_value;
|
|
float last_axis_y_value;
|
|
float last_axis_z_value;
|
|
InputEngine* input_engine;
|
|
};
|
|
|
|
class OutputFromIdentifier final : public Common::Input::OutputDevice {
|
|
public:
|
|
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
|
|
: identifier(identifier_), input_engine(input_engine_) {}
|
|
|
|
void SetLED(const Common::Input::LedStatus& led_status) override {
|
|
input_engine->SetLeds(identifier, led_status);
|
|
}
|
|
|
|
Common::Input::VibrationError SetVibration(
|
|
const Common::Input::VibrationStatus& vibration_status) override {
|
|
return input_engine->SetRumble(identifier, vibration_status);
|
|
}
|
|
|
|
Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) override {
|
|
return input_engine->SetPollingMode(identifier, polling_mode);
|
|
}
|
|
|
|
private:
|
|
const PadIdentifier identifier;
|
|
InputEngine* input_engine;
|
|
};
|
|
|
|
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
|
|
const Common::ParamPackage& params) {
|
|
const PadIdentifier identifier = {
|
|
.guid = Common::UUID{params.Get("guid", "")},
|
|
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
|
};
|
|
|
|
const auto button_id = params.Get("button", 0);
|
|
const auto keyboard_key = params.Get("code", 0);
|
|
const auto toggle = params.Get("toggle", false);
|
|
const auto inverted = params.Get("inverted", false);
|
|
input_engine->PreSetController(identifier);
|
|
input_engine->PreSetButton(identifier, button_id);
|
|
input_engine->PreSetButton(identifier, keyboard_key);
|
|
if (keyboard_key != 0) {
|
|
return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
|
|
input_engine.get());
|
|
}
|
|
return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
|
|
input_engine.get());
|
|
}
|
|
|
|
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
|
|
const Common::ParamPackage& params) {
|
|
const PadIdentifier identifier = {
|
|
.guid = Common::UUID{params.Get("guid", "")},
|
|
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
|
};
|
|
|
|
const auto button_id = params.Get("hat", 0);
|
|
const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
|
|
const auto toggle = params.Get("toggle", false);
|
|
const auto inverted = params.Get("inverted", false);
|
|
|
|
input_engine->PreSetController(identifier);
|
|
input_engine->PreSetHatButton(identifier, button_id);
|
|
return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
|
|
input_engine.get());
|
|
}
|
|
|
|
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
|
|
const Common::ParamPackage& params) {
|
|
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
|
|
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
|
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
|
const PadIdentifier identifier = {
|
|
.guid = Common::UUID{params.Get("guid", "")},
|
|
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
|
};
|
|
|
|
const auto axis_x = params.Get("axis_x", 0);
|
|
const Common::Input::AnalogProperties properties_x = {
|
|
.deadzone = deadzone,
|
|
.range = range,
|
|
.threshold = threshold,
|
|
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
|
.inverted = params.Get("invert_x", "+") == "-",
|
|
};
|
|
|
|
const auto axis_y = params.Get("axis_y", 1);
|
|
const Common::Input::AnalogProperties properties_y = {
|
|
.deadzone = deadzone,
|
|
.range = range,
|
|
.threshold = threshold,
|
|
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
|
.inverted = params.Get("invert_y", "+") != "+",
|
|
};
|
|
input_engine->PreSetController(identifier);
|
|
input_engine->PreSetAxis(identifier, axis_x);
|
|
input_engine->PreSetAxis(identifier, axis_y);
|
|
return std::make_unique<InputFromStick>(identifier, axis_x, axis_y, properties_x, properties_y,
|
|
input_engine.get());
|
|
}
|
|
|
|
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
|
|
const Common::ParamPackage& params) {
|
|
const PadIdentifier identifier = {
|
|
.guid = Common::UUID{params.Get("guid", "")},
|
|
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
|
};
|
|
|
|
const auto axis = params.Get("axis", 0);
|
|
const Common::Input::AnalogProperties properties = {
|
|
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
|
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
|
|
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
|
|
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
|
|
.inverted = params.Get("invert", "+") == "-",
|
|
};
|
|
input_engine->PreSetController(identifier);
|
|
input_engine->PreSetAxis(identifier, axis);
|
|
return std::make_unique<InputFromAnalog>(identifier, axis, properties, input_engine.get());
|
|
}
|
|
|
|
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
|
|
const Common::ParamPackage& params) {
|
|
const PadIdentifier identifier = {
|
|
.guid = Common::UUID{params.Get("guid", "")},
|
|
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
|
};
|
|
|
|
const auto button = params.Get("button", 0);
|
|
const auto toggle = params.Get("toggle", false);
|
|
const auto inverted = params.Get("inverted", false);
|
|
|
|
const auto axis = params.Get("axis", 0);
|
|
const Common::Input::AnalogProperties properties = {
|
|
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
|
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
|
|
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
|
|
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
|
|
.inverted = params.Get("invert", false) != 0,
|
|
};
|
|
input_engine->PreSetController(identifier);
|
|
input_engine->PreSetAxis(identifier, axis);
|
|
input_engine->PreSetButton(identifier, button);
|
|
return std::make_unique<InputFromTrigger>(identifier, button, toggle, inverted, axis,
|
|
properties, input_engine.get());
|
|
}
|
|
|
|
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
|
|
const Common::ParamPackage& params) {
|
|
const auto touch_id = params.Get("touch_id", 0);
|
|
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
|
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
|
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
|
const PadIdentifier identifier = {
|
|
.guid = Common::UUID{params.Get("guid", "")},
|
|
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
|
};
|
|
|
|
const auto button = params.Get("button", 0);
|
|
const auto toggle = params.Get("toggle", false);
|
|
const auto inverted = params.Get("inverted", false);
|
|
|
|
const auto axis_x = params.Get("axis_x", 0);
|
|
const Common::Input::AnalogProperties properties_x = {
|
|
.deadzone = deadzone,
|
|
.range = range,
|
|
.threshold = threshold,
|
|
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
|
.inverted = params.Get("invert_x", "+") == "-",
|
|
};
|
|
|
|
const auto axis_y = params.Get("axis_y", 1);
|
|
const Common::Input::AnalogProperties properties_y = {
|
|
.deadzone = deadzone,
|
|
.range = range,
|
|
.threshold = threshold,
|
|
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
|
.inverted = params.Get("invert_y", false) != 0,
|
|
};
|
|
input_engine->PreSetController(identifier);
|
|
input_engine->PreSetAxis(identifier, axis_x);
|
|
input_engine->PreSetAxis(identifier, axis_y);
|
|
input_engine->PreSetButton(identifier, button);
|
|
return std::make_unique<InputFromTouch>(identifier, touch_id, button, toggle, inverted, axis_x,
|
|
axis_y, properties_x, properties_y, input_engine.get());
|
|
}
|
|
|
|
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateBatteryDevice(
|
|
const Common::ParamPackage& params) {
|
|
const PadIdentifier identifier = {
|
|
.guid = Common::UUID{params.Get("guid", "")},
|
|
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
|
};
|
|
|
|
input_engine->PreSetController(identifier);
|
|
return std::make_unique<InputFromBattery>(identifier, input_engine.get());
|
|
}
|
|
|
|
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
|
|
Common::ParamPackage params) {
|
|
const PadIdentifier identifier = {
|
|
.guid = Common::UUID{params.Get("guid", "")},
|
|
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
|
};
|
|
|
|
if (params.Has("motion")) {
|
|
const auto motion_sensor = params.Get("motion", 0);
|
|
input_engine->PreSetController(identifier);
|
|
input_engine->PreSetMotion(identifier, motion_sensor);
|
|
return std::make_unique<InputFromMotion>(identifier, motion_sensor, input_engine.get());
|
|
}
|
|
|
|
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
|
|
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
|
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
|
|
|
const auto axis_x = params.Get("axis_x", 0);
|
|
const Common::Input::AnalogProperties properties_x = {
|
|
.deadzone = deadzone,
|
|
.range = range,
|
|
.threshold = threshold,
|
|
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
|
.inverted = params.Get("invert_x", "+") == "-",
|
|
};
|
|
|
|
const auto axis_y = params.Get("axis_y", 1);
|
|
const Common::Input::AnalogProperties properties_y = {
|
|
.deadzone = deadzone,
|
|
.range = range,
|
|
.threshold = threshold,
|
|
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
|
.inverted = params.Get("invert_y", "+") != "+",
|
|
};
|
|
|
|
const auto axis_z = params.Get("axis_z", 1);
|
|
const Common::Input::AnalogProperties properties_z = {
|
|
.deadzone = deadzone,
|
|
.range = range,
|
|
.threshold = threshold,
|
|
.offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f),
|
|
.inverted = params.Get("invert_z", "+") != "+",
|
|
};
|
|
input_engine->PreSetController(identifier);
|
|
input_engine->PreSetAxis(identifier, axis_x);
|
|
input_engine->PreSetAxis(identifier, axis_y);
|
|
input_engine->PreSetAxis(identifier, axis_z);
|
|
return std::make_unique<InputFromAxisMotion>(identifier, axis_x, axis_y, axis_z, properties_x,
|
|
properties_y, properties_z, input_engine.get());
|
|
}
|
|
|
|
InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
|
|
: input_engine(std::move(input_engine_)) {}
|
|
|
|
std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
|
|
const Common::ParamPackage& params) {
|
|
if (params.Has("battery")) {
|
|
return CreateBatteryDevice(params);
|
|
}
|
|
if (params.Has("button") && params.Has("axis")) {
|
|
return CreateTriggerDevice(params);
|
|
}
|
|
if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) {
|
|
return CreateTouchDevice(params);
|
|
}
|
|
if (params.Has("button") || params.Has("code")) {
|
|
return CreateButtonDevice(params);
|
|
}
|
|
if (params.Has("hat")) {
|
|
return CreateHatButtonDevice(params);
|
|
}
|
|
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
|
return CreateMotionDevice(params);
|
|
}
|
|
if (params.Has("motion")) {
|
|
return CreateMotionDevice(params);
|
|
}
|
|
if (params.Has("axis_x") && params.Has("axis_y")) {
|
|
return CreateStickDevice(params);
|
|
}
|
|
if (params.Has("axis")) {
|
|
return CreateAnalogDevice(params);
|
|
}
|
|
LOG_ERROR(Input, "Invalid parameters given");
|
|
return std::make_unique<DummyInput>();
|
|
}
|
|
|
|
OutputFactory::OutputFactory(std::shared_ptr<InputEngine> input_engine_)
|
|
: input_engine(std::move(input_engine_)) {}
|
|
|
|
std::unique_ptr<Common::Input::OutputDevice> OutputFactory::Create(
|
|
const Common::ParamPackage& params) {
|
|
const PadIdentifier identifier = {
|
|
.guid = Common::UUID{params.Get("guid", "")},
|
|
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
|
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
|
};
|
|
|
|
input_engine->PreSetController(identifier);
|
|
return std::make_unique<OutputFromIdentifier>(identifier, input_engine.get());
|
|
}
|
|
|
|
} // namespace InputCommon
|