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https://github.com/yuzu-mirror/yuzu
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c574ab5aa1
Change GOB sizes from free-functions to constexpr constants. Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels into a 3D texture and use it for 3D copies.
419 lines
19 KiB
C++
419 lines
19 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cmath>
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#include <cstring>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "video_core/gpu.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/texture.h"
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namespace Tegra::Texture {
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namespace {
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/**
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* This table represents the internal swizzle of a gob,
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* in format 16 bytes x 2 sector packing.
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* Calculates the offset of an (x, y) position within a swizzled texture.
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* Taken from the Tegra X1 Technical Reference Manual. pages 1187-1188
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*/
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template <std::size_t N, std::size_t M, u32 Align>
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struct alignas(64) SwizzleTable {
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static_assert(M * Align == 64, "Swizzle Table does not align to GOB");
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constexpr SwizzleTable() {
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for (u32 y = 0; y < N; ++y) {
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for (u32 x = 0; x < M; ++x) {
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const u32 x2 = x * Align;
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values[y][x] = static_cast<u16>(((x2 % 64) / 32) * 256 + ((y % 8) / 2) * 64 +
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((x2 % 32) / 16) * 32 + (y % 2) * 16 + (x2 % 16));
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}
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}
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}
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const std::array<u16, M>& operator[](std::size_t index) const {
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return values[index];
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}
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std::array<std::array<u16, M>, N> values{};
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};
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constexpr u32 FAST_SWIZZLE_ALIGN = 16;
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constexpr auto LEGACY_SWIZZLE_TABLE = SwizzleTable<GOB_SIZE_X, GOB_SIZE_X, GOB_SIZE_Z>();
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constexpr auto FAST_SWIZZLE_TABLE = SwizzleTable<GOB_SIZE_Y, 4, FAST_SWIZZLE_ALIGN>();
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/**
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* This function manages ALL the GOBs(Group of Bytes) Inside a single block.
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* Instead of going gob by gob, we map the coordinates inside a block and manage from
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* those. Block_Width is assumed to be 1.
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*/
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void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
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const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
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const u32 y_end, const u32 z_end, const u32 tile_offset,
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const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
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const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
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std::array<u8*, 2> data_ptrs;
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u32 z_address = tile_offset;
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for (u32 z = z_start; z < z_end; z++) {
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u32 y_address = z_address;
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u32 pixel_base = layer_z * z + y_start * stride_x;
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for (u32 y = y_start; y < y_end; y++) {
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const auto& table = LEGACY_SWIZZLE_TABLE[y % GOB_SIZE_Y];
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for (u32 x = x_start; x < x_end; x++) {
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const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % GOB_SIZE_X]};
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const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
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data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
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data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
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std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
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}
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pixel_base += stride_x;
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if ((y + 1) % GOB_SIZE_Y == 0)
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y_address += GOB_SIZE;
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}
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z_address += xy_block_size;
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}
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}
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/**
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* This function manages ALL the GOBs(Group of Bytes) Inside a single block.
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* Instead of going gob by gob, we map the coordinates inside a block and manage from
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* those. Block_Width is assumed to be 1.
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*/
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void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
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const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
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const u32 y_end, const u32 z_end, const u32 tile_offset,
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const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
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const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
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std::array<u8*, 2> data_ptrs;
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u32 z_address = tile_offset;
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const u32 x_startb = x_start * bytes_per_pixel;
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const u32 x_endb = x_end * bytes_per_pixel;
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for (u32 z = z_start; z < z_end; z++) {
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u32 y_address = z_address;
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u32 pixel_base = layer_z * z + y_start * stride_x;
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for (u32 y = y_start; y < y_end; y++) {
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const auto& table = FAST_SWIZZLE_TABLE[y % GOB_SIZE_Y];
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for (u32 xb = x_startb; xb < x_endb; xb += FAST_SWIZZLE_ALIGN) {
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const u32 swizzle_offset{y_address + table[(xb / FAST_SWIZZLE_ALIGN) % 4]};
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const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
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const u32 pixel_index{out_x + pixel_base};
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data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset;
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data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index;
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std::memcpy(data_ptrs[0], data_ptrs[1], FAST_SWIZZLE_ALIGN);
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}
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pixel_base += stride_x;
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if ((y + 1) % GOB_SIZE_Y == 0)
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y_address += GOB_SIZE;
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}
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z_address += xy_block_size;
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}
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}
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/**
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* This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue.
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* The body of this function takes care of splitting the swizzled texture into blocks,
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* and managing the extents of it. Once all the parameters of a single block are obtained,
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* the function calls 'ProcessBlock' to process that particular Block.
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*
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* Documentation for the memory layout and decoding can be found at:
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* https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
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*/
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template <bool fast>
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void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
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const u32 width, const u32 height, const u32 depth, const u32 bytes_per_pixel,
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const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth,
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const u32 width_spacing) {
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auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
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const u32 stride_x = width * out_bytes_per_pixel;
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const u32 layer_z = height * stride_x;
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const u32 gob_elements_x = GOB_SIZE_X / bytes_per_pixel;
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constexpr u32 gob_elements_y = GOB_SIZE_Y;
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constexpr u32 gob_elements_z = GOB_SIZE_Z;
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const u32 block_x_elements = gob_elements_x;
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const u32 block_y_elements = gob_elements_y * block_height;
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const u32 block_z_elements = gob_elements_z * block_depth;
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const u32 aligned_width = Common::AlignUp(width, gob_elements_x * width_spacing);
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const u32 blocks_on_x = div_ceil(aligned_width, block_x_elements);
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const u32 blocks_on_y = div_ceil(height, block_y_elements);
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const u32 blocks_on_z = div_ceil(depth, block_z_elements);
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const u32 xy_block_size = GOB_SIZE * block_height;
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const u32 block_size = xy_block_size * block_depth;
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u32 tile_offset = 0;
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for (u32 zb = 0; zb < blocks_on_z; zb++) {
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const u32 z_start = zb * block_z_elements;
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const u32 z_end = std::min(depth, z_start + block_z_elements);
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for (u32 yb = 0; yb < blocks_on_y; yb++) {
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const u32 y_start = yb * block_y_elements;
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const u32 y_end = std::min(height, y_start + block_y_elements);
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for (u32 xb = 0; xb < blocks_on_x; xb++) {
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const u32 x_start = xb * block_x_elements;
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const u32 x_end = std::min(width, x_start + block_x_elements);
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if constexpr (fast) {
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FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
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z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
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layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
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} else {
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PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
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z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
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layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
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}
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tile_offset += block_size;
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}
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}
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}
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}
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} // Anonymous namespace
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void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
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u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
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bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
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const u32 block_height_size{1U << block_height};
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const u32 block_depth_size{1U << block_depth};
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if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % FAST_SWIZZLE_ALIGN == 0) {
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SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
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bytes_per_pixel, out_bytes_per_pixel, block_height_size,
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block_depth_size, width_spacing);
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} else {
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SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
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bytes_per_pixel, out_bytes_per_pixel, block_height_size,
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block_depth_size, width_spacing);
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}
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}
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u32 BytesPerPixel(TextureFormat format) {
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switch (format) {
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case TextureFormat::DXT1:
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case TextureFormat::DXN1:
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// In this case a 'pixel' actually refers to a 4x4 tile.
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return 8;
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case TextureFormat::DXT23:
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case TextureFormat::DXT45:
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case TextureFormat::DXN2:
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case TextureFormat::BC7U:
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case TextureFormat::BC6H_UF16:
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case TextureFormat::BC6H_SF16:
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// In this case a 'pixel' actually refers to a 4x4 tile.
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return 16;
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case TextureFormat::R32_G32_B32:
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return 12;
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::ASTC_2D_5X4:
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case TextureFormat::ASTC_2D_8X8:
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case TextureFormat::ASTC_2D_8X5:
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case TextureFormat::ASTC_2D_10X8:
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case TextureFormat::ASTC_2D_5X5:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::R32:
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case TextureFormat::R16_G16:
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return 4;
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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case TextureFormat::G8R8:
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case TextureFormat::R16:
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return 2;
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case TextureFormat::R8:
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return 1;
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case TextureFormat::R16_G16_B16_A16:
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return 8;
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case TextureFormat::R32_G32_B32_A32:
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return 16;
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case TextureFormat::R32_G32:
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return 8;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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return 1;
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}
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}
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void UnswizzleTexture(u8* const unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y,
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u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height,
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u32 block_depth, u32 width_spacing) {
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CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
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(height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
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bytes_per_pixel, address, unswizzled_data, true, block_height, block_depth,
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width_spacing);
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}
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std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel,
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u32 width, u32 height, u32 depth, u32 block_height,
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u32 block_depth, u32 width_spacing) {
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std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
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UnswizzleTexture(unswizzled_data.data(), address, tile_size_x, tile_size_y, bytes_per_pixel,
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width, height, depth, block_height, block_depth, width_spacing);
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return unswizzled_data;
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}
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void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
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u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data,
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u32 block_height_bit, u32 offset_x, u32 offset_y) {
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const u32 block_height = 1U << block_height_bit;
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const u32 image_width_in_gobs =
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(swizzled_width * bytes_per_pixel + (GOB_SIZE_X - 1)) / GOB_SIZE_X;
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for (u32 line = 0; line < subrect_height; ++line) {
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const u32 dst_y = line + offset_y;
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const u32 gob_address_y =
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(dst_y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs +
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((dst_y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
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const auto& table = LEGACY_SWIZZLE_TABLE[dst_y % GOB_SIZE_Y];
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for (u32 x = 0; x < subrect_width; ++x) {
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const u32 dst_x = x + offset_x;
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const u32 gob_address =
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gob_address_y + (dst_x * bytes_per_pixel / GOB_SIZE_X) * GOB_SIZE * block_height;
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const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % GOB_SIZE_X];
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const u32 unswizzled_offset = line * source_pitch + x * bytes_per_pixel;
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const u8* const source_line = unswizzled_data + unswizzled_offset;
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u8* const dest_addr = swizzled_data + swizzled_offset;
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std::memcpy(dest_addr, source_line, bytes_per_pixel);
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}
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}
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}
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void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
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u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
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u32 block_height_bit, u32 offset_x, u32 offset_y) {
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const u32 block_height = 1U << block_height_bit;
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for (u32 line = 0; line < subrect_height; ++line) {
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const u32 y2 = line + offset_y;
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const u32 gob_address_y = (y2 / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height +
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((y2 % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
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const auto& table = LEGACY_SWIZZLE_TABLE[y2 % GOB_SIZE_Y];
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for (u32 x = 0; x < subrect_width; ++x) {
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const u32 x2 = (x + offset_x) * bytes_per_pixel;
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const u32 gob_address = gob_address_y + (x2 / GOB_SIZE_X) * GOB_SIZE * block_height;
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const u32 swizzled_offset = gob_address + table[x2 % GOB_SIZE_X];
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const u32 unswizzled_offset = line * dest_pitch + x * bytes_per_pixel;
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u8* dest_line = unswizzled_data + unswizzled_offset;
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u8* source_addr = swizzled_data + swizzled_offset;
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std::memcpy(dest_line, source_addr, bytes_per_pixel);
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}
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}
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}
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void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
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u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x,
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u32 origin_y, u8* output, const u8* input) {
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UNIMPLEMENTED_IF(origin_x > 0);
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UNIMPLEMENTED_IF(origin_y > 0);
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const u32 stride = width * bytes_per_pixel;
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const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X;
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const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
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const u32 block_height_mask = (1U << block_height) - 1;
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const u32 x_shift = Common::CountTrailingZeroes32(GOB_SIZE << (block_height + block_depth));
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for (u32 line = 0; line < line_count; ++line) {
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const auto& table = LEGACY_SWIZZLE_TABLE[line % GOB_SIZE_Y];
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const u32 block_y = line / GOB_SIZE_Y;
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const u32 dst_offset_y =
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(block_y >> block_height) * block_size + (block_y & block_height_mask) * GOB_SIZE;
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for (u32 x = 0; x < line_length_in; ++x) {
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const u32 dst_offset =
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((x / GOB_SIZE_X) << x_shift) + dst_offset_y + table[x % GOB_SIZE_X];
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const u32 src_offset = x * bytes_per_pixel + line * pitch;
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std::memcpy(output + dst_offset, input + src_offset, bytes_per_pixel);
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}
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}
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}
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void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
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const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
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u8* swizzle_data) {
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const u32 block_height = 1U << block_height_bit;
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const u32 image_width_in_gobs{(width + GOB_SIZE_X - 1) / GOB_SIZE_X};
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std::size_t count = 0;
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for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
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const std::size_t gob_address_y =
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(y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs +
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((y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
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const auto& table = LEGACY_SWIZZLE_TABLE[y % GOB_SIZE_Y];
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for (std::size_t x = dst_x; x < width && count < copy_size; ++x) {
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const std::size_t gob_address =
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gob_address_y + (x / GOB_SIZE_X) * GOB_SIZE * block_height;
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const std::size_t swizzled_offset = gob_address + table[x % GOB_SIZE_X];
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const u8* source_line = source_data + count;
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u8* dest_addr = swizzle_data + swizzled_offset;
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count++;
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std::memcpy(dest_addr, source_line, 1);
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}
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}
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}
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std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
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u32 height) {
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std::vector<u8> rgba_data;
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// TODO(Subv): Implement.
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switch (format) {
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case TextureFormat::DXT1:
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case TextureFormat::DXT23:
|
|
case TextureFormat::DXT45:
|
|
case TextureFormat::DXN1:
|
|
case TextureFormat::DXN2:
|
|
case TextureFormat::BC7U:
|
|
case TextureFormat::BC6H_UF16:
|
|
case TextureFormat::BC6H_SF16:
|
|
case TextureFormat::ASTC_2D_4X4:
|
|
case TextureFormat::ASTC_2D_8X8:
|
|
case TextureFormat::ASTC_2D_5X5:
|
|
case TextureFormat::ASTC_2D_10X8:
|
|
case TextureFormat::A8R8G8B8:
|
|
case TextureFormat::A2B10G10R10:
|
|
case TextureFormat::A1B5G5R5:
|
|
case TextureFormat::B5G6R5:
|
|
case TextureFormat::R8:
|
|
case TextureFormat::G8R8:
|
|
case TextureFormat::BF10GF11RF11:
|
|
case TextureFormat::R32_G32_B32_A32:
|
|
case TextureFormat::R32_G32:
|
|
case TextureFormat::R32:
|
|
case TextureFormat::R16:
|
|
case TextureFormat::R16_G16:
|
|
case TextureFormat::R32_G32_B32:
|
|
// TODO(Subv): For the time being just forward the same data without any decoding.
|
|
rgba_data = texture_data;
|
|
break;
|
|
default:
|
|
UNIMPLEMENTED_MSG("Format not implemented");
|
|
break;
|
|
}
|
|
|
|
return rgba_data;
|
|
}
|
|
|
|
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
|
u32 block_height, u32 block_depth) {
|
|
if (tiled) {
|
|
const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, GOB_SIZE_X_SHIFT);
|
|
const u32 aligned_height = Common::AlignBits(height, GOB_SIZE_Y_SHIFT + block_height);
|
|
const u32 aligned_depth = Common::AlignBits(depth, GOB_SIZE_Z_SHIFT + block_depth);
|
|
return aligned_width * aligned_height * aligned_depth;
|
|
} else {
|
|
return width * height * depth * bytes_per_pixel;
|
|
}
|
|
}
|
|
|
|
u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height,
|
|
u32 bytes_per_pixel) {
|
|
auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
|
|
const u32 gobs_in_block = 1 << block_height;
|
|
const u32 y_blocks = GOB_SIZE_Y << block_height;
|
|
const u32 x_per_gob = GOB_SIZE_X / bytes_per_pixel;
|
|
const u32 x_blocks = div_ceil(width, x_per_gob);
|
|
const u32 block_size = GOB_SIZE * gobs_in_block;
|
|
const u32 stride = block_size * x_blocks;
|
|
const u32 base = (dst_y / y_blocks) * stride + (dst_x / x_per_gob) * block_size;
|
|
const u32 relative_y = dst_y % y_blocks;
|
|
return base + (relative_y / GOB_SIZE_Y) * GOB_SIZE;
|
|
}
|
|
|
|
} // namespace Tegra::Texture
|