yuzu/src
Morph b92bf51ae1 hid: Implement GetVibrationDeviceInfo
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.

The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.

Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.

Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
..
audio_core core: Fix clang build pt.2 2020-10-20 22:16:03 -04:00
common common/fiber: Move all member variables into impl class 2020-11-06 20:36:32 -05:00
core hid: Implement GetVibrationDeviceInfo 2020-11-15 23:33:20 -05:00
input_common configure_input_player: Change "Defaults" button behavior 2020-11-15 23:33:20 -05:00
tests tests: Fix data race in fibers test 2020-10-28 01:41:24 -03:00
video_core video_core: dma_pusher: Remove integrity check on command lists. 2020-11-07 00:08:19 -08:00
web_service web_service: follow-up fix to #4842 ... 2020-10-28 23:16:06 -06:00
yuzu configure_input_player: Change "Defaults" button behavior 2020-11-15 23:33:20 -05:00
yuzu_cmd settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00
yuzu_tester settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt CMakeLists: Resolve MSVC build failures 2020-10-30 14:57:58 -04:00