yuzu/src/yuzu_cmd/config.cpp
bunnei a4c6712a4b common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00

472 lines
18 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <sstream>
#include <SDL.h>
#include <inih/cpp/INIReader.h>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "core/hle/service/acc/profile_manager.h"
#include "input_common/main.h"
#include "input_common/udp/client.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/default_ini.h"
namespace FS = Common::FS;
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini";
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
Reload();
}
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) {
const std::string& location = this->sdl2_config_loc;
if (sdl2_config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
FS::CreateFullPath(location);
FS::WriteStringToFile(true, location, default_contents);
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
}
LOG_INFO(Config, "Successfully loaded {}", location);
return true;
}
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
};
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
{
SDL_SCANCODE_UP,
SDL_SCANCODE_DOWN,
SDL_SCANCODE_LEFT,
SDL_SCANCODE_RIGHT,
SDL_SCANCODE_D,
},
{
SDL_SCANCODE_I,
SDL_SCANCODE_K,
SDL_SCANCODE_J,
SDL_SCANCODE_L,
SDL_SCANCODE_D,
},
}};
static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
};
static const std::array<int, 0x8A> keyboard_keys = {
0,
0,
0,
0,
SDL_SCANCODE_A,
SDL_SCANCODE_B,
SDL_SCANCODE_C,
SDL_SCANCODE_D,
SDL_SCANCODE_E,
SDL_SCANCODE_F,
SDL_SCANCODE_G,
SDL_SCANCODE_H,
SDL_SCANCODE_I,
SDL_SCANCODE_J,
SDL_SCANCODE_K,
SDL_SCANCODE_L,
SDL_SCANCODE_M,
SDL_SCANCODE_N,
SDL_SCANCODE_O,
SDL_SCANCODE_P,
SDL_SCANCODE_Q,
SDL_SCANCODE_R,
SDL_SCANCODE_S,
SDL_SCANCODE_T,
SDL_SCANCODE_U,
SDL_SCANCODE_V,
SDL_SCANCODE_W,
SDL_SCANCODE_X,
SDL_SCANCODE_Y,
SDL_SCANCODE_Z,
SDL_SCANCODE_1,
SDL_SCANCODE_2,
SDL_SCANCODE_3,
SDL_SCANCODE_4,
SDL_SCANCODE_5,
SDL_SCANCODE_6,
SDL_SCANCODE_7,
SDL_SCANCODE_8,
SDL_SCANCODE_9,
SDL_SCANCODE_0,
SDL_SCANCODE_RETURN,
SDL_SCANCODE_ESCAPE,
SDL_SCANCODE_BACKSPACE,
SDL_SCANCODE_TAB,
SDL_SCANCODE_SPACE,
SDL_SCANCODE_MINUS,
SDL_SCANCODE_EQUALS,
SDL_SCANCODE_LEFTBRACKET,
SDL_SCANCODE_RIGHTBRACKET,
SDL_SCANCODE_BACKSLASH,
0,
SDL_SCANCODE_SEMICOLON,
SDL_SCANCODE_APOSTROPHE,
SDL_SCANCODE_GRAVE,
SDL_SCANCODE_COMMA,
SDL_SCANCODE_PERIOD,
SDL_SCANCODE_SLASH,
SDL_SCANCODE_CAPSLOCK,
SDL_SCANCODE_F1,
SDL_SCANCODE_F2,
SDL_SCANCODE_F3,
SDL_SCANCODE_F4,
SDL_SCANCODE_F5,
SDL_SCANCODE_F6,
SDL_SCANCODE_F7,
SDL_SCANCODE_F8,
SDL_SCANCODE_F9,
SDL_SCANCODE_F10,
SDL_SCANCODE_F11,
SDL_SCANCODE_F12,
0,
SDL_SCANCODE_SCROLLLOCK,
SDL_SCANCODE_PAUSE,
SDL_SCANCODE_INSERT,
SDL_SCANCODE_HOME,
SDL_SCANCODE_PAGEUP,
SDL_SCANCODE_DELETE,
SDL_SCANCODE_END,
SDL_SCANCODE_PAGEDOWN,
SDL_SCANCODE_RIGHT,
SDL_SCANCODE_LEFT,
SDL_SCANCODE_DOWN,
SDL_SCANCODE_UP,
SDL_SCANCODE_NUMLOCKCLEAR,
SDL_SCANCODE_KP_DIVIDE,
SDL_SCANCODE_KP_MULTIPLY,
SDL_SCANCODE_KP_MINUS,
SDL_SCANCODE_KP_PLUS,
SDL_SCANCODE_KP_ENTER,
SDL_SCANCODE_KP_1,
SDL_SCANCODE_KP_2,
SDL_SCANCODE_KP_3,
SDL_SCANCODE_KP_4,
SDL_SCANCODE_KP_5,
SDL_SCANCODE_KP_6,
SDL_SCANCODE_KP_7,
SDL_SCANCODE_KP_8,
SDL_SCANCODE_KP_9,
SDL_SCANCODE_KP_0,
SDL_SCANCODE_KP_PERIOD,
0,
0,
SDL_SCANCODE_POWER,
SDL_SCANCODE_KP_EQUALS,
SDL_SCANCODE_F13,
SDL_SCANCODE_F14,
SDL_SCANCODE_F15,
SDL_SCANCODE_F16,
SDL_SCANCODE_F17,
SDL_SCANCODE_F18,
SDL_SCANCODE_F19,
SDL_SCANCODE_F20,
SDL_SCANCODE_F21,
SDL_SCANCODE_F22,
SDL_SCANCODE_F23,
SDL_SCANCODE_F24,
0,
SDL_SCANCODE_HELP,
SDL_SCANCODE_MENU,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
SDL_SCANCODE_KP_COMMA,
SDL_SCANCODE_KP_LEFTPAREN,
SDL_SCANCODE_KP_RIGHTPAREN,
0,
0,
0,
0,
};
static const std::array<int, 8> keyboard_mods{
SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
};
void Config::ReadValues() {
// Controls
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
const auto group = fmt::format("ControlsP{}", p);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.players.GetValue()[p].buttons[i] =
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
if (Settings::values.players.GetValue()[p].buttons[i].empty())
Settings::values.players.GetValue()[p].buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
Settings::values.players.GetValue()[p].analogs[i] =
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
if (Settings::values.players.GetValue()[p].analogs[i].empty())
Settings::values.players.GetValue()[p].analogs[i] = default_param;
}
}
Settings::values.mouse_enabled =
sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false);
for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
Settings::values.mouse_buttons[i] = sdl2_config->Get(
"ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
default_param);
if (Settings::values.mouse_buttons[i].empty())
Settings::values.mouse_buttons[i] = default_param;
}
Settings::values.motion_device = sdl2_config->Get(
"ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
Settings::values.keyboard_enabled =
sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false);
Settings::values.debug_pad_enabled =
sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
"ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
default_param);
if (Settings::values.debug_pad_buttons[i].empty())
Settings::values.debug_pad_buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
"ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
default_param);
if (Settings::values.debug_pad_analogs[i].empty())
Settings::values.debug_pad_analogs[i] = default_param;
}
Settings::values.vibration_enabled.SetValue(
sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
Settings::values.enable_accurate_vibrations.SetValue(
sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false));
Settings::values.motion_enabled.SetValue(
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.rotation_angle =
sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
Settings::values.touchscreen.diameter_y =
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
Settings::values.udp_input_servers =
sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_SRV);
std::transform(keyboard_keys.begin(), keyboard_keys.end(),
Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
std::transform(keyboard_mods.begin(), keyboard_mods.end(),
Settings::values.keyboard_keys.begin() +
Settings::NativeKeyboard::LeftControlKey,
InputCommon::GenerateKeyboardParam);
std::transform(keyboard_mods.begin(), keyboard_mods.end(),
Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
// Data Storage
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
FS::GetUserPath(
FS::UserPath::NANDDir,
sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir)));
FS::GetUserPath(
FS::UserPath::SDMCDir,
sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir)));
FS::GetUserPath(
FS::UserPath::LoadDir,
sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir)));
FS::GetUserPath(
FS::UserPath::DumpDir,
sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
Settings::values.gamecard_inserted =
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
Settings::values.gamecard_current_game =
sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
// System
Settings::values.use_docked_mode.SetValue(
sdl2_config->GetBoolean("System", "use_docked_mode", true));
Settings::values.current_user = std::clamp<int>(
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) {
Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
} else {
Settings::values.rng_seed.SetValue(std::nullopt);
}
const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
Settings::values.custom_rtc.SetValue(
std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)));
} else {
Settings::values.custom_rtc.SetValue(std::nullopt);
}
Settings::values.language_index.SetValue(
sdl2_config->GetInteger("System", "language_index", 1));
Settings::values.time_zone_index.SetValue(
sdl2_config->GetInteger("System", "time_zone_index", 0));
// Core
Settings::values.use_multi_core.SetValue(
sdl2_config->GetBoolean("Core", "use_multi_core", true));
// Renderer
const int renderer_backend = sdl2_config->GetInteger(
"Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL));
Settings::values.renderer_backend.SetValue(
static_cast<Settings::RendererBackend>(renderer_backend));
Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
Settings::values.vulkan_device.SetValue(
sdl2_config->GetInteger("Renderer", "vulkan_device", 0));
Settings::values.aspect_ratio.SetValue(
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
Settings::values.max_anisotropy.SetValue(
static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
Settings::values.use_frame_limit.SetValue(
sdl2_config->GetBoolean("Renderer", "use_frame_limit", true));
Settings::values.frame_limit.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
Settings::values.use_disk_shader_cache.SetValue(
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.use_assembly_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_fast_gpu_time.SetValue(
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
Settings::values.bg_red.SetValue(
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
Settings::values.bg_green.SetValue(
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
Settings::values.bg_blue.SetValue(
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching.SetValue(
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true));
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
Settings::values.volume.SetValue(
static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)));
// Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
// Debugging
Settings::values.record_frame_times =
sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
Settings::values.reporting_services =
sdl2_config->GetBoolean("Debugging", "reporting_services", false);
Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false);
Settings::values.use_debug_asserts =
sdl2_config->GetBoolean("Debugging", "use_debug_asserts", false);
Settings::values.use_auto_stub = sdl2_config->GetBoolean("Debugging", "use_auto_stub", false);
Settings::values.disable_macro_jit =
sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false);
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list);
std::string line;
while (std::getline(ss, line, '|')) {
const auto title_id = std::stoul(line, nullptr, 16);
const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
std::stringstream inner_ss(disabled_list);
std::string inner_line;
std::vector<std::string> out;
while (std::getline(inner_ss, inner_line, '|')) {
out.push_back(inner_line);
}
Settings::values.disabled_addons.insert_or_assign(title_id, out);
}
// Web Service
Settings::values.enable_telemetry =
sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
Settings::values.web_api_url =
sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
// Services
Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "none");
Settings::values.bcat_boxcat_local =
sdl2_config->GetBoolean("Services", "bcat_boxcat_local", false);
}
void Config::Reload() {
LoadINI(DefaultINI::sdl2_config_file);
ReadValues();
}