yuzu/src/video_core/renderer_opengl
2019-04-10 19:29:15 -03:00
..
gl_buffer_cache.cpp video_core/texures/texture: Remove unnecessary includes 2019-04-06 00:03:35 -04:00
gl_buffer_cache.h gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
gl_global_cache.cpp video_core/texures/texture: Remove unnecessary includes 2019-04-06 00:03:35 -04:00
gl_global_cache.h gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
gl_primitive_assembler.cpp video_core/renderer_opengl: Remove unnecessary includes 2019-04-04 12:00:46 -04:00
gl_primitive_assembler.h video_core/renderer_opengl: Remove unnecessary includes 2019-04-04 12:00:46 -04:00
gl_rasterizer.cpp gl_rasterizer: Use ARB_multi_bind to update SSBOs 2019-04-05 19:18:43 -03:00
gl_rasterizer.h gl_rasterizer: Use ARB_multi_bind to update SSBOs 2019-04-05 19:18:43 -03:00
gl_rasterizer_cache.cpp Merge pull request #2354 from lioncash/header 2019-04-09 19:19:41 -04:00
gl_rasterizer_cache.h gl_backend: Align Pixel Storage 2019-04-08 17:16:02 -04:00
gl_resource_manager.cpp gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_resource_manager.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_shader_cache.cpp Merge pull request #2354 from lioncash/header 2019-04-09 19:19:41 -04:00
gl_shader_cache.h video_core/renderer_opengl: Remove unnecessary includes 2019-04-04 12:00:46 -04:00
gl_shader_decompiler.cpp Remove bounding in LD_C 2019-04-09 20:02:11 -04:00
gl_shader_decompiler.h video_core/renderer_opengl: Remove unnecessary includes 2019-04-04 12:00:46 -04:00
gl_shader_disk_cache.cpp common/zstd_compression: simplify decompression interface 2019-03-29 18:22:08 +01:00
gl_shader_disk_cache.h gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
gl_shader_gen.cpp video_core/renderer_opengl: Remove unnecessary includes 2019-04-04 12:00:46 -04:00
gl_shader_gen.h video_core/renderer_opengl: Remove unnecessary includes 2019-04-04 12:00:46 -04:00
gl_shader_manager.cpp gl_shader_manager: Move code to source file and minor clean up 2019-04-10 19:29:15 -03:00
gl_shader_manager.h gl_shader_manager: Move code to source file and minor clean up 2019-04-10 19:29:15 -03:00
gl_shader_util.cpp
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state.cpp gl_state: Rework to enable individual applies 2019-04-03 20:26:27 -03:00
gl_state.h gl_state: Rework to enable individual applies 2019-04-03 20:26:27 -03:00
gl_stream_buffer.cpp gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
gl_stream_buffer.h gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
maxwell_to_gl.h maxwell_3d: Implement alternate blend equations. 2018-11-22 00:51:01 -05:00
renderer_opengl.cpp video_core/renderer_opengl: Remove unnecessary includes 2019-04-04 12:00:46 -04:00
renderer_opengl.h video_core/renderer_opengl: Replace direct usage of global system object accessors 2019-03-04 10:24:09 -05:00
utils.cpp renderer_opengl/utils: Skip empty binds 2019-04-05 19:19:49 -03:00
utils.h gl_rasterizer: Use ARB_multi_bind to update UBOs across stages 2019-04-05 19:10:46 -03:00