yuzu/src/core/hle/kernel/event.cpp
Yuri Kunde Schlesner 88a4a808c6 Kernel: Stop creating useless Handles during object creation
They're finally unnecessary, and will stop cluttering the application's
handle table.
2015-02-02 15:37:09 -02:00

51 lines
1 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <map>
#include <algorithm>
#include <vector>
#include "common/common.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
Event::Event() {}
Event::~Event() {}
SharedPtr<Event> Event::Create(ResetType reset_type, std::string name) {
SharedPtr<Event> evt(new Event);
evt->signaled = false;
evt->reset_type = evt->intitial_reset_type = reset_type;
evt->name = std::move(name);
return evt;
}
bool Event::ShouldWait() {
return !signaled;
}
void Event::Acquire() {
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
// Release the event if it's not sticky...
if (reset_type != RESETTYPE_STICKY)
signaled = false;
}
void Event::Signal() {
signaled = true;
WakeupAllWaitingThreads();
}
void Event::Clear() {
signaled = false;
}
} // namespace