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A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "input_common/settings.h"
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namespace Settings {
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namespace NativeButton {
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const std::array<const char*, NumButtons> mapping = {{
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"button_a", "button_b", "button_x", "button_y", "button_lstick",
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"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
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"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
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"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
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}};
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}
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namespace NativeAnalog {
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const std::array<const char*, NumAnalogs> mapping = {{
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"lstick",
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"rstick",
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}};
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}
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namespace NativeVibration {
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const std::array<const char*, NumVibrations> mapping = {{
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"left_vibration_device",
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"right_vibration_device",
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}};
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}
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namespace NativeMotion {
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const std::array<const char*, NumMotions> mapping = {{
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"motionleft",
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"motionright",
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}};
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}
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namespace NativeMouseButton {
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const std::array<const char*, NumMouseButtons> mapping = {{
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"left",
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"right",
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"middle",
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"forward",
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"back",
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}};
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}
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} // namespace Settings
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