..
gl_buffer_cache.cpp
shader: Properly scale image reads and add GL SPIR-V support
2021-11-16 22:11:29 +01:00
gl_buffer_cache.h
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
gl_compute_pipeline.cpp
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
gl_compute_pipeline.h
video_core: Enable GL SPIR-V shaders
2021-07-22 21:51:39 -04:00
gl_device.cpp
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
gl_device.h
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
gl_fence_manager.cpp
gl_fence_manager: Minor optimization to signal querying
2022-02-27 17:57:33 -05:00
gl_fence_manager.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp
shader: Properly scale image reads and add GL SPIR-V support
2021-11-16 22:11:29 +01:00
gl_graphics_pipeline.h
opengl: Fix asynchronous shaders
2021-07-22 21:51:40 -04:00
gl_query_cache.cpp
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_query_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
gl_rasterizer.h
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
gl_resource_manager.cpp
gl_resource_manager: Ensure non EXT_framebuffer objects are created
2021-11-16 22:11:33 +01:00
gl_resource_manager.h
general: Replace NonCopyable struct with equivalents
2022-02-02 13:17:12 -05:00
gl_shader_cache.cpp
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
gl_shader_cache.h
gl_shader_cache: Fixes for async shaders
2021-07-22 21:51:40 -04:00
gl_shader_context.h
gl_shader_cache: Implement async shaders
2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
gl_shader_manager.h
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_shader_util.cpp
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_shader_util.h
renderer_opengl: Use ARB_separate_shader_objects
2021-07-22 21:51:40 -04:00
gl_state_tracker.cpp
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_state_tracker.h
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 05:11:48 -03:00
gl_stream_buffer.h
common: Replace common_sizes into user-literals
2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp
vk_texture_cache: Fix invalidated pointer access
2021-12-23 20:55:48 -05:00
gl_texture_cache.h
vk_texture_cache: Fix invalidated pointer access
2021-12-23 20:55:48 -05:00
gl_texture_cache_base.cpp
texture_cache: Address ameerj's review
2021-08-05 20:46:24 +00:00
maxwell_to_gl.h
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
2022-02-25 17:11:17 -05:00
renderer_opengl.cpp
renderer_opengl: Minor refactoring of filter selection
2021-12-05 15:42:45 -05:00
renderer_opengl.h
OpenGL: fix FXAA with scaling
2021-11-16 22:11:32 +01:00
util_shaders.cpp
host_shaders: Remove opengl_copy_bgra.comp
2021-09-16 19:49:13 -04:00
util_shaders.h
host_shaders: Remove opengl_copy_bgra.comp
2021-09-16 19:49:13 -04:00