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https://github.com/yuzu-mirror/yuzu
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804115b2a4
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
68 lines
2 KiB
C++
68 lines
2 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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namespace Common {
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class ParamPackage;
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}
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namespace InputCommon {
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/// Initializes and registers all built-in input device factories.
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void Init();
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/// Deregisters all built-in input device factories and shuts them down.
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void Shutdown();
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void StartJoystickEventHandler();
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class Keyboard;
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/// Gets the keyboard button device factory.
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Keyboard* GetKeyboard();
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class MotionEmu;
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/// Gets the motion emulation factory.
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MotionEmu* GetMotionEmu();
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/// Generates a serialized param package for creating a keyboard button device
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std::string GenerateKeyboardParam(int key_code);
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/// Generates a serialized param package for creating an analog device taking input from keyboard
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
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int key_modifier, float modifier_scale);
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namespace Polling {
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enum class DeviceType { Button, Analog };
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/**
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* A class that can be used to get inputs from an input device like controllers without having to
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* poll the device's status yourself
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*/
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class DevicePoller {
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public:
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virtual ~DevicePoller() = default;
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/// Setup and start polling for inputs, should be called before GetNextInput
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virtual void Start() = 0;
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/// Stop polling
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virtual void Stop() = 0;
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/**
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* Every call to this function returns the next input recorded since calling Start
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* @return A ParamPackage of the recorded input, which can be used to create an InputDevice.
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* If there has been no input, the package is empty
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*/
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virtual Common::ParamPackage GetNextInput() = 0;
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};
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// Get all DevicePoller from all backends for a specific device type
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std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type);
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} // namespace Polling
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} // namespace InputCommon
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