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https://github.com/yuzu-mirror/yuzu
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The implementation is based on reverse engineering of the 3DS's kernel. A mutex holder's priority will be temporarily boosted to the best priority among any threads that want to acquire any of its held mutexes. When the holder releases the mutex, it's priority will be boosted to the best priority among the threads that want to acquire any of its remaining held mutexes.
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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class Thread;
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class Mutex final : public WaitObject {
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public:
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/**
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* Creates a mutex.
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* @param initial_locked Specifies if the mutex should be locked initially
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* @param name Optional name of mutex
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* @return Pointer to new Mutex object
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*/
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static SharedPtr<Mutex> Create(bool initial_locked, std::string name = "Unknown");
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std::string GetTypeName() const override {
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return "Mutex";
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}
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std::string GetName() const override {
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return name;
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}
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static const HandleType HANDLE_TYPE = HandleType::Mutex;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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int lock_count; ///< Number of times the mutex has been acquired
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u32 priority; ///< The priority of the mutex, used for priority inheritance.
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std::string name; ///< Name of mutex (optional)
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SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void AddWaitingThread(SharedPtr<Thread> thread) override;
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void Release();
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private:
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Mutex();
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~Mutex() override;
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};
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/**
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* Releases all the mutexes held by the specified thread
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* @param thread Thread that is holding the mutexes
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*/
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void ReleaseThreadMutexes(Thread* thread);
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} // namespace
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