mirror of
https://github.com/yuzu-mirror/yuzu
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185 lines
5.2 KiB
C++
185 lines
5.2 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <atomic>
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <thread>
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#include <variant>
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#include "common/threadsafe_queue.h"
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#include "video_core/gpu.h"
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namespace Tegra {
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struct FramebufferConfig;
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class DmaPusher;
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} // namespace Tegra
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace VideoCommon::GPUThread {
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/// Command to signal to the GPU thread that processing has ended
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struct EndProcessingCommand final {};
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/// Command to signal to the GPU thread that a command list is ready for processing
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struct SubmitListCommand final {
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explicit SubmitListCommand(Tegra::CommandList&& entries) : entries{std::move(entries)} {}
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Tegra::CommandList entries;
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};
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/// Command to signal to the GPU thread that a swap buffers is pending
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struct SwapBuffersCommand final {
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explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer)
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: framebuffer{std::move(framebuffer)} {}
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std::optional<Tegra::FramebufferConfig> framebuffer;
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};
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/// Command to signal to the GPU thread to flush a region
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struct FlushRegionCommand final {
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explicit constexpr FlushRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
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CacheAddr addr;
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u64 size;
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};
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/// Command to signal to the GPU thread to invalidate a region
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struct InvalidateRegionCommand final {
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explicit constexpr InvalidateRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
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CacheAddr addr;
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u64 size;
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};
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/// Command to signal to the GPU thread to flush and invalidate a region
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struct FlushAndInvalidateRegionCommand final {
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explicit constexpr FlushAndInvalidateRegionCommand(CacheAddr addr, u64 size)
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: addr{addr}, size{size} {}
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CacheAddr addr;
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u64 size;
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};
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using CommandData =
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std::variant<EndProcessingCommand, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
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InvalidateRegionCommand, FlushAndInvalidateRegionCommand>;
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struct CommandDataContainer {
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CommandDataContainer() = default;
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CommandDataContainer(CommandData&& data) : data{std::move(data)} {}
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CommandDataContainer& operator=(const CommandDataContainer& t) {
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data = std::move(t.data);
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return *this;
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}
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CommandData data;
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};
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/// Struct used to synchronize the GPU thread
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struct SynchState final {
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std::atomic_bool is_running{true};
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std::atomic_int queued_frame_count{};
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std::mutex frames_mutex;
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std::mutex commands_mutex;
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std::condition_variable commands_condition;
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std::condition_variable frames_condition;
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void IncrementFramesCounter() {
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std::lock_guard<std::mutex> lock{frames_mutex};
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++queued_frame_count;
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}
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void DecrementFramesCounter() {
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{
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std::lock_guard<std::mutex> lock{frames_mutex};
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--queued_frame_count;
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if (queued_frame_count) {
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return;
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}
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}
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frames_condition.notify_one();
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}
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void WaitForFrames() {
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{
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std::lock_guard<std::mutex> lock{frames_mutex};
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if (!queued_frame_count) {
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return;
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}
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}
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// Wait for the GPU to be idle (all commands to be executed)
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{
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std::unique_lock<std::mutex> lock{frames_mutex};
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frames_condition.wait(lock, [this] { return !queued_frame_count; });
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}
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}
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void SignalCommands() {
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{
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std::unique_lock<std::mutex> lock{commands_mutex};
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if (queue.Empty()) {
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return;
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}
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}
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commands_condition.notify_one();
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}
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void WaitForCommands() {
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std::unique_lock<std::mutex> lock{commands_mutex};
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commands_condition.wait(lock, [this] { return !queue.Empty(); });
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}
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using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
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CommandQueue queue;
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};
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/// Class used to manage the GPU thread
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class ThreadManager final {
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public:
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explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher);
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~ThreadManager();
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/// Push GPU command entries to be processed
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void SubmitList(Tegra::CommandList&& entries);
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/// Swap buffers (render frame)
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void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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void FlushRegion(CacheAddr addr, u64 size);
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/// Notify rasterizer that any caches of the specified region should be invalidated
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void InvalidateRegion(CacheAddr addr, u64 size);
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
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private:
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/// Pushes a command to be executed by the GPU thread
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void PushCommand(CommandData&& command_data);
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private:
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SynchState state;
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VideoCore::RendererBase& renderer;
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Tegra::DmaPusher& dma_pusher;
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std::thread thread;
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std::thread::id thread_id;
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};
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} // namespace VideoCommon::GPUThread
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