yuzu/src/shader_recompiler/profile.h

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C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
namespace Shader {
struct Profile {
bool unified_descriptor_binding{};
bool support_vertex_instance_id{};
bool support_float_controls{};
bool support_separate_denorm_behavior{};
bool support_separate_rounding_mode{};
bool support_fp16_denorm_preserve{};
bool support_fp32_denorm_preserve{};
bool support_fp16_denorm_flush{};
bool support_fp32_denorm_flush{};
bool support_fp16_signed_zero_nan_preserve{};
bool support_fp32_signed_zero_nan_preserve{};
// FClamp is broken and OpFMax + OpFMin should be used instead
bool has_broken_spirv_clamp{};
};
} // namespace Shader