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139 lines
3.4 KiB
C++
139 lines
3.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <deque>
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#include <memory>
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#include <type_traits>
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#include "common/common_types.h"
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namespace Common {
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template <class Traits>
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class LeastRecentlyUsedCache {
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using ObjectType = typename Traits::ObjectType;
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using TickType = typename Traits::TickType;
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struct Item {
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ObjectType obj;
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TickType tick;
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Item* next{};
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Item* prev{};
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};
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public:
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LeastRecentlyUsedCache() : first_item{}, last_item{} {}
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~LeastRecentlyUsedCache() = default;
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size_t Insert(ObjectType obj, TickType tick) {
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const auto new_id = Build();
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auto& item = item_pool[new_id];
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item.obj = obj;
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item.tick = tick;
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Attach(item);
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return new_id;
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}
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void Touch(size_t id, TickType tick) {
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auto& item = item_pool[id];
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if (item.tick >= tick) {
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return;
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}
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item.tick = tick;
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if (&item == last_item) {
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return;
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}
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Detach(item);
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Attach(item);
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}
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void Free(size_t id) {
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auto& item = item_pool[id];
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Detach(item);
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item.prev = nullptr;
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item.next = nullptr;
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free_items.push_back(id);
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}
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template <typename Func>
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void ForEachItemBelow(TickType tick, Func&& func) {
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static constexpr bool RETURNS_BOOL =
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std::is_same_v<std::invoke_result<Func, ObjectType>, bool>;
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Item* iterator = first_item;
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while (iterator) {
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if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) {
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return;
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}
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Item* next = iterator->next;
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if constexpr (RETURNS_BOOL) {
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if (func(iterator->obj)) {
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return;
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}
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} else {
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func(iterator->obj);
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}
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iterator = next;
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}
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}
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private:
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size_t Build() {
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if (free_items.empty()) {
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const size_t item_id = item_pool.size();
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auto& item = item_pool.emplace_back();
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item.next = nullptr;
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item.prev = nullptr;
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return item_id;
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}
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const size_t item_id = free_items.front();
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free_items.pop_front();
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auto& item = item_pool[item_id];
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item.next = nullptr;
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item.prev = nullptr;
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return item_id;
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}
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void Attach(Item& item) {
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if (!first_item) {
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first_item = &item;
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}
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if (!last_item) {
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last_item = &item;
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} else {
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item.prev = last_item;
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last_item->next = &item;
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item.next = nullptr;
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last_item = &item;
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}
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}
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void Detach(Item& item) {
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if (item.prev) {
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item.prev->next = item.next;
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}
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if (item.next) {
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item.next->prev = item.prev;
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}
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if (&item == first_item) {
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first_item = item.next;
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if (first_item) {
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first_item->prev = nullptr;
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}
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}
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if (&item == last_item) {
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last_item = item.prev;
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if (last_item) {
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last_item->next = nullptr;
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}
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}
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}
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std::deque<Item> item_pool;
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std::deque<size_t> free_items;
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Item* first_item{};
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Item* last_item{};
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};
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} // namespace Common
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