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https://github.com/yuzu-mirror/yuzu
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147 lines
5.4 KiB
C++
147 lines
5.4 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <tuple>
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#include "common/common_types.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/shader/registry.h"
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namespace VideoCommon::Shader {
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using Tegra::Engines::ConstBufferEngineInterface;
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using Tegra::Engines::SamplerDescriptor;
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using Tegra::Engines::ShaderType;
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namespace {
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GraphicsInfo MakeGraphicsInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
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if (shader_stage == ShaderType::Compute) {
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return {};
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}
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auto& graphics = static_cast<Tegra::Engines::Maxwell3D&>(engine);
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GraphicsInfo info;
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info.primitive_topology = graphics.regs.draw.topology;
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info.tessellation_primitive = graphics.regs.tess_mode.prim;
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info.tessellation_spacing = graphics.regs.tess_mode.spacing;
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info.tessellation_clockwise = graphics.regs.tess_mode.cw;
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return info;
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}
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ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
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if (shader_stage != ShaderType::Compute) {
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return {};
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}
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auto& compute = static_cast<Tegra::Engines::KeplerCompute&>(engine);
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const auto& launch = compute.launch_description;
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ComputeInfo info;
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info.workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z};
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info.local_memory_size_in_words = launch.local_pos_alloc;
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info.shared_memory_size_in_words = launch.shared_alloc;
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return info;
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}
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} // Anonymous namespace
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Registry::Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info)
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: stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
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bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
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Registry::Registry(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine)
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: stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()},
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graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo(
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shader_stage, engine)} {}
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Registry::~Registry() = default;
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std::optional<u32> Registry::ObtainKey(u32 buffer, u32 offset) {
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const std::pair<u32, u32> key = {buffer, offset};
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const auto iter = keys.find(key);
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if (iter != keys.end()) {
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return iter->second;
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}
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if (!engine) {
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return std::nullopt;
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}
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const u32 value = engine->AccessConstBuffer32(stage, buffer, offset);
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keys.emplace(key, value);
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return value;
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}
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std::optional<SamplerDescriptor> Registry::ObtainBoundSampler(u32 offset) {
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const u32 key = offset;
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const auto iter = bound_samplers.find(key);
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if (iter != bound_samplers.end()) {
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return iter->second;
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}
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if (!engine) {
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return std::nullopt;
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}
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const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset);
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bound_samplers.emplace(key, value);
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return value;
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}
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std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer,
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u32 offset) {
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const std::pair key = {buffer, offset};
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const auto iter = bindless_samplers.find(key);
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if (iter != bindless_samplers.end()) {
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return iter->second;
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}
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if (!engine) {
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return std::nullopt;
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}
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const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset);
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bindless_samplers.emplace(key, value);
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return value;
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}
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void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
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keys.insert_or_assign({buffer, offset}, value);
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}
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void Registry::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
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bound_samplers.insert_or_assign(offset, sampler);
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}
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void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
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bindless_samplers.insert_or_assign({buffer, offset}, sampler);
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}
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bool Registry::IsConsistent() const {
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if (!engine) {
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return true;
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}
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return std::all_of(keys.begin(), keys.end(),
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[this](const auto& pair) {
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const auto [cbuf, offset] = pair.first;
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const auto value = pair.second;
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return value == engine->AccessConstBuffer32(stage, cbuf, offset);
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}) &&
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std::all_of(bound_samplers.begin(), bound_samplers.end(),
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[this](const auto& sampler) {
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const auto [key, value] = sampler;
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return value == engine->AccessBoundSampler(stage, key);
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}) &&
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std::all_of(bindless_samplers.begin(), bindless_samplers.end(),
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[this](const auto& sampler) {
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const auto [cbuf, offset] = sampler.first;
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const auto value = sampler.second;
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return value == engine->AccessBindlessSampler(stage, cbuf, offset);
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});
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}
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bool Registry::HasEqualKeys(const Registry& rhs) const {
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return std::tie(keys, bound_samplers, bindless_samplers) ==
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std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
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}
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} // namespace VideoCommon::Shader
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