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https://github.com/yuzu-mirror/yuzu
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c5d41fd812
In some cases, our callbacks were using s64 as a parameter, and in other cases, they were using an int, which is inconsistent. To make all callbacks consistent, we can just use an s64 as the type for late cycles, given it gets rid of the need to cast internally. While we're at it, also resolve some signed/unsigned conversions that were occurring related to the callback registration.
216 lines
6.8 KiB
C++
216 lines
6.8 KiB
C++
// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "core/core_timing.h"
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#include <algorithm>
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#include <mutex>
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#include <string>
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#include <tuple>
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#include "common/assert.h"
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#include "common/thread.h"
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#include "core/core_timing_util.h"
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namespace Core::Timing {
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constexpr int MAX_SLICE_LENGTH = 20000;
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struct CoreTiming::Event {
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s64 time;
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u64 fifo_order;
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u64 userdata;
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const EventType* type;
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// Sort by time, unless the times are the same, in which case sort by
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// the order added to the queue
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friend bool operator>(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
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}
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friend bool operator<(const Event& left, const Event& right) {
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return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
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}
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};
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CoreTiming::CoreTiming() = default;
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CoreTiming::~CoreTiming() = default;
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void CoreTiming::Initialize() {
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downcount = MAX_SLICE_LENGTH;
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slice_length = MAX_SLICE_LENGTH;
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global_timer = 0;
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idled_cycles = 0;
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// The time between CoreTiming being initialized and the first call to Advance() is considered
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// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
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// executing the first cycle of each slice to prepare the slice length and downcount for
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// that slice.
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is_global_timer_sane = true;
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event_fifo_id = 0;
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const auto empty_timed_callback = [](u64, s64) {};
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ev_lost = RegisterEvent("_lost_event", empty_timed_callback);
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}
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void CoreTiming::Shutdown() {
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MoveEvents();
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ClearPendingEvents();
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UnregisterAllEvents();
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}
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EventType* CoreTiming::RegisterEvent(const std::string& name, TimedCallback callback) {
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// check for existing type with same name.
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// we want event type names to remain unique so that we can use them for serialization.
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ASSERT_MSG(event_types.find(name) == event_types.end(),
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"CoreTiming Event \"{}\" is already registered. Events should only be registered "
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"during Init to avoid breaking save states.",
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name.c_str());
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auto info = event_types.emplace(name, EventType{callback, nullptr});
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EventType* event_type = &info.first->second;
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event_type->name = &info.first->first;
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return event_type;
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}
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void CoreTiming::UnregisterAllEvents() {
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ASSERT_MSG(event_queue.empty(), "Cannot unregister events with events pending");
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event_types.clear();
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}
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void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
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ASSERT(event_type != nullptr);
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const s64 timeout = GetTicks() + cycles_into_future;
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// If this event needs to be scheduled before the next advance(), force one early
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if (!is_global_timer_sane) {
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ForceExceptionCheck(cycles_into_future);
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}
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event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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void CoreTiming::ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type,
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u64 userdata) {
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ts_queue.Push(Event{global_timer + cycles_into_future, 0, userdata, event_type});
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}
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void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
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return e.type == event_type && e.userdata == userdata;
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});
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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void CoreTiming::UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata) {
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unschedule_queue.Push(std::make_pair(event_type, userdata));
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}
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u64 CoreTiming::GetTicks() const {
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u64 ticks = static_cast<u64>(global_timer);
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if (!is_global_timer_sane) {
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ticks += slice_length - downcount;
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}
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return ticks;
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}
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u64 CoreTiming::GetIdleTicks() const {
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return static_cast<u64>(idled_cycles);
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}
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void CoreTiming::AddTicks(u64 ticks) {
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downcount -= static_cast<int>(ticks);
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}
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void CoreTiming::ClearPendingEvents() {
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event_queue.clear();
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}
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void CoreTiming::RemoveEvent(const EventType* event_type) {
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const auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
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[&](const Event& e) { return e.type == event_type; });
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != event_queue.end()) {
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event_queue.erase(itr, event_queue.end());
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std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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void CoreTiming::RemoveNormalAndThreadsafeEvent(const EventType* event_type) {
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MoveEvents();
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RemoveEvent(event_type);
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}
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void CoreTiming::ForceExceptionCheck(s64 cycles) {
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cycles = std::max<s64>(0, cycles);
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if (downcount <= cycles) {
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return;
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}
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// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
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// here. Account for cycles already executed by adjusting the g.slice_length
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slice_length -= downcount - static_cast<int>(cycles);
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downcount = static_cast<int>(cycles);
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}
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void CoreTiming::MoveEvents() {
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for (Event ev; ts_queue.Pop(ev);) {
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ev.fifo_order = event_fifo_id++;
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event_queue.emplace_back(std::move(ev));
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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}
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void CoreTiming::Advance() {
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MoveEvents();
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for (std::pair<const EventType*, u64> ev; unschedule_queue.Pop(ev);) {
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UnscheduleEvent(ev.first, ev.second);
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}
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const int cycles_executed = slice_length - downcount;
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global_timer += cycles_executed;
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slice_length = MAX_SLICE_LENGTH;
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is_global_timer_sane = true;
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while (!event_queue.empty() && event_queue.front().time <= global_timer) {
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Event evt = std::move(event_queue.front());
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std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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event_queue.pop_back();
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evt.type->callback(evt.userdata, global_timer - evt.time);
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}
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is_global_timer_sane = false;
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// Still events left (scheduled in the future)
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if (!event_queue.empty()) {
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slice_length = static_cast<int>(
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std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH));
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}
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downcount = slice_length;
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}
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void CoreTiming::Idle() {
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idled_cycles += downcount;
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downcount = 0;
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}
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std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
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return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE};
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}
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int CoreTiming::GetDowncount() const {
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return downcount;
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}
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} // namespace Core::Timing
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