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5dc9950772
This is technically unused. Also removes TMemChecks because it relies on this. Whenever memory breakpoints are implemented for real, it should be designed to match the codebase debugging mechanisms.
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include <string>
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#include "common/common_types.h"
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class DebugInterface;
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struct TBreakPoint
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{
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u32 iAddress;
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bool bOn;
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bool bTemporary;
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};
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// Code breakpoints.
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class BreakPoints
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{
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public:
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typedef std::vector<TBreakPoint> TBreakPoints;
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typedef std::vector<std::string> TBreakPointsStr;
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const TBreakPoints& GetBreakPoints() { return m_BreakPoints; }
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TBreakPointsStr GetStrings() const;
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void AddFromStrings(const TBreakPointsStr& bps);
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// is address breakpoint
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bool IsAddressBreakPoint(u32 iAddress) const;
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bool IsTempBreakPoint(u32 iAddress) const;
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// Add BreakPoint
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void Add(u32 em_address, bool temp=false);
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void Add(const TBreakPoint& bp);
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// Remove Breakpoint
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void Remove(u32 iAddress);
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void Clear();
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void DeleteByAddress(u32 Address);
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private:
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TBreakPoints m_BreakPoints;
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u32 m_iBreakOnCount;
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};
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