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https://github.com/yuzu-mirror/yuzu
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4dcca90ef4
Implement RGBA16_SNORM with the current API. Nothing special here.
226 lines
9 KiB
C++
226 lines
9 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <cstring>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/morton.h"
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#include "video_core/surface.h"
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#include "video_core/textures/decoders.h"
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namespace VideoCore {
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using Surface::GetBytesPerPixel;
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using Surface::PixelFormat;
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using MortonCopyFn = void (*)(u32, u32, u32, u32, u32, u32, u8*, u8*);
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using ConversionArray = std::array<MortonCopyFn, Surface::MaxPixelFormat>;
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template <bool morton_to_linear, PixelFormat format>
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static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth,
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u32 tile_width_spacing, u8* buffer, u8* addr) {
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constexpr u32 bytes_per_pixel = GetBytesPerPixel(format);
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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// pixel values.
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constexpr u32 tile_size_x{GetDefaultBlockWidth(format)};
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constexpr u32 tile_size_y{GetDefaultBlockHeight(format)};
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if constexpr (morton_to_linear) {
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Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel,
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stride, height, depth, block_height, block_depth,
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tile_width_spacing);
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} else {
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Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
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(height + tile_size_y - 1) / tile_size_y, depth,
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bytes_per_pixel, bytes_per_pixel, addr, buffer, false,
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block_height, block_depth, tile_width_spacing);
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}
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}
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static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::ABGR8U>,
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MortonCopy<true, PixelFormat::ABGR8S>,
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MortonCopy<true, PixelFormat::ABGR8UI>,
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MortonCopy<true, PixelFormat::B5G6R5U>,
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MortonCopy<true, PixelFormat::A2B10G10R10U>,
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MortonCopy<true, PixelFormat::A1B5G5R5U>,
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MortonCopy<true, PixelFormat::R8U>,
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MortonCopy<true, PixelFormat::R8UI>,
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MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::RGBA16U>,
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MortonCopy<true, PixelFormat::RGBA16S>,
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MortonCopy<true, PixelFormat::RGBA16UI>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>,
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MortonCopy<true, PixelFormat::RGBA32UI>,
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MortonCopy<true, PixelFormat::DXT1>,
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MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT45>,
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MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::DXN2UNORM>,
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MortonCopy<true, PixelFormat::DXN2SNORM>,
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MortonCopy<true, PixelFormat::BC7U>,
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MortonCopy<true, PixelFormat::BC6H_UF16>,
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MortonCopy<true, PixelFormat::BC6H_SF16>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::RGBA32F>,
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MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::R32F>,
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MortonCopy<true, PixelFormat::R16F>,
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MortonCopy<true, PixelFormat::R16U>,
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MortonCopy<true, PixelFormat::R16S>,
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MortonCopy<true, PixelFormat::R16UI>,
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MortonCopy<true, PixelFormat::R16I>,
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MortonCopy<true, PixelFormat::RG16>,
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MortonCopy<true, PixelFormat::RG16F>,
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MortonCopy<true, PixelFormat::RG16UI>,
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MortonCopy<true, PixelFormat::RG16I>,
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MortonCopy<true, PixelFormat::RG16S>,
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MortonCopy<true, PixelFormat::RGB32F>,
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MortonCopy<true, PixelFormat::RGBA8_SRGB>,
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MortonCopy<true, PixelFormat::RG8U>,
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MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::RGBX16F>,
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MortonCopy<true, PixelFormat::R32UI>,
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MortonCopy<true, PixelFormat::R32I>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
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MortonCopy<true, PixelFormat::BGRA8_SRGB>,
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MortonCopy<true, PixelFormat::DXT1_SRGB>,
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MortonCopy<true, PixelFormat::DXT23_SRGB>,
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MortonCopy<true, PixelFormat::DXT45_SRGB>,
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MortonCopy<true, PixelFormat::BC7U_SRGB>,
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MortonCopy<true, PixelFormat::R4G4B4A4U>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X6>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X6_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X10>,
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MortonCopy<true, PixelFormat::ASTC_2D_10X10_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_12X12>,
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MortonCopy<true, PixelFormat::ASTC_2D_12X12_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X6>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>,
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MortonCopy<true, PixelFormat::E5B9G9R9F>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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};
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static constexpr ConversionArray linear_to_morton_fns = {
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MortonCopy<false, PixelFormat::ABGR8U>,
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MortonCopy<false, PixelFormat::ABGR8S>,
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MortonCopy<false, PixelFormat::ABGR8UI>,
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MortonCopy<false, PixelFormat::B5G6R5U>,
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MortonCopy<false, PixelFormat::A2B10G10R10U>,
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MortonCopy<false, PixelFormat::A1B5G5R5U>,
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MortonCopy<false, PixelFormat::R8U>,
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MortonCopy<false, PixelFormat::R8UI>,
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MortonCopy<false, PixelFormat::RGBA16F>,
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MortonCopy<false, PixelFormat::RGBA16S>,
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MortonCopy<false, PixelFormat::RGBA16U>,
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MortonCopy<false, PixelFormat::RGBA16UI>,
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MortonCopy<false, PixelFormat::R11FG11FB10F>,
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MortonCopy<false, PixelFormat::RGBA32UI>,
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MortonCopy<false, PixelFormat::DXT1>,
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MortonCopy<false, PixelFormat::DXT23>,
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MortonCopy<false, PixelFormat::DXT45>,
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MortonCopy<false, PixelFormat::DXN1>,
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MortonCopy<false, PixelFormat::DXN2UNORM>,
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MortonCopy<false, PixelFormat::DXN2SNORM>,
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MortonCopy<false, PixelFormat::BC7U>,
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MortonCopy<false, PixelFormat::BC6H_UF16>,
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MortonCopy<false, PixelFormat::BC6H_SF16>,
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// TODO(Subv): Swizzling ASTC formats are not supported
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nullptr,
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MortonCopy<false, PixelFormat::BGRA8>,
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MortonCopy<false, PixelFormat::RGBA32F>,
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MortonCopy<false, PixelFormat::RG32F>,
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MortonCopy<false, PixelFormat::R32F>,
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MortonCopy<false, PixelFormat::R16F>,
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MortonCopy<false, PixelFormat::R16U>,
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MortonCopy<false, PixelFormat::R16S>,
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MortonCopy<false, PixelFormat::R16UI>,
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MortonCopy<false, PixelFormat::R16I>,
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MortonCopy<false, PixelFormat::RG16>,
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MortonCopy<false, PixelFormat::RG16F>,
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MortonCopy<false, PixelFormat::RG16UI>,
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MortonCopy<false, PixelFormat::RG16I>,
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MortonCopy<false, PixelFormat::RG16S>,
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MortonCopy<false, PixelFormat::RGB32F>,
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MortonCopy<false, PixelFormat::RGBA8_SRGB>,
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MortonCopy<false, PixelFormat::RG8U>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::RG32UI>,
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MortonCopy<false, PixelFormat::RGBX16F>,
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MortonCopy<false, PixelFormat::R32UI>,
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MortonCopy<false, PixelFormat::R32I>,
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::BGRA8_SRGB>,
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MortonCopy<false, PixelFormat::DXT1_SRGB>,
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MortonCopy<false, PixelFormat::DXT23_SRGB>,
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MortonCopy<false, PixelFormat::DXT45_SRGB>,
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MortonCopy<false, PixelFormat::BC7U_SRGB>,
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MortonCopy<false, PixelFormat::R4G4B4A4U>,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::E5B9G9R9F>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32FS8>,
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};
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static MortonCopyFn GetSwizzleFunction(MortonSwizzleMode mode, Surface::PixelFormat format) {
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switch (mode) {
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case MortonSwizzleMode::MortonToLinear:
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return morton_to_linear_fns[static_cast<std::size_t>(format)];
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case MortonSwizzleMode::LinearToMorton:
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return linear_to_morton_fns[static_cast<std::size_t>(format)];
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}
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UNREACHABLE();
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return morton_to_linear_fns[static_cast<std::size_t>(format)];
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}
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void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stride,
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u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
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u8* buffer, u8* addr) {
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GetSwizzleFunction(mode, format)(stride, block_height, height, block_depth, depth,
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tile_width_spacing, buffer, addr);
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}
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} // namespace VideoCore
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