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https://github.com/yuzu-mirror/yuzu
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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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namespace Kernel {
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class KThread;
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struct DebugWatchpoint;
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} // namespace Kernel
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namespace Core {
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class System;
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class DebuggerImpl;
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class Debugger {
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public:
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/**
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* Blocks and waits for a connection on localhost, port `server_port`.
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* Does not create the debugger if the port is already in use.
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*/
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explicit Debugger(Core::System& system, u16 server_port);
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~Debugger();
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/**
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* Notify the debugger that the given thread is stopped
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* (due to a breakpoint, or due to stopping after a successful step).
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*
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* The debugger will asynchronously halt emulation after the notification has
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* occurred. If another thread attempts to notify before emulation has stopped,
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* it is ignored and this method will return false. Otherwise it will return true.
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*/
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bool NotifyThreadStopped(Kernel::KThread* thread);
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/**
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* Notify the debugger that a shutdown is being performed now and disconnect.
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*/
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void NotifyShutdown();
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/*
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* Notify the debugger that the given thread has stopped due to hitting a watchpoint.
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*/
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bool NotifyThreadWatchpoint(Kernel::KThread* thread, const Kernel::DebugWatchpoint& watch);
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private:
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std::unique_ptr<DebuggerImpl> impl;
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};
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} // namespace Core
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