mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-22 23:23:08 +00:00
250 lines
9.1 KiB
C++
250 lines
9.1 KiB
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <vector>
|
|
|
|
#include "common/assert.h"
|
|
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
|
#include "shader_recompiler/object_pool.h"
|
|
#include "video_core/dirty_flags.h"
|
|
#include "video_core/engines/kepler_compute.h"
|
|
#include "video_core/engines/maxwell_3d.h"
|
|
#include "video_core/memory_manager.h"
|
|
#include "video_core/shader_cache.h"
|
|
#include "video_core/shader_environment.h"
|
|
|
|
namespace VideoCommon {
|
|
|
|
void ShaderCache::InvalidateRegion(VAddr addr, size_t size) {
|
|
std::scoped_lock lock{invalidation_mutex};
|
|
InvalidatePagesInRegion(addr, size);
|
|
RemovePendingShaders();
|
|
}
|
|
|
|
void ShaderCache::OnCPUWrite(VAddr addr, size_t size) {
|
|
std::lock_guard lock{invalidation_mutex};
|
|
InvalidatePagesInRegion(addr, size);
|
|
}
|
|
|
|
void ShaderCache::SyncGuestHost() {
|
|
std::scoped_lock lock{invalidation_mutex};
|
|
RemovePendingShaders();
|
|
}
|
|
|
|
ShaderCache::ShaderCache(VideoCore::RasterizerInterface& rasterizer_,
|
|
Tegra::MemoryManager& gpu_memory_, Tegra::Engines::Maxwell3D& maxwell3d_,
|
|
Tegra::Engines::KeplerCompute& kepler_compute_)
|
|
: gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, kepler_compute{kepler_compute_},
|
|
rasterizer{rasterizer_} {}
|
|
|
|
bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) {
|
|
auto& dirty{maxwell3d.dirty.flags};
|
|
if (!dirty[VideoCommon::Dirty::Shaders]) {
|
|
return last_shaders_valid;
|
|
}
|
|
dirty[VideoCommon::Dirty::Shaders] = false;
|
|
|
|
const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
|
|
for (size_t index = 0; index < Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram; ++index) {
|
|
if (!maxwell3d.regs.IsShaderConfigEnabled(index)) {
|
|
unique_hashes[index] = 0;
|
|
continue;
|
|
}
|
|
const auto& shader_config{maxwell3d.regs.shader_config[index]};
|
|
const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderProgram>(index)};
|
|
const GPUVAddr shader_addr{base_addr + shader_config.offset};
|
|
const std::optional<VAddr> cpu_shader_addr{gpu_memory.GpuToCpuAddress(shader_addr)};
|
|
if (!cpu_shader_addr) {
|
|
LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
|
|
last_shaders_valid = false;
|
|
return false;
|
|
}
|
|
const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)};
|
|
if (!shader_info) {
|
|
const u32 start_address{shader_config.offset};
|
|
GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
|
|
shader_info = MakeShaderInfo(env, *cpu_shader_addr);
|
|
}
|
|
shader_infos[index] = shader_info;
|
|
unique_hashes[index] = shader_info->unique_hash;
|
|
}
|
|
last_shaders_valid = true;
|
|
return true;
|
|
}
|
|
|
|
const ShaderInfo* ShaderCache::ComputeShader() {
|
|
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
|
|
const auto& qmd{kepler_compute.launch_description};
|
|
const GPUVAddr shader_addr{program_base + qmd.program_start};
|
|
const std::optional<VAddr> cpu_shader_addr{gpu_memory.GpuToCpuAddress(shader_addr)};
|
|
if (!cpu_shader_addr) {
|
|
LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
|
|
return nullptr;
|
|
}
|
|
if (const ShaderInfo* const shader = TryGet(*cpu_shader_addr)) {
|
|
return shader;
|
|
}
|
|
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
|
|
return MakeShaderInfo(env, *cpu_shader_addr);
|
|
}
|
|
|
|
void ShaderCache::GetGraphicsEnvironments(GraphicsEnvironments& result,
|
|
const std::array<u64, NUM_PROGRAMS>& unique_hashes) {
|
|
size_t env_index{};
|
|
const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
|
|
for (size_t index = 0; index < NUM_PROGRAMS; ++index) {
|
|
if (unique_hashes[index] == 0) {
|
|
continue;
|
|
}
|
|
const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderProgram>(index)};
|
|
auto& env{result.envs[index]};
|
|
const u32 start_address{maxwell3d.regs.shader_config[index].offset};
|
|
env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
|
|
env.SetCachedSize(shader_infos[index]->size_bytes);
|
|
result.env_ptrs[env_index++] = &env;
|
|
}
|
|
}
|
|
|
|
ShaderInfo* ShaderCache::TryGet(VAddr addr) const {
|
|
std::scoped_lock lock{lookup_mutex};
|
|
|
|
const auto it = lookup_cache.find(addr);
|
|
if (it == lookup_cache.end()) {
|
|
return nullptr;
|
|
}
|
|
return it->second->data;
|
|
}
|
|
|
|
void ShaderCache::Register(std::unique_ptr<ShaderInfo> data, VAddr addr, size_t size) {
|
|
std::scoped_lock lock{invalidation_mutex, lookup_mutex};
|
|
|
|
const VAddr addr_end = addr + size;
|
|
Entry* const entry = NewEntry(addr, addr_end, data.get());
|
|
|
|
const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
|
|
for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) {
|
|
invalidation_cache[page].push_back(entry);
|
|
}
|
|
|
|
storage.push_back(std::move(data));
|
|
|
|
rasterizer.UpdatePagesCachedCount(addr, size, 1);
|
|
}
|
|
|
|
void ShaderCache::InvalidatePagesInRegion(VAddr addr, size_t size) {
|
|
const VAddr addr_end = addr + size;
|
|
const u64 page_end = (addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
|
|
for (u64 page = addr >> PAGE_BITS; page < page_end; ++page) {
|
|
auto it = invalidation_cache.find(page);
|
|
if (it == invalidation_cache.end()) {
|
|
continue;
|
|
}
|
|
InvalidatePageEntries(it->second, addr, addr_end);
|
|
}
|
|
}
|
|
|
|
void ShaderCache::RemovePendingShaders() {
|
|
if (marked_for_removal.empty()) {
|
|
return;
|
|
}
|
|
// Remove duplicates
|
|
std::ranges::sort(marked_for_removal);
|
|
marked_for_removal.erase(std::unique(marked_for_removal.begin(), marked_for_removal.end()),
|
|
marked_for_removal.end());
|
|
|
|
std::vector<ShaderInfo*> removed_shaders;
|
|
removed_shaders.reserve(marked_for_removal.size());
|
|
|
|
std::scoped_lock lock{lookup_mutex};
|
|
|
|
for (Entry* const entry : marked_for_removal) {
|
|
removed_shaders.push_back(entry->data);
|
|
|
|
const auto it = lookup_cache.find(entry->addr_start);
|
|
ASSERT(it != lookup_cache.end());
|
|
lookup_cache.erase(it);
|
|
}
|
|
marked_for_removal.clear();
|
|
|
|
if (!removed_shaders.empty()) {
|
|
RemoveShadersFromStorage(std::move(removed_shaders));
|
|
}
|
|
}
|
|
|
|
void ShaderCache::InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end) {
|
|
size_t index = 0;
|
|
while (index < entries.size()) {
|
|
Entry* const entry = entries[index];
|
|
if (!entry->Overlaps(addr, addr_end)) {
|
|
++index;
|
|
continue;
|
|
}
|
|
|
|
UnmarkMemory(entry);
|
|
RemoveEntryFromInvalidationCache(entry);
|
|
marked_for_removal.push_back(entry);
|
|
}
|
|
}
|
|
|
|
void ShaderCache::RemoveEntryFromInvalidationCache(const Entry* entry) {
|
|
const u64 page_end = (entry->addr_end + PAGE_SIZE - 1) >> PAGE_BITS;
|
|
for (u64 page = entry->addr_start >> PAGE_BITS; page < page_end; ++page) {
|
|
const auto entries_it = invalidation_cache.find(page);
|
|
ASSERT(entries_it != invalidation_cache.end());
|
|
std::vector<Entry*>& entries = entries_it->second;
|
|
|
|
const auto entry_it = std::ranges::find(entries, entry);
|
|
ASSERT(entry_it != entries.end());
|
|
entries.erase(entry_it);
|
|
}
|
|
}
|
|
|
|
void ShaderCache::UnmarkMemory(Entry* entry) {
|
|
if (!entry->is_memory_marked) {
|
|
return;
|
|
}
|
|
entry->is_memory_marked = false;
|
|
|
|
const VAddr addr = entry->addr_start;
|
|
const size_t size = entry->addr_end - addr;
|
|
rasterizer.UpdatePagesCachedCount(addr, size, -1);
|
|
}
|
|
|
|
void ShaderCache::RemoveShadersFromStorage(std::vector<ShaderInfo*> removed_shaders) {
|
|
// Remove them from the cache
|
|
std::erase_if(storage, [&removed_shaders](const std::unique_ptr<ShaderInfo>& shader) {
|
|
return std::ranges::find(removed_shaders, shader.get()) != removed_shaders.end();
|
|
});
|
|
}
|
|
|
|
ShaderCache::Entry* ShaderCache::NewEntry(VAddr addr, VAddr addr_end, ShaderInfo* data) {
|
|
auto entry = std::make_unique<Entry>(Entry{addr, addr_end, data});
|
|
Entry* const entry_pointer = entry.get();
|
|
|
|
lookup_cache.emplace(addr, std::move(entry));
|
|
return entry_pointer;
|
|
}
|
|
|
|
const ShaderInfo* ShaderCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr) {
|
|
auto info = std::make_unique<ShaderInfo>();
|
|
if (const std::optional<u64> cached_hash{env.Analyze()}) {
|
|
info->unique_hash = *cached_hash;
|
|
info->size_bytes = env.CachedSize();
|
|
} else {
|
|
// Slow path, not really hit on commercial games
|
|
// Build a control flow graph to get the real shader size
|
|
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
|
|
Shader::Maxwell::Flow::CFG cfg{env, flow_block, env.StartAddress()};
|
|
info->unique_hash = env.CalculateHash();
|
|
info->size_bytes = env.ReadSize();
|
|
}
|
|
const size_t size_bytes{info->size_bytes};
|
|
const ShaderInfo* const result{info.get()};
|
|
Register(std::move(info), cpu_addr, size_bytes);
|
|
return result;
|
|
}
|
|
|
|
} // namespace VideoCommon
|