mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-22 22:03:05 +00:00
764 lines
28 KiB
C++
764 lines
28 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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//
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// SelectThreads, Yield functions originally by TuxSH.
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// licensed under GPLv2 or later under exception provided by the author.
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#include <algorithm>
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#include <set>
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#include <unordered_set>
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#include <utility>
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "common/fiber.h"
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#include "common/logging/log.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/cpu_manager.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/time_manager.h"
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namespace Kernel {
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GlobalScheduler::GlobalScheduler(KernelCore& kernel) : kernel{kernel} {}
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GlobalScheduler::~GlobalScheduler() = default;
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void GlobalScheduler::AddThread(std::shared_ptr<Thread> thread) {
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global_list_guard.lock();
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thread_list.push_back(std::move(thread));
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global_list_guard.unlock();
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}
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void GlobalScheduler::RemoveThread(std::shared_ptr<Thread> thread) {
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global_list_guard.lock();
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thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
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thread_list.end());
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global_list_guard.unlock();
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}
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u32 GlobalScheduler::SelectThreads() {
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ASSERT(is_locked);
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const auto update_thread = [](Thread* thread, Scheduler& sched) {
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sched.guard.lock();
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if (thread != sched.selected_thread_set.get()) {
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if (thread == nullptr) {
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++sched.idle_selection_count;
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}
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sched.selected_thread_set = SharedFrom(thread);
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}
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const bool reschedule_pending =
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sched.is_context_switch_pending || (sched.selected_thread_set != sched.current_thread);
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sched.is_context_switch_pending = reschedule_pending;
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std::atomic_thread_fence(std::memory_order_seq_cst);
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sched.guard.unlock();
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return reschedule_pending;
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};
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if (!is_reselection_pending.load()) {
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return 0;
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}
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std::array<Thread*, Core::Hardware::NUM_CPU_CORES> top_threads{};
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u32 idle_cores{};
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// Step 1: Get top thread in schedule queue.
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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Thread* top_thread =
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scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
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if (top_thread != nullptr) {
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// TODO(Blinkhawk): Implement Thread Pinning
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} else {
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idle_cores |= (1ul << core);
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}
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top_threads[core] = top_thread;
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}
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while (idle_cores != 0) {
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u32 core_id = Common::CountTrailingZeroes32(idle_cores);
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if (!suggested_queue[core_id].empty()) {
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std::array<s32, Core::Hardware::NUM_CPU_CORES> migration_candidates{};
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std::size_t num_candidates = 0;
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auto iter = suggested_queue[core_id].begin();
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Thread* suggested = nullptr;
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// Step 2: Try selecting a suggested thread.
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while (iter != suggested_queue[core_id].end()) {
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suggested = *iter;
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iter++;
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s32 suggested_core_id = suggested->GetProcessorID();
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Thread* top_thread =
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suggested_core_id > 0 ? top_threads[suggested_core_id] : nullptr;
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if (top_thread != suggested) {
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if (top_thread != nullptr &&
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top_thread->GetPriority() < THREADPRIO_MAX_CORE_MIGRATION) {
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suggested = nullptr;
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break;
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// There's a too high thread to do core migration, cancel
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}
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TransferToCore(suggested->GetPriority(), static_cast<s32>(core_id), suggested);
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break;
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}
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suggested = nullptr;
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migration_candidates[num_candidates++] = suggested_core_id;
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}
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// Step 3: Select a suggested thread from another core
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if (suggested == nullptr) {
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for (std::size_t i = 0; i < num_candidates; i++) {
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s32 candidate_core = migration_candidates[i];
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suggested = top_threads[candidate_core];
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auto it = scheduled_queue[candidate_core].begin();
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it++;
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Thread* next = it != scheduled_queue[candidate_core].end() ? *it : nullptr;
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if (next != nullptr) {
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TransferToCore(suggested->GetPriority(), static_cast<s32>(core_id),
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suggested);
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top_threads[candidate_core] = next;
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break;
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} else {
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suggested = nullptr;
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}
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}
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}
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top_threads[core_id] = suggested;
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}
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idle_cores &= ~(1ul << core_id);
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}
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u32 cores_needing_context_switch{};
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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Scheduler& sched = kernel.Scheduler(core);
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if (update_thread(top_threads[core], sched)) {
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cores_needing_context_switch |= (1ul << core);
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}
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}
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return cores_needing_context_switch;
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}
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bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
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ASSERT(is_locked);
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// Note: caller should use critical section, etc.
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const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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const u32 priority = yielding_thread->GetPriority();
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// Yield the thread
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const Thread* const winner = scheduled_queue[core_id].front(priority);
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ASSERT_MSG(yielding_thread == winner, "Thread yielding without being in front");
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scheduled_queue[core_id].yield(priority);
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return AskForReselectionOrMarkRedundant(yielding_thread, winner);
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}
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bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
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ASSERT(is_locked);
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// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
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// etc.
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const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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const u32 priority = yielding_thread->GetPriority();
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// Yield the thread
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ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
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"Thread yielding without being in front");
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scheduled_queue[core_id].yield(priority);
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std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads;
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for (std::size_t i = 0; i < current_threads.size(); i++) {
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current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
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}
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Thread* next_thread = scheduled_queue[core_id].front(priority);
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Thread* winner = nullptr;
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for (auto& thread : suggested_queue[core_id]) {
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const s32 source_core = thread->GetProcessorID();
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if (source_core >= 0) {
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if (current_threads[source_core] != nullptr) {
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if (thread == current_threads[source_core] ||
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current_threads[source_core]->GetPriority() < min_regular_priority) {
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continue;
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}
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}
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}
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if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
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next_thread->GetPriority() < thread->GetPriority()) {
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if (thread->GetPriority() <= priority) {
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winner = thread;
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break;
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}
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}
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}
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if (winner != nullptr) {
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if (winner != yielding_thread) {
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TransferToCore(winner->GetPriority(), s32(core_id), winner);
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}
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} else {
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winner = next_thread;
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}
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return AskForReselectionOrMarkRedundant(yielding_thread, winner);
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}
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bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
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ASSERT(is_locked);
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// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
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// etc.
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Thread* winner = nullptr;
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const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
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// Remove the thread from its scheduled mlq, put it on the corresponding "suggested" one instead
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TransferToCore(yielding_thread->GetPriority(), -1, yielding_thread);
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// If the core is idle, perform load balancing, excluding the threads that have just used this
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// function...
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if (scheduled_queue[core_id].empty()) {
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// Here, "current_threads" is calculated after the ""yield"", unlike yield -1
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std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads;
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for (std::size_t i = 0; i < current_threads.size(); i++) {
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current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
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}
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for (auto& thread : suggested_queue[core_id]) {
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const s32 source_core = thread->GetProcessorID();
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if (source_core < 0 || thread == current_threads[source_core]) {
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continue;
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}
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if (current_threads[source_core] == nullptr ||
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current_threads[source_core]->GetPriority() >= min_regular_priority) {
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winner = thread;
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}
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break;
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}
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if (winner != nullptr) {
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if (winner != yielding_thread) {
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TransferToCore(winner->GetPriority(), static_cast<s32>(core_id), winner);
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}
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} else {
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winner = yielding_thread;
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}
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}
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return AskForReselectionOrMarkRedundant(yielding_thread, winner);
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}
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void GlobalScheduler::PreemptThreads() {
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ASSERT(is_locked);
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for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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const u32 priority = preemption_priorities[core_id];
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if (scheduled_queue[core_id].size(priority) > 0) {
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if (scheduled_queue[core_id].size(priority) > 1) {
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scheduled_queue[core_id].front(priority)->IncrementYieldCount();
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}
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scheduled_queue[core_id].yield(priority);
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if (scheduled_queue[core_id].size(priority) > 1) {
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scheduled_queue[core_id].front(priority)->IncrementYieldCount();
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}
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}
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Thread* current_thread =
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scheduled_queue[core_id].empty() ? nullptr : scheduled_queue[core_id].front();
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Thread* winner = nullptr;
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for (auto& thread : suggested_queue[core_id]) {
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const s32 source_core = thread->GetProcessorID();
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if (thread->GetPriority() != priority) {
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continue;
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}
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if (source_core >= 0) {
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Thread* next_thread = scheduled_queue[source_core].empty()
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? nullptr
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: scheduled_queue[source_core].front();
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if (next_thread != nullptr && next_thread->GetPriority() < 2) {
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break;
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}
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if (next_thread == thread) {
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continue;
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}
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}
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if (current_thread != nullptr &&
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current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
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winner = thread;
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break;
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}
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}
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if (winner != nullptr) {
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TransferToCore(winner->GetPriority(), s32(core_id), winner);
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current_thread =
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winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
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}
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if (current_thread != nullptr && current_thread->GetPriority() > priority) {
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for (auto& thread : suggested_queue[core_id]) {
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const s32 source_core = thread->GetProcessorID();
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if (thread->GetPriority() < priority) {
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continue;
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}
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if (source_core >= 0) {
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Thread* next_thread = scheduled_queue[source_core].empty()
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? nullptr
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: scheduled_queue[source_core].front();
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if (next_thread != nullptr && next_thread->GetPriority() < 2) {
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break;
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}
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if (next_thread == thread) {
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continue;
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}
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}
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if (current_thread != nullptr &&
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current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
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winner = thread;
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break;
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}
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}
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if (winner != nullptr) {
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TransferToCore(winner->GetPriority(), s32(core_id), winner);
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current_thread = winner;
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}
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}
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is_reselection_pending.store(true, std::memory_order_release);
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}
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}
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void GlobalScheduler::EnableInterruptAndSchedule(u32 cores_pending_reschedule,
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Core::EmuThreadHandle global_thread) {
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u32 current_core = global_thread.host_handle;
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bool must_context_switch = global_thread.guest_handle != InvalidHandle &&
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(current_core < Core::Hardware::NUM_CPU_CORES);
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while (cores_pending_reschedule != 0) {
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u32 core = Common::CountTrailingZeroes32(cores_pending_reschedule);
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ASSERT(core < Core::Hardware::NUM_CPU_CORES);
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if (!must_context_switch || core != current_core) {
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auto& phys_core = kernel.PhysicalCore(core);
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phys_core.Interrupt();
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} else {
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must_context_switch = true;
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}
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cores_pending_reschedule &= ~(1ul << core);
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}
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if (must_context_switch) {
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auto& core_scheduler = kernel.CurrentScheduler();
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core_scheduler.TryDoContextSwitch();
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}
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}
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void GlobalScheduler::Suggest(u32 priority, std::size_t core, Thread* thread) {
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ASSERT(is_locked);
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suggested_queue[core].add(thread, priority);
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}
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void GlobalScheduler::Unsuggest(u32 priority, std::size_t core, Thread* thread) {
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ASSERT(is_locked);
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suggested_queue[core].remove(thread, priority);
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}
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void GlobalScheduler::Schedule(u32 priority, std::size_t core, Thread* thread) {
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ASSERT(is_locked);
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ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
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scheduled_queue[core].add(thread, priority);
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}
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void GlobalScheduler::SchedulePrepend(u32 priority, std::size_t core, Thread* thread) {
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ASSERT(is_locked);
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ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
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scheduled_queue[core].add(thread, priority, false);
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}
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void GlobalScheduler::Reschedule(u32 priority, std::size_t core, Thread* thread) {
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ASSERT(is_locked);
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scheduled_queue[core].remove(thread, priority);
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scheduled_queue[core].add(thread, priority);
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}
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void GlobalScheduler::Unschedule(u32 priority, std::size_t core, Thread* thread) {
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ASSERT(is_locked);
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scheduled_queue[core].remove(thread, priority);
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}
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void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
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ASSERT(is_locked);
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const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
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const s32 source_core = thread->GetProcessorID();
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if (source_core == destination_core || !schedulable) {
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return;
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}
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thread->SetProcessorID(destination_core);
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if (source_core >= 0) {
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Unschedule(priority, static_cast<u32>(source_core), thread);
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}
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if (destination_core >= 0) {
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Unsuggest(priority, static_cast<u32>(destination_core), thread);
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Schedule(priority, static_cast<u32>(destination_core), thread);
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}
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if (source_core >= 0) {
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Suggest(priority, static_cast<u32>(source_core), thread);
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}
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}
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bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread,
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const Thread* winner) {
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if (current_thread == winner) {
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current_thread->IncrementYieldCount();
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return true;
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} else {
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is_reselection_pending.store(true, std::memory_order_release);
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return false;
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}
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}
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void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
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if (old_flags == thread->scheduling_state) {
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return;
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}
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ASSERT(is_locked);
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if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
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ThreadSchedStatus::Runnable) {
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// In this case the thread was running, now it's pausing/exitting
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if (thread->processor_id >= 0) {
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Unschedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
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}
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
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((thread->affinity_mask >> core) & 1) != 0) {
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Unsuggest(thread->current_priority, core, thread);
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}
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}
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} else if (thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
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// The thread is now set to running from being stopped
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if (thread->processor_id >= 0) {
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Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
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}
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
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((thread->affinity_mask >> core) & 1) != 0) {
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Suggest(thread->current_priority, core, thread);
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}
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}
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}
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SetReselectionPending();
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}
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void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priority) {
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if (thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
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return;
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}
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ASSERT(is_locked);
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if (thread->processor_id >= 0) {
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Unschedule(old_priority, static_cast<u32>(thread->processor_id), thread);
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}
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
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((thread->affinity_mask >> core) & 1) != 0) {
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Unsuggest(old_priority, core, thread);
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}
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}
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if (thread->processor_id >= 0) {
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// TODO(Blinkhawk): compare it with current thread running on current core, instead of
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// checking running
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if (thread->IsRunning()) {
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SchedulePrepend(thread->current_priority, static_cast<u32>(thread->processor_id),
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thread);
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} else {
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Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
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}
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}
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for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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if (core != static_cast<u32>(thread->processor_id) &&
|
|
((thread->affinity_mask >> core) & 1) != 0) {
|
|
Suggest(thread->current_priority, core, thread);
|
|
}
|
|
}
|
|
thread->IncrementYieldCount();
|
|
SetReselectionPending();
|
|
}
|
|
|
|
void GlobalScheduler::AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinity_mask,
|
|
s32 old_core) {
|
|
if (thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
|
|
thread->current_priority >= THREADPRIO_COUNT) {
|
|
return;
|
|
}
|
|
ASSERT(is_locked);
|
|
|
|
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
|
if (((old_affinity_mask >> core) & 1) != 0) {
|
|
if (core == static_cast<u32>(old_core)) {
|
|
Unschedule(thread->current_priority, core, thread);
|
|
} else {
|
|
Unsuggest(thread->current_priority, core, thread);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
|
if (((thread->affinity_mask >> core) & 1) != 0) {
|
|
if (core == static_cast<u32>(thread->processor_id)) {
|
|
Schedule(thread->current_priority, core, thread);
|
|
} else {
|
|
Suggest(thread->current_priority, core, thread);
|
|
}
|
|
}
|
|
}
|
|
|
|
thread->IncrementYieldCount();
|
|
SetReselectionPending();
|
|
}
|
|
|
|
void GlobalScheduler::Shutdown() {
|
|
for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
|
scheduled_queue[core].clear();
|
|
suggested_queue[core].clear();
|
|
}
|
|
thread_list.clear();
|
|
}
|
|
|
|
void GlobalScheduler::Lock() {
|
|
Core::EmuThreadHandle current_thread = kernel.GetCurrentEmuThreadID();
|
|
ASSERT(!current_thread.IsInvalid());
|
|
if (current_thread == current_owner) {
|
|
++scope_lock;
|
|
} else {
|
|
inner_lock.lock();
|
|
is_locked = true;
|
|
current_owner = current_thread;
|
|
ASSERT(current_owner != Core::EmuThreadHandle::InvalidHandle());
|
|
scope_lock = 1;
|
|
}
|
|
}
|
|
|
|
void GlobalScheduler::Unlock() {
|
|
if (--scope_lock != 0) {
|
|
ASSERT(scope_lock > 0);
|
|
return;
|
|
}
|
|
u32 cores_pending_reschedule = SelectThreads();
|
|
Core::EmuThreadHandle leaving_thread = current_owner;
|
|
current_owner = Core::EmuThreadHandle::InvalidHandle();
|
|
scope_lock = 1;
|
|
is_locked = false;
|
|
inner_lock.unlock();
|
|
EnableInterruptAndSchedule(cores_pending_reschedule, leaving_thread);
|
|
}
|
|
|
|
Scheduler::Scheduler(Core::System& system, std::size_t core_id)
|
|
: system(system), core_id(core_id) {
|
|
switch_fiber = std::make_shared<Common::Fiber>(std::function<void(void*)>(OnSwitch), this);
|
|
}
|
|
|
|
Scheduler::~Scheduler() = default;
|
|
|
|
bool Scheduler::HaveReadyThreads() const {
|
|
return system.GlobalScheduler().HaveReadyThreads(core_id);
|
|
}
|
|
|
|
Thread* Scheduler::GetCurrentThread() const {
|
|
if (current_thread) {
|
|
return current_thread.get();
|
|
}
|
|
return idle_thread.get();
|
|
}
|
|
|
|
Thread* Scheduler::GetSelectedThread() const {
|
|
return selected_thread.get();
|
|
}
|
|
|
|
u64 Scheduler::GetLastContextSwitchTicks() const {
|
|
return last_context_switch_time;
|
|
}
|
|
|
|
void Scheduler::TryDoContextSwitch() {
|
|
auto& phys_core = system.Kernel().CurrentPhysicalCore();
|
|
if (phys_core.IsInterrupted()) {
|
|
phys_core.ClearInterrupt();
|
|
}
|
|
guard.lock();
|
|
if (is_context_switch_pending) {
|
|
SwitchContext();
|
|
} else {
|
|
guard.unlock();
|
|
}
|
|
}
|
|
|
|
void Scheduler::OnThreadStart() {
|
|
SwitchContextStep2();
|
|
}
|
|
|
|
void Scheduler::SwitchContextStep2() {
|
|
Thread* previous_thread = current_thread_prev.get();
|
|
Thread* new_thread = selected_thread.get();
|
|
|
|
// Load context of new thread
|
|
Process* const previous_process =
|
|
previous_thread != nullptr ? previous_thread->GetOwnerProcess() : nullptr;
|
|
|
|
if (new_thread) {
|
|
new_thread->context_guard.lock();
|
|
cpu_core.Lock();
|
|
ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id),
|
|
"Thread must be assigned to this core.");
|
|
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
|
|
"Thread must be ready to become running.");
|
|
|
|
// Cancel any outstanding wakeup events for this thread
|
|
new_thread->SetIsRunning(true);
|
|
|
|
auto* const thread_owner_process = current_thread->GetOwnerProcess();
|
|
if (previous_process != thread_owner_process && thread_owner_process != nullptr) {
|
|
system.Kernel().MakeCurrentProcess(thread_owner_process);
|
|
}
|
|
if (!new_thread->IsHLEThread()) {
|
|
auto& cpu_core = system.ArmInterface(core_id);
|
|
cpu_core.LoadContext(new_thread->GetContext32());
|
|
cpu_core.LoadContext(new_thread->GetContext64());
|
|
cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
|
|
cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
|
|
cpu_core.ClearExclusiveState();
|
|
}
|
|
}
|
|
|
|
TryDoContextSwitch();
|
|
}
|
|
|
|
void Scheduler::SwitchContext() {
|
|
current_thread_prev = current_thread;
|
|
selected_thread = selected_thread_set;
|
|
Thread* previous_thread = current_thread_prev.get();
|
|
Thread* new_thread = selected_thread.get();
|
|
current_thread = selected_thread;
|
|
|
|
is_context_switch_pending = false;
|
|
|
|
if (new_thread == previous_thread) {
|
|
guard.unlock();
|
|
return;
|
|
}
|
|
|
|
Process* const previous_process = system.Kernel().CurrentProcess();
|
|
|
|
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
|
|
|
// Save context for previous thread
|
|
if (previous_thread) {
|
|
if (!previous_thread->IsHLEThread()) {
|
|
auto& cpu_core = system.ArmInterface(core_id);
|
|
cpu_core.SaveContext(previous_thread->GetContext32());
|
|
cpu_core.SaveContext(previous_thread->GetContext64());
|
|
// Save the TPIDR_EL0 system register in case it was modified.
|
|
previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
|
cpu_core.ClearExclusiveState();
|
|
}
|
|
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
|
previous_thread->SetStatus(ThreadStatus::Ready);
|
|
}
|
|
previous_thread->SetIsRunning(false);
|
|
previous_thread->context_guard.unlock();
|
|
cpu_core.Unlock();
|
|
}
|
|
|
|
std::shared_ptr<Common::Fiber> old_context;
|
|
if (previous_thread != nullptr) {
|
|
old_context = previous_thread->GetHostContext();
|
|
} else {
|
|
old_context = idle_thread->GetHostContext();
|
|
}
|
|
guard.unlock();
|
|
|
|
Common::Fiber::YieldTo(old_context, switch_fiber);
|
|
/// When a thread wakes up, the scheduler may have changed to other in another core.
|
|
auto& next_scheduler = system.Kernel().CurrentScheduler();
|
|
next_scheduler.SwitchContextStep2();
|
|
}
|
|
|
|
void Scheduler::OnSwitch(void* this_scheduler) {
|
|
Scheduler* sched = static_cast<Scheduler*>(this_scheduler);
|
|
sched->SwitchToCurrent();
|
|
}
|
|
|
|
void Scheduler::SwitchToCurrent() {
|
|
while (true) {
|
|
std::shared_ptr<Common::Fiber> next_context;
|
|
if (current_thread != nullptr) {
|
|
next_context = current_thread->GetHostContext();
|
|
} else {
|
|
next_context = idle_thread->GetHostContext();
|
|
}
|
|
Common::Fiber::YieldTo(switch_fiber, next_context);
|
|
}
|
|
}
|
|
|
|
void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
|
|
const u64 prev_switch_ticks = last_context_switch_time;
|
|
const u64 most_recent_switch_ticks = system.CoreTiming().GetCPUTicks();
|
|
const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
|
|
|
|
if (thread != nullptr) {
|
|
thread->UpdateCPUTimeTicks(update_ticks);
|
|
}
|
|
|
|
if (process != nullptr) {
|
|
process->UpdateCPUTimeTicks(update_ticks);
|
|
}
|
|
|
|
last_context_switch_time = most_recent_switch_ticks;
|
|
}
|
|
|
|
void Scheduler::Initialize() {
|
|
std::string name = "Idle Thread Id:" + std::to_string(core_id);
|
|
std::function<void(void*)> init_func = system.GetCpuManager().GetIdleThreadStartFunc();
|
|
void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater();
|
|
ThreadType type = static_cast<ThreadType>(THREADTYPE_KERNEL | THREADTYPE_HLE | THREADTYPE_IDLE);
|
|
auto thread_res = Thread::Create(system, type, name, 0, 64, 0, static_cast<u32>(core_id), 0,
|
|
nullptr, std::move(init_func), init_func_parameter);
|
|
idle_thread = std::move(thread_res).Unwrap();
|
|
}
|
|
|
|
void Scheduler::Shutdown() {
|
|
current_thread = nullptr;
|
|
selected_thread = nullptr;
|
|
}
|
|
|
|
SchedulerLock::SchedulerLock(KernelCore& kernel) : kernel{kernel} {
|
|
kernel.GlobalScheduler().Lock();
|
|
}
|
|
|
|
SchedulerLock::~SchedulerLock() {
|
|
kernel.GlobalScheduler().Unlock();
|
|
}
|
|
|
|
SchedulerLockAndSleep::SchedulerLockAndSleep(KernelCore& kernel, Handle& event_handle,
|
|
Thread* time_task, s64 nanoseconds)
|
|
: SchedulerLock{kernel}, event_handle{event_handle}, time_task{time_task}, nanoseconds{
|
|
nanoseconds} {
|
|
event_handle = InvalidHandle;
|
|
}
|
|
|
|
SchedulerLockAndSleep::~SchedulerLockAndSleep() {
|
|
if (sleep_cancelled) {
|
|
return;
|
|
}
|
|
auto& time_manager = kernel.TimeManager();
|
|
time_manager.ScheduleTimeEvent(event_handle, time_task, nanoseconds);
|
|
}
|
|
|
|
void SchedulerLockAndSleep::Release() {
|
|
if (sleep_cancelled) {
|
|
return;
|
|
}
|
|
auto& time_manager = kernel.TimeManager();
|
|
time_manager.ScheduleTimeEvent(event_handle, time_task, nanoseconds);
|
|
sleep_cancelled = true;
|
|
}
|
|
|
|
} // namespace Kernel
|