mirror of
https://github.com/yuzu-mirror/yuzu
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24d51e1c92
Adds an option `-c` or `--config` with one required argument that allows the user to specify to where the config file is located. Useful for scripts that run specific games with different preferences for settings.
379 lines
16 KiB
C++
379 lines
16 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <optional>
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#include <sstream>
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// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
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#endif
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#include <SDL.h>
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#include <inih/cpp/INIReader.h>
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#include "common/fs/file.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "input_common/main.h"
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/default_ini.h"
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namespace FS = Common::FS;
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const std::filesystem::path default_config_path =
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FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
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Config::Config(std::optional<std::filesystem::path> config_path)
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: sdl2_config_loc{config_path.value_or(default_config_path)},
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sdl2_config{std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc))} {
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Reload();
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}
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Config::~Config() = default;
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bool Config::LoadINI(const std::string& default_contents, bool retry) {
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const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
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if (sdl2_config->ParseError() < 0) {
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if (retry) {
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LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
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config_loc_str);
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void(FS::CreateParentDir(sdl2_config_loc));
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void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
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sdl2_config = std::make_unique<INIReader>(config_loc_str);
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return LoadINI(default_contents, false);
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}
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LOG_ERROR(Config, "Failed.");
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return false;
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}
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LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
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return true;
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}
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
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SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
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SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
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SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
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};
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static const std::array<int, Settings::NativeMotion::NumMotions> default_motions = {
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SDL_SCANCODE_7,
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SDL_SCANCODE_8,
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};
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
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{
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SDL_SCANCODE_UP,
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SDL_SCANCODE_DOWN,
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SDL_SCANCODE_LEFT,
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SDL_SCANCODE_RIGHT,
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SDL_SCANCODE_D,
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},
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{
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SDL_SCANCODE_I,
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SDL_SCANCODE_K,
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SDL_SCANCODE_J,
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SDL_SCANCODE_L,
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SDL_SCANCODE_D,
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},
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}};
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
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setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
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}
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
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setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
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}
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template <typename Type>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
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setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
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static_cast<long>(setting.GetDefault())));
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}
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void Config::ReadValues() {
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// Controls
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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auto& player = Settings::values.players.GetValue()[p];
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const auto group = fmt::format("ControlsP{}", p);
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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player.buttons[i] =
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sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
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if (player.buttons[i].empty()) {
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player.buttons[i] = default_param;
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}
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_analogs[i][4], 0.5f);
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player.analogs[i] =
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sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
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if (player.analogs[i].empty()) {
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player.analogs[i] = default_param;
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}
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}
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for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
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const std::string default_param =
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InputCommon::GenerateKeyboardParam(default_motions[i]);
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auto& player_motions = player.motions[i];
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player_motions =
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sdl2_config->Get(group, Settings::NativeMotion::mapping[i], default_param);
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if (player_motions.empty()) {
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player_motions = default_param;
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}
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}
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player.connected = sdl2_config->GetBoolean(group, "connected", false);
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}
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ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
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ReadSetting("ControlsGeneral", Settings::values.touch_device);
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ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
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ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
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"ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
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default_param);
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if (Settings::values.debug_pad_buttons[i].empty())
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Settings::values.debug_pad_buttons[i] = default_param;
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
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default_analogs[i][3], default_analogs[i][4], 0.5f);
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Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
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"ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
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default_param);
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if (Settings::values.debug_pad_analogs[i].empty())
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Settings::values.debug_pad_analogs[i] = default_param;
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}
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ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
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ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
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ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
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Settings::values.touchscreen.enabled =
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sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
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Settings::values.touchscreen.rotation_angle =
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sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
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Settings::values.touchscreen.diameter_x =
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sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
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Settings::values.touchscreen.diameter_y =
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sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
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int num_touch_from_button_maps =
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sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
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if (num_touch_from_button_maps > 0) {
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for (int i = 0; i < num_touch_from_button_maps; ++i) {
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Settings::TouchFromButtonMap map;
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map.name = sdl2_config->Get("ControlsGeneral",
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std::string("touch_from_button_maps_") + std::to_string(i) +
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std::string("_name"),
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"default");
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const int num_touch_maps = sdl2_config->GetInteger(
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"ControlsGeneral",
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std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
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0);
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map.buttons.reserve(num_touch_maps);
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for (int j = 0; j < num_touch_maps; ++j) {
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std::string touch_mapping =
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sdl2_config->Get("ControlsGeneral",
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std::string("touch_from_button_maps_") + std::to_string(i) +
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std::string("_bind_") + std::to_string(j),
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"");
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map.buttons.emplace_back(std::move(touch_mapping));
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}
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Settings::values.touch_from_button_maps.emplace_back(std::move(map));
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}
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} else {
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Settings::values.touch_from_button_maps.emplace_back(
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Settings::TouchFromButtonMap{"default", {}});
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num_touch_from_button_maps = 1;
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}
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Settings::values.touch_from_button_map_index = std::clamp(
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Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
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ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
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// Data Storage
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ReadSetting("Data Storage", Settings::values.use_virtual_sd);
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FS::SetYuzuPath(FS::YuzuPath::NANDDir,
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sdl2_config->Get("Data Storage", "nand_directory",
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FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
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FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
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sdl2_config->Get("Data Storage", "sdmc_directory",
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FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
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FS::SetYuzuPath(FS::YuzuPath::LoadDir,
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sdl2_config->Get("Data Storage", "load_directory",
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FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
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FS::SetYuzuPath(FS::YuzuPath::DumpDir,
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sdl2_config->Get("Data Storage", "dump_directory",
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FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
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ReadSetting("Data Storage", Settings::values.gamecard_inserted);
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ReadSetting("Data Storage", Settings::values.gamecard_current_game);
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ReadSetting("Data Storage", Settings::values.gamecard_path);
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// System
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ReadSetting("System", Settings::values.use_docked_mode);
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ReadSetting("System", Settings::values.current_user);
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Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
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Service::Account::MAX_USERS - 1);
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const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
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if (rng_seed_enabled) {
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Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
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} else {
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Settings::values.rng_seed.SetValue(std::nullopt);
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}
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const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
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if (custom_rtc_enabled) {
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Settings::values.custom_rtc = sdl2_config->GetInteger("System", "custom_rtc", 0);
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} else {
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Settings::values.custom_rtc = std::nullopt;
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}
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ReadSetting("System", Settings::values.language_index);
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ReadSetting("System", Settings::values.region_index);
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ReadSetting("System", Settings::values.time_zone_index);
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ReadSetting("System", Settings::values.sound_index);
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// Core
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ReadSetting("Core", Settings::values.use_multi_core);
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ReadSetting("Core", Settings::values.use_extended_memory_layout);
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// Cpu
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ReadSetting("Cpu", Settings::values.cpu_accuracy);
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ReadSetting("Cpu", Settings::values.cpu_debug_mode);
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ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
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ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
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ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
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ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
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ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
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ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
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ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
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ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
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ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
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ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
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ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
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// Renderer
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ReadSetting("Renderer", Settings::values.renderer_backend);
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ReadSetting("Renderer", Settings::values.renderer_debug);
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ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
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ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
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ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
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ReadSetting("Renderer", Settings::values.vulkan_device);
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ReadSetting("Renderer", Settings::values.resolution_setup);
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ReadSetting("Renderer", Settings::values.scaling_filter);
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ReadSetting("Renderer", Settings::values.anti_aliasing);
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ReadSetting("Renderer", Settings::values.fullscreen_mode);
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ReadSetting("Renderer", Settings::values.aspect_ratio);
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ReadSetting("Renderer", Settings::values.max_anisotropy);
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ReadSetting("Renderer", Settings::values.use_speed_limit);
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ReadSetting("Renderer", Settings::values.speed_limit);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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ReadSetting("Renderer", Settings::values.gpu_accuracy);
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
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ReadSetting("Renderer", Settings::values.use_vsync);
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ReadSetting("Renderer", Settings::values.fps_cap);
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ReadSetting("Renderer", Settings::values.disable_fps_limit);
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ReadSetting("Renderer", Settings::values.shader_backend);
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ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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ReadSetting("Renderer", Settings::values.accelerate_astc);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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// Audio
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ReadSetting("Audio", Settings::values.sink_id);
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ReadSetting("Audio", Settings::values.audio_device_id);
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ReadSetting("Audio", Settings::values.volume);
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// Miscellaneous
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// log_filter has a different default here than from common
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Settings::values.log_filter =
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sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
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ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
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// Debugging
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Settings::values.record_frame_times =
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sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
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ReadSetting("Debugging", Settings::values.dump_exefs);
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ReadSetting("Debugging", Settings::values.dump_nso);
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ReadSetting("Debugging", Settings::values.enable_fs_access_log);
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ReadSetting("Debugging", Settings::values.reporting_services);
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ReadSetting("Debugging", Settings::values.quest_flag);
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ReadSetting("Debugging", Settings::values.use_debug_asserts);
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ReadSetting("Debugging", Settings::values.use_auto_stub);
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ReadSetting("Debugging", Settings::values.disable_macro_jit);
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const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
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std::stringstream ss(title_list);
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std::string line;
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while (std::getline(ss, line, '|')) {
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const auto title_id = std::stoul(line, nullptr, 16);
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const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
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std::stringstream inner_ss(disabled_list);
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std::string inner_line;
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std::vector<std::string> out;
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while (std::getline(inner_ss, inner_line, '|')) {
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out.push_back(inner_line);
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}
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Settings::values.disabled_addons.insert_or_assign(title_id, out);
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}
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// Web Service
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ReadSetting("WebService", Settings::values.enable_telemetry);
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ReadSetting("WebService", Settings::values.web_api_url);
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ReadSetting("WebService", Settings::values.yuzu_username);
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ReadSetting("WebService", Settings::values.yuzu_token);
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// Network
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ReadSetting("Network", Settings::values.network_interface);
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}
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void Config::Reload() {
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LoadINI(DefaultINI::sdl2_config_file);
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ReadValues();
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}
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