mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-24 16:23:04 +00:00
94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <vector>
|
|
|
|
#include "core/arm/arm_interface.h"
|
|
#include "core/mem_map.h"
|
|
#include "core/hle/hle.h"
|
|
#include "core/hle/shared_page.h"
|
|
#include "core/hle/kernel/thread.h"
|
|
#include "core/hle/service/service.h"
|
|
#include "core/hle/service/fs/archive.h"
|
|
#include "core/hle/service/cfg/cfg.h"
|
|
#include "core/hle/service/hid/hid.h"
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
namespace HLE {
|
|
|
|
static std::vector<ModuleDef> g_module_db;
|
|
|
|
bool g_reschedule = false; ///< If true, immediately reschedules the CPU to a new thread
|
|
|
|
const FunctionDef* GetSVCInfo(u32 opcode) {
|
|
u32 func_num = opcode & 0xFFFFFF; // 8 bits
|
|
if (func_num > 0xFF) {
|
|
LOG_ERROR(Kernel_SVC,"unknown svc=0x%02X", func_num);
|
|
return nullptr;
|
|
}
|
|
return &g_module_db[0].func_table[func_num];
|
|
}
|
|
|
|
void CallSVC(u32 opcode) {
|
|
const FunctionDef *info = GetSVCInfo(opcode);
|
|
|
|
if (!info) {
|
|
return;
|
|
}
|
|
if (info->func) {
|
|
info->func();
|
|
} else {
|
|
LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name.c_str());
|
|
}
|
|
}
|
|
|
|
void Reschedule(const char *reason) {
|
|
_dbg_assert_msg_(Kernel, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
|
|
|
|
// TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE
|
|
// routines. This simulates that time by artificially advancing the number of CPU "ticks".
|
|
// The value was chosen empirically, it seems to work well enough for everything tested, but
|
|
// is likely not ideal. We should find a more accurate way to simulate timing with HLE.
|
|
Core::g_app_core->AddTicks(4000);
|
|
|
|
Core::g_app_core->PrepareReschedule();
|
|
|
|
g_reschedule = true;
|
|
}
|
|
|
|
void RegisterModule(std::string name, int num_functions, const FunctionDef* func_table) {
|
|
ModuleDef module = {name, num_functions, func_table};
|
|
g_module_db.push_back(module);
|
|
}
|
|
|
|
void RegisterAllModules() {
|
|
SVC::Register();
|
|
}
|
|
|
|
void Init() {
|
|
Service::Init();
|
|
Service::FS::ArchiveInit();
|
|
Service::CFG::CFGInit();
|
|
Service::HID::HIDInit();
|
|
|
|
RegisterAllModules();
|
|
|
|
SharedPage::Init();
|
|
|
|
LOG_DEBUG(Kernel, "initialized OK");
|
|
}
|
|
|
|
void Shutdown() {
|
|
Service::HID::HIDShutdown();
|
|
Service::CFG::CFGShutdown();
|
|
Service::FS::ArchiveShutdown();
|
|
Service::Shutdown();
|
|
|
|
g_module_db.clear();
|
|
|
|
LOG_DEBUG(Kernel, "shutdown OK");
|
|
}
|
|
|
|
} // namespace
|