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https://github.com/yuzu-mirror/yuzu
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20c2928c2b
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
27 lines
676 B
C++
27 lines
676 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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namespace Settings {
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Values values = {};
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void Apply() {
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GDBStub::SetServerPort(values.gdbstub_port);
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GDBStub::ToggleServer(values.use_gdbstub);
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auto& system_instance = Core::System::GetInstance();
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if (system_instance.IsPoweredOn()) {
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system_instance.Renderer().RefreshBaseSettings();
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}
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Service::HID::ReloadInputDevices();
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}
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} // namespace Settings
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