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https://github.com/yuzu-mirror/yuzu
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112 lines
2.5 KiB
C++
112 lines
2.5 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <compare>
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#include <iterator>
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#include <fmt/format.h>
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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namespace Shader::Maxwell {
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class Location {
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static constexpr u32 VIRTUAL_BIAS{4};
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public:
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constexpr Location() = default;
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constexpr Location(u32 initial_offset) : offset{initial_offset} {
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if (initial_offset % 8 != 0) {
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throw InvalidArgument("initial_offset={} is not a multiple of 8", initial_offset);
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}
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Align();
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}
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constexpr Location Virtual() const noexcept {
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Location virtual_location;
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virtual_location.offset = offset - VIRTUAL_BIAS;
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return virtual_location;
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}
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[[nodiscard]] constexpr u32 Offset() const noexcept {
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return offset;
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}
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[[nodiscard]] constexpr bool IsVirtual() const {
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return offset % 8 == VIRTUAL_BIAS;
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}
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constexpr auto operator<=>(const Location&) const noexcept = default;
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constexpr Location operator++() noexcept {
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const Location copy{*this};
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Step();
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return copy;
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}
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constexpr Location operator++(int) noexcept {
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Step();
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return *this;
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}
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constexpr Location operator--() noexcept {
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const Location copy{*this};
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Back();
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return copy;
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}
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constexpr Location operator--(int) noexcept {
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Back();
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return *this;
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}
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constexpr Location operator+(int number) const {
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Location new_pc{*this};
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while (number > 0) {
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--number;
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++new_pc;
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}
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while (number < 0) {
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++number;
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--new_pc;
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}
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return new_pc;
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}
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constexpr Location operator-(int number) const {
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return operator+(-number);
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}
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private:
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constexpr void Align() {
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offset += offset % 32 == 0 ? 8 : 0;
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}
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constexpr void Step() {
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offset += 8 + (offset % 32 == 24 ? 8 : 0);
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}
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constexpr void Back() {
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offset -= 8 + (offset % 32 == 8 ? 8 : 0);
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}
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u32 offset{0xcccccccc};
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};
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} // namespace Shader::Maxwell
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template <>
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struct fmt::formatter<Shader::Maxwell::Location> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(const Shader::Maxwell::Location& location, FormatContext& ctx) {
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return fmt::format_to(ctx.out(), "{:04x}", location.Offset());
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}
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};
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