mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-21 17:23:19 +00:00
374 lines
14 KiB
CMake
374 lines
14 KiB
CMake
cmake_minimum_required(VERSION 3.7)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
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include(DownloadExternals)
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include(CMakeDependentOption)
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project(yuzu)
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# Set bundled sdl2/qt as dependent options.
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# OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
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option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
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CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF)
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option(ENABLE_QT "Enable the Qt frontend" ON)
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CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF)
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option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
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option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
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option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
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option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
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option(ENABLE_VULKAN "Enables Vulkan backend" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
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if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
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message(STATUS "Copying pre-commit hook")
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file(COPY hooks/pre-commit
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DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
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endif()
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# Sanity check : Check that all submodules are present
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# =======================================================================
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function(check_submodules_present)
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file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
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string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
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foreach(module ${gitmodules})
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string(REGEX REPLACE "path *= *" "" module ${module})
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if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
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message(FATAL_ERROR "Git submodule ${module} not found. "
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"Please run: git submodule update --init --recursive")
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endif()
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endforeach()
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endfunction()
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check_submodules_present()
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configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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COPYONLY)
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if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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message(STATUS "Downloading compatibility list for yuzu...")
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file(DOWNLOAD
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https://api.yuzu-emu.org/gamedb/
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"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
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endif()
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
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endif()
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# Detect current compilation architecture and create standard definitions
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# =======================================================================
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include(CheckSymbolExists)
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function(detect_architecture symbol arch)
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if (NOT DEFINED ARCHITECTURE)
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set(CMAKE_REQUIRED_QUIET 1)
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check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
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unset(CMAKE_REQUIRED_QUIET)
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# The output variable needs to be unique across invocations otherwise
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# CMake's crazy scope rules will keep it defined
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if (ARCHITECTURE_${arch})
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set(ARCHITECTURE "${arch}" PARENT_SCOPE)
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set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
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add_definitions(-DARCHITECTURE_${arch}=1)
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endif()
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endif()
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endfunction()
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if (NOT ENABLE_GENERIC)
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if (MSVC)
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detect_architecture("_M_AMD64" x86_64)
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detect_architecture("_M_IX86" x86)
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detect_architecture("_M_ARM" ARM)
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detect_architecture("_M_ARM64" ARM64)
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else()
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detect_architecture("__x86_64__" x86_64)
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detect_architecture("__i386__" x86)
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detect_architecture("__arm__" ARM)
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detect_architecture("__aarch64__" ARM64)
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endif()
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endif()
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if (NOT DEFINED ARCHITECTURE)
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set(ARCHITECTURE "GENERIC")
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set(ARCHITECTURE_GENERIC 1)
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add_definitions(-DARCHITECTURE_GENERIC=1)
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endif()
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message(STATUS "Target architecture: ${ARCHITECTURE}")
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# Configure C++ standard
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# ===========================
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# System imported libraries
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# ======================
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find_package(Boost 1.66.0 QUIET)
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if (NOT Boost_FOUND)
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message(STATUS "Boost 1.66.0 or newer not found, falling back to externals")
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set(BOOST_ROOT "${PROJECT_SOURCE_DIR}/externals/boost")
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set(Boost_NO_SYSTEM_PATHS OFF)
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find_package(Boost QUIET REQUIRED)
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endif()
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# Output binaries to bin/
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
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# Prefer the -pthread flag on Linux.
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package(Threads REQUIRED)
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if (ENABLE_SDL2)
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if (YUZU_USE_BUNDLED_SDL2)
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# Detect toolchain and platform
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if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64)
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set(SDL2_VER "SDL2-2.0.8")
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else()
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message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
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endif()
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if (DEFINED SDL2_VER)
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download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
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endif()
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set(SDL2_FOUND YES)
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set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
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set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
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set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
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else()
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find_package(SDL2 REQUIRED)
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endif()
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if (SDL2_FOUND)
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# TODO(yuriks): Make FindSDL2.cmake export an IMPORTED library instead
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add_library(SDL2 INTERFACE)
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target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}")
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target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}")
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endif()
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else()
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set(SDL2_FOUND NO)
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endif()
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# If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external
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if (YUZU_USE_BUNDLED_UNICORN)
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if (MSVC)
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message(STATUS "unicorn not found, falling back to bundled")
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# Detect toolchain and platform
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if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64)
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set(UNICORN_VER "unicorn-yuzu")
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else()
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message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.")
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endif()
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if (DEFINED UNICORN_VER)
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download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
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endif()
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if (DEFINED UNICORN_VER)
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download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
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endif()
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set(UNICORN_FOUND YES)
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set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
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set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE)
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set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE)
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else()
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message(STATUS "unicorn not found, falling back to externals")
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if (MINGW)
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set(UNICORN_LIB_NAME "unicorn.a")
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else()
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set(UNICORN_LIB_NAME "libunicorn.a")
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endif()
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set(UNICORN_FOUND YES)
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set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn)
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set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
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set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
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set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
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find_package(PythonInterp 2.7 REQUIRED)
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if (MINGW)
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add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
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COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh cross-win64
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WORKING_DIRECTORY ${UNICORN_PREFIX}
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)
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else()
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add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
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COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
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WORKING_DIRECTORY ${UNICORN_PREFIX}
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)
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endif()
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# ALL makes this custom target build every time
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# but it won't actually build if LIBUNICORN_LIBRARY is up to date
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add_custom_target(unicorn-build ALL
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DEPENDS ${LIBUNICORN_LIBRARY}
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)
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unset(UNICORN_LIB_NAME)
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endif()
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else()
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find_package(Unicorn REQUIRED)
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endif()
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if (UNICORN_FOUND)
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add_library(unicorn INTERFACE)
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add_dependencies(unicorn unicorn-build)
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target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
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target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
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else()
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message(FATAL_ERROR "Could not find or build unicorn which is required.")
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endif()
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if (ENABLE_QT)
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if (YUZU_USE_BUNDLED_QT)
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if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64)
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set(QT_VER qt-5.12.0-msvc2017_64)
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else()
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message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
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endif()
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if (DEFINED QT_VER)
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download_bundled_external("qt/" ${QT_VER} QT_PREFIX)
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endif()
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set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
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else()
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# Passing an empty HINTS seems to cause default system paths to get ignored in CMake 2.8 so
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# make sure to not pass anything if we don't have one.
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set(QT_PREFIX_HINT)
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endif()
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find_package(Qt5 REQUIRED COMPONENTS Widgets OpenGL ${QT_PREFIX_HINT})
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if (YUZU_USE_QT_WEB_ENGINE)
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find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets ${QT_PREFIX_HINT})
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endif ()
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endif()
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# Platform-specific library requirements
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# ======================================
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if (APPLE)
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# Umbrella framework for everything GUI-related
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find_library(COCOA_LIBRARY Cocoa)
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set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
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elseif (WIN32)
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# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
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add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
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set(PLATFORM_LIBRARIES winmm ws2_32)
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if (MINGW)
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# PSAPI is the Process Status API
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set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
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endif()
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elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
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set(PLATFORM_LIBRARIES rt)
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endif()
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# Setup a custom clang-format target (if clang-format can be found) that will run
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# against all the src files. This should be used before making a pull request.
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# =======================================================================
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set(CLANG_FORMAT_POSTFIX "-6.0")
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find_program(CLANG_FORMAT
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NAMES clang-format${CLANG_FORMAT_POSTFIX}
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clang-format
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PATHS ${PROJECT_BINARY_DIR}/externals)
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# if find_program doesn't find it, try to download from externals
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if (NOT CLANG_FORMAT)
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if (WIN32)
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message(STATUS "Clang format not found! Downloading...")
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set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
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file(DOWNLOAD
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https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
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"${CLANG_FORMAT}" SHOW_PROGRESS
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STATUS DOWNLOAD_SUCCESS)
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if (NOT DOWNLOAD_SUCCESS EQUAL 0)
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message(WARNING "Could not download clang format! Disabling the clang format target")
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file(REMOVE ${CLANG_FORMAT})
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unset(CLANG_FORMAT)
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endif()
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else()
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message(WARNING "Clang format not found! Disabling the clang format target")
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endif()
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endif()
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if (CLANG_FORMAT)
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set(SRCS ${PROJECT_SOURCE_DIR}/src)
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set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
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if (WIN32)
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add_custom_target(clang-format
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COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
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COMMENT ${CCOMMENT})
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elseif(MINGW)
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add_custom_target(clang-format
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COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
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COMMENT ${CCOMMENT})
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else()
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add_custom_target(clang-format
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COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
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COMMENT ${CCOMMENT})
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endif()
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unset(SRCS)
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unset(CCOMMENT)
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endif()
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# Include source code
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# ===================
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# This function should be passed a list of all files in a target. It will automatically generate
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# file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
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# one in the filesystem.
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function(create_target_directory_groups target_name)
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# Place any files that aren't in the source list in a separate group so that they don't get in
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# the way.
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source_group("Other Files" REGULAR_EXPRESSION ".")
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get_target_property(target_sources "${target_name}" SOURCES)
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foreach(file_name IN LISTS target_sources)
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get_filename_component(dir_name "${file_name}" PATH)
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# Group names use '\' as a separator even though the entire rest of CMake uses '/'...
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string(REPLACE "/" "\\" group_name "${dir_name}")
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source_group("${group_name}" FILES "${file_name}")
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endforeach()
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endfunction()
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enable_testing()
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add_subdirectory(externals)
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add_subdirectory(src)
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# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
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if(ENABLE_QT)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
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else()
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd)
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endif()
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# Installation instructions
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# =========================
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# Install freedesktop.org metadata files, following those specifications:
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# http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html
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# http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
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# http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
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if(ENABLE_QT AND UNIX AND NOT APPLE)
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install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
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install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
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install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
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endif()
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