// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _COMMON_PATHS_H_ #define _COMMON_PATHS_H_ // Make sure we pick up USER_DIR if set in config.h #include "common.h" // Directory seperators, do we need this? #define DIR_SEP "/" #define DIR_SEP_CHR '/' #define MAX_PATH 255 // The user data dir #define ROOT_DIR "." #ifdef _WIN32 #define USERDATA_DIR "user" #define EMU_DATA_DIR "emu" #else #define USERDATA_DIR "user" #ifdef USER_DIR #define EMU_DATA_DIR USER_DIR #else #define EMU_DATA_DIR ".akiru" #endif #endif // Shared data dirs (Sys and shared User for linux) #ifdef _WIN32 #define SYSDATA_DIR "sys" #else #ifdef DATA_DIR #define SYSDATA_DIR DATA_DIR "sys" #define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP #else #define SYSDATA_DIR "sys" #define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP #endif #endif // Dirs in both User and Sys #define EUR_DIR "EUR" #define USA_DIR "USA" #define JAP_DIR "JAP" // Subdirs in the User dir returned by GetUserPath(D_USER_IDX) #define CONFIG_DIR "config" #define GAMECONFIG_DIR "game_config" #define MAPS_DIR "maps" #define CACHE_DIR "cache" #define SHADERCACHE_DIR "shader_cache" #define STATESAVES_DIR "state_saves" #define SCREENSHOTS_DIR "screenShots" #define DUMP_DIR "dump" #define DUMP_TEXTURES_DIR "textures" #define DUMP_FRAMES_DIR "frames" #define DUMP_AUDIO_DIR "audio" #define LOGS_DIR "logs" #define SHADERS_DIR "shaders" // Filenames // Files in the directory returned by GetUserPath(D_CONFIG_IDX) #define EMU_CONFIG "emu.ini" #define DEBUGGER_CONFIG "debugger.ini" #define LOGGER_CONFIG "logger.ini" // Files in the directory returned by GetUserPath(D_LOGS_IDX) #define MAIN_LOG "akiru.log" #endif // _COMMON_PATHS_H_