ReinUsesLisp
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5f22cd89e2
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shader: Fix constant propagation to use reverse post order
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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eaafd53cfe
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shader: Implement LDG .U.128 as .128
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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c826220733
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shader: Unroll "using enum" for opcode declarations
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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09e1927b70
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spirv: Remove unnecesary variable for clip distances
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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0c4cf3b9eb
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shader: Implement ClipDistance
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2021-07-22 21:51:25 -04:00 |
|
FernandoS27
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67afdaf566
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shader: Fix TXD
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2021-07-22 21:51:25 -04:00 |
|
FernandoS27
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4d0d29fc20
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shader: Address feedback
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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cb6fc03e55
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shader: Always pass a lod for TexelFetch
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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630273b629
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shader: Implement TXD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
d5bfc63088
|
shader: Implement ImageGradient
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
be3e94ae55
|
shader: Implement TMML partially
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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613b48c4a2
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shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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2c276ec6eb
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shader: Implement TLDS
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2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
dc1a9a3bed
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shader: Implement TLD
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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7a1c14269e
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spirv: Add fixed pipeline point size
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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9d7422d967
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shader: Add PointCoord attribute
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2021-07-22 21:51:25 -04:00 |
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ameerj
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b7589fe115
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shader: Add PointSize attribute
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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514a6b07ee
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shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
b0d5572abf
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shader: Fix indirect branches to scheduler instructions
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
55b960a20f
|
spirv: Fix default output attribute initialization
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
12783f8105
|
shader: Add missing new lines
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2021-07-22 21:51:25 -04:00 |
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ameerj
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6c51f49632
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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34aba9627a
|
shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
39a379632e
|
shader: Fix alignment checks on RZ
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2021-07-22 21:51:25 -04:00 |
|
ameerj
|
73af0d2e0d
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shader: Implement I2I CC
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2021-07-22 21:51:25 -04:00 |
|
ameerj
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dbc1e5cde7
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shader: Implement I2I SAT
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2021-07-22 21:51:25 -04:00 |
|
ameerj
|
cd9f75e223
|
shader: Fix ISCADD logic for PO/CC
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2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
e860870dd2
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
84298ce191
|
shader: Implement ISCADD CC
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
51475e21ba
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shader: Implement VMAD, VMNMX, VSETP
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
0e1b213fa7
|
shader: Add missing I2I exception when CC is used
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
dbd882ddeb
|
shader: Better interpolation and disabled attributes support
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
675a82416d
|
spirv: Remove dependencies on Environment when generating SPIR-V
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
f0031babeb
|
shader: Implement front face
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
a806b29cb9
|
shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
cdf0cc3869
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shader: Fix TXQ
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
17063d16a3
|
shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
d9c5bd9509
|
shader: Refactor PTP and other minor changes
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
b5db38f50e
|
shader: Add IR opcode for ImageFetch
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
742d11c2ad
|
shader: Implement TLD4.PTP
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
981eb6f43b
|
shader: Fix Array Indices in TEX/TLD4
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
f5672777c8
|
shader: Implement FragDepth
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
fda0835300
|
shader: Implement TLD4S.
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
c7c518e280
|
shader: Implement TLD4 and TLD4_B
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
32c5483beb
|
shader: Implement SHFL
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
49e87ea8ab
|
shader: Track first bindless argument instead of the instruction itself
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
d3dad6b632
|
shader: Properly insert Prologue instruction
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
83a283fa86
|
shader: Minor style nits
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
8cb9443cb9
|
shader: Fix F2I
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
68a9505d8a
|
shader: Implement NDC [-1, 1], attribute types and default varying initialization
|
2021-07-22 21:51:24 -04:00 |
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