ameerj
b384129c63
h264: Lower max_num_ref_frames
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GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
2021-08-16 14:40:53 -04:00
ameerj
cd016d3cb5
configure_graphics: Add GPU nvdec decoding as an option
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Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.
Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16 14:40:53 -04:00
ameerj
a832aa699f
codec: Improve libav memory alloc and cleanup
2021-08-16 14:40:53 -04:00
ameerj
bc3efb79cc
codec: Fallback to CPU decoding if no compatible GPU format is found
2021-08-16 14:40:53 -04:00
lat9nq
92bc51b66a
cmake: Add VDPAU and NVDEC support to FFmpeg
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Adds {h264_,vp9_}{nvdec,vdpau} hwaccels.
2021-08-16 14:40:52 -04:00
ameerj
537c6ac8fe
vk_blit_screen: Fix non-accelerated texture size calculation
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Addresses the potential OOB access in UnswizzleTexture.
2021-08-16 14:28:10 -04:00
Fernando S
521e6ac174
Merge pull request #6863 from spholz/fix-lan-play
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Fix LAN Play
2021-08-16 17:10:00 +02:00
BreadFish64
14e93f133a
kernel: Optimize GetHostThreadID
2021-08-16 07:30:23 -05:00
Sönke Holz
356dbf4d1d
network_interface: correct formatting
2021-08-16 12:18:19 +02:00
spholz
dc47b5a5bf
network_interface: fix mingw-w64 build
2021-08-16 12:06:35 +02:00
Sönke Holz
70419f7a17
network: retrieve subnet mask and gateway info
2021-08-16 10:32:25 +02:00
Merry
1770503185
xbyak: Update include path
2021-08-15 19:26:38 +01:00
bunnei
87d63b858a
Merge pull request #6861 from yzct12345/const-mempy-is-all-the-speed
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decoders: Optimize memcpy for the other functions
2021-08-15 02:38:12 -07:00
bunnei
aef0ca6f0d
core: hle: kernel: Disable dispatch count tracking on single core.
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- This would have limited value, and would be a mess to handle properly.
2021-08-14 02:14:19 -07:00
yzct12345
0ba521e634
threadsafe_queue: Fix deadlock
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This fixes a lost wakeup in SPSCQueue. If the reader is in just the right position, the writer's notification will be lost and this will be a problem if the writer then does something to wait on the reader.
This was discovered to affect my upcoming stacktrace PR. I don't think any performance decrease will be noticeable because an uncontended mutex is smart enough to skip the syscall. This PR might also resolve some rare deadlocks but I don't know of any examples.
2021-08-13 19:22:51 +00:00
yzct12345
81ed54d13e
logging: Display backtrace on crash
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This implements backtraces so we don't have to tell users how to use gdb anymore.
This prints a backtrace after abort or segfault is detected. It also fixes the log getting cut off with the last line containing only a bracket. This change lets us know what caused a crash not just what happened the few seconds before it.
I only know how to add support for Linux with GCC. Also this doesn't work outside of C/C++ such as in dynarmic or certain parts of graphics drivers. The good thing is that it'll try and just crash again but the stack frames are still there so the core dump will work just like before.
2021-08-13 18:58:35 +00:00
yzct12345
001675dced
logging: Simplify and make thread-safe
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This simplifies the logging system.
This also fixes some lost messages on startup.
The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.
With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
Sönke Holz
068c66672d
configuration: fix mingw-w64 build
2021-08-13 12:39:14 +02:00
spholz
deb65a5717
network: don't use reinterpret_cast in GetAvailableNetworkInterfaces
2021-08-13 11:58:34 +02:00
Sönke Holz
e660334a21
network: fix mingw-w64 build
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The header "combaseapi.h" of mingw-w64 defines "interface" as "struct".
2021-08-13 11:23:50 +02:00
Sönke Holz
b18e1d031f
network: don't use assert to check if no network interfaces are returned
2021-08-13 11:21:34 +02:00
bunnei
71d8d84b59
Merge pull request #6862 from german77/badsdl
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input_common: Disable sdl raw input mode
2021-08-12 21:14:26 -07:00
Sönke Holz
0476751ee2
configuration: move network_interface include to source file
2021-08-13 02:48:39 +02:00
Sönke Holz
a0c4c1a23a
network: use Common::BitCast instead of std::bit_cast
2021-08-13 01:28:14 +02:00
Sönke Holz
8513e59431
network: narrow down scope of "result" in win32 code for
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GetAvailableNetworkInterfaces
2021-08-13 00:37:03 +02:00
Sönke Holz
04ec426201
configuration: use tr instead of QStringLiteral for "None" item in
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network interface combobox
2021-08-13 00:34:04 +02:00
Sönke Holz
771de32af1
network: use explicit bool conversions in GetAvailableNetworkInterfaces
2021-08-13 00:31:33 +02:00
Sönke Holz
765e97c347
network: initialize ip_addr in GetHostIPv4Address()
2021-08-13 00:28:44 +02:00
Sönke Holz
acca8aca8c
nifm: use operator*() instead of .value() to get value of std::optional
2021-08-13 00:24:33 +02:00
Sönke Holz
970d81abfc
nifm: treat a missing host IP address as a non-critical error
2021-08-13 00:21:54 +02:00
spholz
78a8249593
Merge branch 'yuzu-emu:master' into fix-lan-play
2021-08-12 22:27:17 +02:00
Sönke Holz
21743daf38
network: correct formatting in network.cpp and network_interface.cpp
2021-08-12 22:15:48 +02:00
spholz
1e98e73828
configuration: add option to select network interface
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This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-12 21:32:53 +02:00
bunnei
0509fe3377
Merge pull request #6838 from ameerj/sws-align
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vic: Specify sws_scale height stride.
2021-08-12 11:28:33 -07:00
german77
2a2f0bfe9e
input_common: Disable sdl raw input mode
2021-08-12 13:17:07 -05:00
ameerj
356e10898f
codec: Replace deprecated av_init_packet usage
2021-08-12 01:28:01 -04:00
ameerj
659039ca6d
nvdec: Implement GPU accelerated decoding for all platforms
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Supplements the VAAPI intel gpu decoder by implementing the D3D11VA decoder for Windows, and CUVID/VDPAU for Nvidia and AMD on drivers linux respectively.
2021-08-12 01:28:01 -04:00
yzct12345
430255caf8
decoders: Templates allow memcpy optimizations
2021-08-12 04:45:25 +00:00
lat9nq
5be2d6fd28
settings: Fix MSVC issues
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According to https://stackoverflow.com/questions/469508 , we run into a
MSVC bug (since VS 2005) when using diamond inheritance for
RangedSetting.
This explicitly implements those functions in RangedSetting. GetValue is
implemented as just calling the inherited version. The explicit
converson operator is reimplemented. I opted for this over ignoring the
warning with a pragma since this specifies the inherited behavior, and I
have now less faith in MSVC to pick the right one.
In addition, we mark destructors as virtual to silence what I believe is
a fair MSVC compilation error.
2021-08-11 17:12:14 -04:00
bunnei
e6b80c2cf8
Merge pull request #6776 from lat9nq/ranged-settings
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settings: Implement settings ranges
2021-08-10 21:19:01 -07:00
Fernando S
6a082df427
Merge pull request #6820 from yzct12345/split-cache
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texture_cache: Split out template definitions
2021-08-10 12:23:05 +02:00
Ameer J
9fbe188c01
Merge pull request #6837 from german77/no-pause-screenshot
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main: Avoid stopping emulation when taking a screenshot
2021-08-09 23:49:48 -04:00
ameerj
a779cede7c
vic: Specify sws_scale height stride.
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Silences a sws_scale runtime warning about unaligned strides.
2021-08-09 23:24:16 -04:00
bunnei
7df790f1ae
Merge pull request #6823 from yzct12345/memory-cleanup
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memory: Clean up code
2021-08-09 17:09:56 -07:00
bunnei
3e3bd425c1
Merge pull request #6839 from ameerj/frame-cap-positon
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configure_general: Swap positions of speed limit and frame limit options
2021-08-09 12:32:07 -07:00
Mai M
2da91ec75b
Merge pull request #6844 from ameerj/vp9-empty-frame
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vp9: Ensure the first frame is complete
2021-08-08 19:02:39 -04:00
Fernando Sahmkow
23ca1eb82e
yuzu-cmd/CMakeLists: Correct attribution for this function.
2021-08-08 20:24:53 +02:00
ameerj
fa22695705
vp9: Ensure the first frame is complete
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Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
2021-08-08 13:49:00 -04:00
yzct12345
c4eafcc861
texture_cache: Address ameerj's review
2021-08-08 11:02:51 +00:00
Fernando S
859deda3bb
Merge pull request #6834 from K0bin/buffer-image-granularity
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Respect Vulkan bufferImageGranularity
2021-08-08 11:57:40 +02:00
bunnei
b023413c98
Merge pull request #6698 from german77/SDL_QoL
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input_common: Improve SDL joystick and hide toggle option
2021-08-08 02:44:42 -07:00
bunnei
00358e2098
Merge pull request #6817 from gidoly/patch-1
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Add description to fast gpu time option
2021-08-08 01:11:47 -07:00
ameerj
8e0cc3e59a
configure_general: Swap positions of speed limit and frame limit options
2021-08-08 01:00:40 -04:00
german77
48b6d41f1b
input_common: Improve SDL joystick and hide toggle option
2021-08-07 23:11:23 -05:00
bunnei
63325cafbe
Merge pull request #6827 from Morph1984/uuid-hash
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common: uuid: Add hash function for UUID
2021-08-07 17:18:46 -07:00
german77
acce512ae8
main: Avoid stopping emulation when taking a screenshot
2021-08-07 15:45:29 -05:00
bunnei
bd0e1d3a25
Merge pull request #6830 from ameerj/nvdec-unimpld-codec
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nvdec: Better logging for unimplemented codecs
2021-08-07 12:37:39 -07:00
bunnei
5060a97210
core: hle: kernel: k_thread: Mark KScopedDisableDispatch as nodiscard.
2021-08-07 12:33:31 -07:00
bunnei
9e3d1d865c
core: cpu_manager: Use invalid core_id on init and simplify shutdown.
2021-08-07 12:33:07 -07:00
bunnei
99bc49e76e
core: hle: service: buffer_queue: Improve management of KEvent.
2021-08-07 12:18:48 -07:00
bunnei
48a3496b93
core: hle: kernel: k_auto_object: Add GetName method.
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- Useful purely for debugging.
2021-08-07 12:18:48 -07:00
bunnei
36cf96857e
core: hle: service: nvflinger/vi: Improve management of KEvent.
2021-08-07 12:18:47 -07:00
bunnei
5051d3c415
core: hle: kernel: DisableDispatch on suspend threads.
2021-08-07 12:18:47 -07:00
bunnei
1798c3b6b0
core: hle: kernel: k_scheduler: Improve DisableScheduling and EnableScheduling.
2021-08-07 12:18:47 -07:00
bunnei
cbe4e32d38
core: cpu_manager: Use KScopedDisableDispatch.
2021-08-07 12:18:47 -07:00
bunnei
2dfb07388a
core: hle: kernel: Use CurrentPhysicalCoreIndex as appropriate.
2021-08-07 12:18:47 -07:00
bunnei
d1c502720d
core: hle: kernel: k_scheduler: Remove unnecessary MakeCurrentProcess.
2021-08-07 12:18:47 -07:00
bunnei
77ad64b97d
core: hle: kernel: k_scheduler: Improve ScheduleImpl.
2021-08-07 12:18:47 -07:00
bunnei
bedcf19710
core: hle: kernel: k_scheduler: Improve Unload.
2021-08-07 12:18:47 -07:00
bunnei
7569d6774d
core: hle: kernel: k_process: DisableDispatch on main thread.
2021-08-07 12:18:47 -07:00
bunnei
f2b0d28983
core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary.
2021-08-07 12:18:47 -07:00
bunnei
01af2f4162
core: hle: kernel: k_thread: Add KScopedDisableDispatch.
2021-08-07 12:18:47 -07:00
bunnei
2b9560428b
core: hle: kernel: Ensure idle threads are closed before destroying scheduler.
2021-08-07 12:18:47 -07:00
bunnei
68eee94875
core: hle: kernel: Reflect non-emulated threads as core 3.
2021-08-07 12:18:47 -07:00
bunnei
5ea0d3629a
core: cpu_manager: Use jthread.
2021-08-07 12:18:47 -07:00
Robin Kertels
bb29dcb7f2
vulkan_memory_allocator: Respect bufferImageGranularity
2021-08-07 15:28:05 +02:00
bunnei
456adb95ff
Merge pull request #6795 from sankasan/cmd-remove-cursor-fullscreen
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yuzu-cmd: hide mouse cursor when started fullscreen
2021-08-07 02:00:29 -07:00
bunnei
bd1a764827
Merge pull request #6815 from german77/ui_improvements
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settings_ui: Add emulated joystick position dot to controller preview
2021-08-06 23:54:23 -07:00
ameerj
928b64d2ce
nvdec: Better logging for unimplemented codecs
2021-08-07 01:08:33 -04:00
bunnei
268b5764c7
Merge pull request #6791 from ameerj/astc-opt
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astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
yzct12345
5f97f74a9a
memory: Address lioncash's review
2021-08-07 03:03:21 +00:00
yzct12345
70cc4c0f46
memory: Dedup Read and Write and fix logging bugs
2021-08-07 01:32:06 +00:00
yzct12345
e80323b8b0
texture_cache: Address ameerj's review
2021-08-07 01:27:47 +00:00
spholz
33ebe471e8
Merge branch 'yuzu-emu:master' into fix-lan-play
2021-08-07 02:55:19 +02:00
Sönke Holz
ddeb8d854e
network: GetAndLogLastError: ignore Errno::AGAIN
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If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
2021-08-07 02:54:25 +02:00
bunnei
f183668a87
Merge pull request #6799 from ameerj/vp9-fixes
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nvdec: Fix VP9 reference frame refreshes
2021-08-06 17:46:46 -07:00
Sönke Holz
dd5c41b5a6
network: GetCurrentIpConfigInfo: return host IP address
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Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
2021-08-07 02:17:02 +02:00
ameerj
156ea746a3
nvhost_nvdec_common: Remove BufferMap
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This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-06 20:11:12 -04:00
ameerj
e3688f0627
vp9: Cleanup unused variables
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With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
2021-08-06 20:08:11 -04:00
ameerj
a3f80a97a3
vp9: Fix reference frame refreshes
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This resolves the artifacting when decoding VP9 streams.
2021-08-06 20:08:08 -04:00
ameerj
cc8ac112fc
nvhost_nvdec_common: Stub UnmapBuffer Ioctl
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Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-06 20:06:30 -04:00
Sönke Holz
652e5e3df0
network: fix fcntl cmds
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F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
2021-08-06 21:08:31 +02:00
bunnei
42d8e08f78
Merge pull request #6822 from yzct12345/clion-assert
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assert: Avoid empty macros
2021-08-05 22:29:45 -07:00
Morph
d20c5ac720
common: uuid: Add hash function for UUID
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Used when UUID is a key in an unordered_map. The hash is produced by XORing the high and low 64-bits of the UUID together.
2021-08-06 00:41:55 -04:00
yzct12345
e611f522c2
memory: Clean up CopyBlock too
2021-08-05 21:09:08 +00:00
gidoly
8ba551e1cd
Update configure_graphics_advanced.ui
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add description too fast gpu time
2021-08-06 06:08:12 +09:00
yzct12345
02e98f6c93
texture_cache: Don't change copyright year
2021-08-05 20:52:12 +00:00
yzct12345
5566f3dbc0
texture_cache: Address ameerj's review
2021-08-05 20:46:24 +00:00
yzct12345
4edfa6ad8f
memory: Address lioncash's review
2021-08-05 20:29:43 +00:00
bunnei
e1a92db519
Merge pull request #6813 from Morph1984/hex-string-to-uuid
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common: uuid: Add hex string to UUID constructor
2021-08-05 13:29:11 -07:00
yzct12345
6df9611059
memory: Clean up code
2021-08-05 20:11:14 +00:00
yzct12345
7e846be376
assert: Verify formatting
2021-08-05 17:46:22 +00:00
yzct12345
346149dcf9
assert: Avoid empty macros
2021-08-05 17:21:56 +00:00
yzct12345
f9563c8f24
texture_cache: Split templates out
2021-08-05 13:52:30 +00:00
Mai M
a1cb453470
Merge pull request #6819 from Morph1984/i-am-dumb
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applet_swkbd: Include the null terminator in the buffer size calculation
2021-08-04 23:32:01 -04:00
Mai M
9a7d2e3659
Merge pull request #6818 from Morph1984/hex-util-bug
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hex_util: Fix incorrect array size in AsArray
2021-08-04 23:31:04 -04:00
Morph
f10dc35dd0
applet_swkbd: Include the null terminator in the buffer size calculation
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Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04 22:32:09 -04:00
Morph
7b39215c8a
hex_util: Fix incorrect array size in AsArray
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Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
2021-08-04 22:16:29 -04:00
lat9nq
be16d92060
config: Read connected setting for controllers
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Currently yuzu will read the mapping but does not connect a controller
despite adding subsequent configurations for it. Read the `connected`
setting for now as a boolean like the Qt frontend.
2021-08-04 17:09:35 -04:00
german77
1fb158ce90
settings_ui: Add emulated joystick position dot to controller preview
2021-08-04 11:46:54 -05:00
Morph
705f111058
common: uuid: Add hex string to UUID constructor
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This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
2021-08-04 10:45:41 -04:00
yzct12345
2868d4ba84
nvdec: Implement VA-API hardware video acceleration ( #6713 )
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* nvdec: VA-API
* Verify formatting
* Forgot a semicolon for Windows
* Clarify comment about AV_PIX_FMT_NV12
* Fix assert log spam from missing negation
* vic: Remove forgotten debug code
* Address lioncash's review
* Mention VA-API is Intel/AMD
* Address v1993's review
* Hopefully fix CMakeLists style this time
* vic: Improve cache locality
* vic: Fix off-by-one error
* codec: Async
* codec: Forgot the GetValue()
* nvdec: Address ameerj's review
* codec: Fallback to CPU without VA-API support
* cmake: Address lat9nq's review
* cmake: Make VA-API optional
* vaapi: Multiple GPU
* Apply suggestions from code review
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
* nvdec: Address ameerj's review
* codec: Use anonymous instead of static
* nvdec: Remove enum and fix memory leak
* nvdec: Address ameerj's review
* codec: Remove preparation for threading
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-08-03 23:43:11 -04:00
Morph
d16a337d98
Merge pull request #6805 from lat9nq/fix-user-profiles
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config: Only read/write current_user on global config
2021-08-02 23:58:41 -04:00
lat9nq
6ab0c6a808
config: Only read/write current_user on global config
2021-08-02 18:29:24 -04:00
spholz
e71f78d04c
network: fix ternary operator in Socket::SendTo
2021-08-02 20:12:12 +02:00
yzct12345
f56d0db5bd
decoders: Optimize swizzle copy performance ( #6790 )
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This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-02 11:18:58 -04:00
san
3e26141483
yuzu-cmd: hide cursor when in fullscreen
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Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
2021-08-01 21:46:13 +02:00
Malte Jürgens
381aacdbb1
game_list: Make game list folder icons smaller ( #6762 )
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Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
2021-08-01 12:59:36 -04:00
Morph
3b4d427993
service: set: Correct copy amount in GetAvailableLanguageCodes
2021-08-01 11:59:52 -04:00
Fernando S
30f0b7cf31
Merge pull request #6720 from ameerj/vk-screenshot
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renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
Ameer J
db32c3762b
Merge pull request #6765 from ReinUsesLisp/y-negate-vk
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vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01 01:47:37 -04:00
ameerj
c439fc9be9
astc_decoder: Reduce workgroup size
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This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 -04:00
ameerj
5ab8053511
astc_decoder: Compute offset swizzles in-shader
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Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 -04:00
ameerj
b2862e4772
astc_decoder: Make use of uvec4 for payload data
2021-07-31 22:28:04 -04:00
ameerj
a75d70fa90
astc_decoder: Simplify Select2DPartition
2021-07-31 21:36:26 -04:00
ameerj
5665d05547
astc_decoder: Optimize the use EncodingData
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This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ameerj
15c0c213b1
astc.h: Move data to cpp implementation
...
Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
2021-07-31 21:26:42 -04:00
lat9nq
3862511a9a
settings: Use std::clamp where possible
...
Addresses PR review
Co-authored-by: PixelyIon <pixelyion@protonmail.com>
2021-07-31 17:20:12 -04:00
Morph
9143fe5d3a
hle: api_version: Update HOS version to 12.1.0
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Keeps us up to date with reporting the system version.
2021-07-31 14:39:49 -04:00
lat9nq
e9cf08c241
settings: Remove unnecessary std::move usages
...
Addresses review feedback.
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-07-30 18:44:50 -04:00
bunnei
47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
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service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
bunnei
2c7fdee7a7
Merge pull request #6775 from lat9nq/cmd-remove-global-core
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emu_window: Remove global system instance
2021-07-30 13:28:24 -07:00
bunnei
7530594602
Merge pull request #6759 from ReinUsesLisp/pipeline-statistics
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renderer_vulkan: Add setting to log pipeline statistics
2021-07-30 11:18:52 -07:00
lat9nq
7737bdfd1a
settings: Fix function virtualization
...
Fixes a theoretical scenario where a Setting is using the BasicSetting's
GetValue function. In practice this probably only happens on yuzu-cmd,
where there is no need for a Setting's additional features. Need to fix
regardless.
2021-07-30 13:33:35 -04:00
lat9nq
a1f19b61f8
settings: Implement setting ranges
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Clamps the setting's values against the specified minimum and maximum
values.
2021-07-30 13:33:21 -04:00
lat9nq
335de3fdf5
emu_window: Remove global system instance
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It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.
Leaves just the one auto system& in main().
2021-07-30 10:43:58 -04:00
Morph
ba3d230421
applet_swkbd: Correct string buffer size calculation
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The buffer size here does not include the initial 8 bytes.
2021-07-30 02:19:04 -04:00
Morph
275db94bb8
configure_system: Add Brazilian Portuguese to the list of languages
2021-07-30 02:15:53 -04:00
Morph
6ca8ed9e58
service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17
2021-07-30 02:15:53 -04:00
Morph
21ff0a3d6e
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 02:15:53 -04:00
Morph
db07ca6c7f
Merge pull request #6767 from ReinUsesLisp/fold-float-pack
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shader: Fold UnpackFloat2x16 and PackFloat2x16
2021-07-30 02:07:52 -04:00
bunnei
a98f14e9b0
Merge pull request #6722 from ReinUsesLisp/xmad-opts
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shader: Fold integer FMA from Nvidia's pattern
2021-07-29 18:45:37 -07:00
ReinUsesLisp
8c9febe8f7
shader: Fold UnpackFloat2x16 and PackFloat2x16
...
Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
2021-07-29 21:22:52 -03:00
Ameer J
23b3333f72
Merge pull request #6751 from Morph1984/languagecode
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service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29 14:41:03 -04:00
bunnei
5acf020389
Merge pull request #6742 from Morph1984/uuid
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common: uuid: Return a lower-case hex string in Format
2021-07-29 09:37:15 -07:00
ReinUsesLisp
b185567a03
vk_rasterizer: Flip viewport on Y_NEGATE
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Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
2021-07-29 02:17:53 -03:00
ameerj
7ac99bb127
renderers: Add explicit invert_y bool to screenshot callback
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OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
ameerj
75e7f54fb0
renderer_vulkan: Implement screenshots
2021-07-28 21:45:55 -04:00
ameerj
548bac8989
vk_blit_screen: Add public CreateFramebuffer method
2021-07-28 21:43:02 -04:00
ameerj
1e6c5d323d
vk_blit_screen: Make Draw method more generic
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Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
2021-07-28 21:37:30 -04:00
bunnei
124e3b4819
Merge pull request #6760 from ReinUsesLisp/fp16-collect
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shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
2021-07-28 14:55:06 -07:00
bunnei
f771d92e44
Merge pull request #6758 from jbeich/fastmem
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host_memory: enable fastmem on FreeBSD
2021-07-28 13:01:54 -07:00
bunnei
d05e6003f0
Merge pull request #6700 from lat9nq/fullscreen-enum
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general: Implement FullscreenMode enumeration
2021-07-28 11:36:42 -07:00
Morph
5593a3716e
Merge pull request #6671 from jls47/master
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applets/web: Addressing QT Navigation issues in Linux
2021-07-27 22:46:27 -04:00
ReinUsesLisp
1bb46b7d64
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
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Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
2021-07-27 21:33:05 -03:00
ReinUsesLisp
3b006f4fe2
renderer_vulkan: Add setting to log pipeline statistics
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Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
bunnei
92887a65f0
Merge pull request #6749 from lioncash/rtarget
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render_target: Add missing initializer for size extent
2021-07-27 17:28:53 -07:00
bunnei
6053f2e1fe
Merge pull request #6730 from Morph1984/buf_to_stdstring
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common: fs: fs_util: Add BufferToUTF8String
2021-07-27 15:50:54 -07:00
Jan Beich
353be2306c
host_memory: Add workaround for FreeBSD 12
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src/common/host_memory.cpp:360:14: error: use of undeclared identifier
'memfd_create'
fd = memfd_create("HostMemory", 0);
^
2021-07-27 20:15:23 +00:00
Jan Beich
c4cd82fa7c
host_memory: Enable Linux implementation on FreeBSD
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HW.Memory <Critical> common/host_memory.cpp:HostMemory:492: Fastmem unavailable, falling back to VirtualBuffer for memory allocation
2021-07-27 20:09:43 +00:00
Rodrigo Locatti
ab206d6378
Merge pull request #6748 from lioncash/engine-init
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video_core/engine: Consistently initialize rasterizer pointers
2021-07-27 16:17:20 -03:00
Rodrigo Locatti
5da97c57cd
Merge pull request #6744 from lioncash/exc
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exception: Make constructors explicit
2021-07-27 16:11:17 -03:00
bunnei
2717e79c74
Merge pull request #6745 from lioncash/copies
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video_core: Remove some unused variables
2021-07-27 11:38:32 -07:00
jls47
ef29ed75b0
qt_web_browser: Fix lambda capture for HIDButton
2021-07-27 11:31:12 -04:00
jls47
3109d1c3db
qt_web_browser: Focus on the first link element
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Focusing on the first link element fixes element navigation upon loading the web applet in games such as Super Mario Odyssey
2021-07-27 11:31:11 -04:00
Morph
a6359fe9ae
service: ns: Remove unused ns_language header
2021-07-27 08:59:26 -04:00
Morph
d7cd316a6c
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-27 08:54:41 -04:00
Lioncash
00e100de08
render_target: Add missing initializer for size extent
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Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.
We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
2021-07-27 07:41:21 -04:00
Lioncash
f8964dd89a
video_core/engine: Consistently initialize rasterizer pointers
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Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
2021-07-27 07:30:57 -04:00
Lioncash
8c82c594f0
vulkan_wrapper: Fix SetObjectName() always indicating objects as images
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We should be using the passed in object type instead.
2021-07-27 07:19:15 -04:00
Lioncash
ec56a17acd
buffer_cache: Remove unused small_vector in CommitAsyncFlushesHigh()
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Given this is non-trivial, the constructor is required to execute, so
this removes a bit of redundant codegen.
2021-07-27 06:24:44 -04:00
Lioncash
075a744e38
gl_shader_cache: Remove unused variable
2021-07-27 06:23:49 -04:00
Lioncash
296728ec46
vk_compute_pass: Remove unused captures
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Resolves two compiler warnings.
2021-07-27 06:17:52 -04:00
Lioncash
c27ddb44de
exception: Make constructors explicit
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Ensures that exception construction is always explicit.
2021-07-27 04:15:14 -04:00
Lioncash
e490ddf327
exception: Make what() member function nodiscard
2021-07-27 04:14:32 -04:00
Lioncash
90f3678ada
exception: Narrow down specific header
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We can use the <exception> header instead of pulling in all of the
exception-style classes.
2021-07-27 04:09:18 -04:00
Morph
f5f04cce01
common: fs: fs_util: Add BufferToUTF8String
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Allows for direct conversion to std::string without having to convert std::u8string to std::string
2021-07-27 00:02:22 -04:00
Morph
b9b48aee7d
common: uuid: Return a lower-case hex string in Format
2021-07-26 23:54:59 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
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general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
Rodrigo Locatti
7511f65e31
Merge pull request #6741 from ReinUsesLisp/stream-remove
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vk_stream_buffer: Remove unused stream buffer
2021-07-26 20:35:01 -03:00
Rodrigo Locatti
1a94b3f452
Merge pull request #6740 from K0bin/hvv-fallback
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Handle allocation failure in Staging buffer
2021-07-26 20:34:44 -03:00
Robin Kertels
75050c788c
vk_staging_buffer_pool: Fall back to host memory when allocation fails
2021-07-26 23:37:18 +02:00
Rodrigo Locatti
c6991fa900
Merge pull request #6728 from ReinUsesLisp/null-buffer-usage
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vk_buffer_cache: Add transform feedback usage to null buffer
2021-07-26 18:30:45 -03:00
Rodrigo Locatti
6c432d5349
Merge pull request #6729 from ReinUsesLisp/quad-indexed-barrier
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vk_compute_pass: Fix pipeline barrier for indexed quads
2021-07-26 18:30:05 -03:00
ReinUsesLisp
5f9a4817a5
vk_stream_buffer: Remove unused stream buffer
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Remove unused file.
2021-07-26 18:19:53 -03:00
Rodrigo Locatti
c0f99558fb
Merge pull request #6724 from lioncash/nodisc-shader
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shader_recompiler: Remove unnecessary [[nodiscard]] instances
2021-07-26 16:35:21 -03:00
Rodrigo Locatti
de0b89792c
Merge pull request #6726 from lioncash/hguard
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emit_spirv_instructions: Add missing header guard
2021-07-26 16:35:11 -03:00
Rodrigo Locatti
3d97f1e6cf
Merge pull request #6727 from lioncash/topology
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emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
2021-07-26 16:35:03 -03:00
Vamsi Krishna
c05bbf375d
configure_graphics: reword GLASM option
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Change wording to explain that GLASM is actually short for Assembly Shaders
2021-07-26 20:49:31 +05:30
Rodrigo Locatti
b2b3fcdccd
Merge pull request #6723 from lioncash/shader
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object_pool: Add missing return in Chunk move assignment operator
2021-07-26 06:01:21 -03:00
Rodrigo Locatti
4afc2de129
Merge pull request #6725 from lioncash/control-token
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control_flow: Fix duplicate switch case in OpcodeToken
2021-07-26 06:00:23 -03:00
ReinUsesLisp
771dcb2a56
vk_compute_pass: Fix pipeline barrier for indexed quads
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Use an index buffer barrier instead of a vertex input read barrier.
2021-07-26 05:51:09 -03:00
ReinUsesLisp
27ed6e7c2b
vk_buffer_cache: Add transform feedback usage to null buffer
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Fixes bad API usages on Vulkan.
2021-07-26 05:49:37 -03:00
Lioncash
3e7813e49d
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
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This should be LINES_ADJACENCY
2021-07-26 04:44:56 -04:00
Lioncash
c2915d9f2f
emit_spirv_instructions: Add missing header guard
2021-07-26 04:28:35 -04:00
Lioncash
06ca911621
shader_recompiler: Remove unnecessary [[nodiscard]] instances
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[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
2021-07-26 04:23:59 -04:00
Lioncash
0b67df1f7c
control_flow: Fix duplicate switch case in OpcodeToken
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This previously duplicated the case of the PBK case above it.
2021-07-26 04:16:34 -04:00
Lioncash
89ad9df0e9
object_pool: Add missing return in Chunk move assignment operator
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Prevents undefined behavior from occurring.
2021-07-26 04:01:05 -04:00
ReinUsesLisp
66a0cedba3
shader: Fold integer FMA from Nvidia's pattern
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Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.
On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.
On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```
After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
2021-07-26 04:58:02 -03:00
ReinUsesLisp
09fb41dc63
shader: Use TryInstRecursive on XMAD multiply folding
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Simplify a bit the logic.
2021-07-26 04:15:27 -03:00