Commit graph

16163 commits

Author SHA1 Message Date
Fernando Sahmkow
1ae4b684ff Buffer cache: Fixes, Clang and Feedback. 2021-07-15 02:02:08 +02:00
Fernando Sahmkow
1a95a7cdd9 GPUMemoryManager: Force inmediate invalidation when writting block. 2021-07-14 18:39:31 +02:00
Fernando Sahmkow
a0eb3f8a3e Buffer Cache: Fixes to DMA Copy. 2021-07-14 18:25:33 +02:00
Fernando Sahmkow
495b8e31b5 DMAEngine: Revert flushing from Pitch to BlpockLinear. 2021-07-14 16:44:53 +02:00
Fernando Sahmkow
8039be8b19 BufferCache: fix clearing on forced download. 2021-07-14 16:44:15 +02:00
Fernando Sahmkow
b780d5b5c5 DMAEngine: Accelerate BufferClear 2021-07-13 03:49:47 +02:00
Ameer J
776f391ff6
Merge pull request #6597 from FernandoS27/accelerate-dma
DMAEngine: Introduce Accelerate DMA.
2021-07-12 12:49:11 -04:00
Fernando Sahmkow
bc19d28963 accelerateDMA: Fixes and feedback. 2021-07-12 10:33:35 +02:00
Morph
1bfe950acb
Merge pull request #6576 from ameerj/unlock-fps-setting
settings: Disable FPS unlimit setting between title launches
2021-07-11 13:59:06 -04:00
Fernando Sahmkow
be1a3f7a0f accelerateDMA: Accelerate Buffer Copies. 2021-07-11 01:33:17 +02:00
Fernando Sahmkow
977904dd84 Buffer Cache: Address Feedback. 2021-07-10 21:34:55 +02:00
ameerj
58219d1f36 settings: Disable FPS unlimit setting between title launches
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues.
In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled.
The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-10 15:11:17 -04:00
Fernando Sahmkow
5e78ad4378 Buffer Cache: Fix GCC copmpile error 2021-07-09 22:20:36 +02:00
Fernando Sahmkow
4a09517336 Fence Manager: remove reference fencing. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow
2c8f4ed27f BufferCache: Additional download fixes. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow
f75544a943 Buffer Cache: Revert unnecessary range reduction. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow
cf38faee9b Fence Manager: Force ordering on WFI. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow
73638ca593 Buffer Cache: Eliminate the AC Hack as the base game is fixed in Hades. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow
63915bf2de Fence Manager: Add fences on Reference Count. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow
35327dbde3 Videocore: Address Feedback & CLANG Format. 2021-07-09 22:20:36 +02:00
Fernando Sahmkow
0e4d4b4beb Buffer Cache: Fix High Downloads and don't predownload on Extreme. 2021-07-09 22:20:36 +02:00
Fernando S
7dca756f30
Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2
core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09 21:45:45 +02:00
lat9nq
420987c5bf yuzu qt: config: Only save renderer_debug as a global setting
This is a bug fix. Enabling graphics debug mode, then saving a custom
configuration causes graphics debugging to be saved and read from the
custom configuration.

Isolate it the same way we isolate the CPU settings.
2021-07-09 10:49:56 -04:00
ReinUsesLisp
0ddbbb64e5 common/thread_worker: Stop workers on stop_token when waiting 2021-07-08 19:03:26 -03:00
ReinUsesLisp
da34d37044 common/thread_worker: Add support for stateful threads 2021-07-08 19:03:26 -03:00
FernandoS27
c147e9a90e common/thread_worker: Simplify logic 2021-07-08 19:03:26 -03:00
FernandoS27
a10e112e64 common/thread_worker: Fix data race 2021-07-08 19:03:26 -03:00
ReinUsesLisp
bf5b5c1bf4 common/thread_worker: Use unique function 2021-07-08 19:03:26 -03:00
ReinUsesLisp
2c8d337418 common: Add unique function 2021-07-08 19:03:19 -03:00
ReinUsesLisp
f28dd32275 common/thread_worker: Add wait for requests method 2021-07-08 19:00:39 -03:00
lat9nq
dc06e11a7b settings, arm_dynarmic, yuzu qt: Move CPU debugging option
Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
lat9nq
eebf39b3c0 arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto setting 2021-07-08 15:14:45 -04:00
lat9nq
c8b8674ffc settings, yuzu qt: Add migration code for CPU accuracy
Old CPU Accuracy setting won't translate well into since we're adding
one at the beginning of the list. On first boot with the new setting,
just use the default setting.
2021-07-08 14:56:09 -04:00
lat9nq
87b6e14d7c arm_dynarmic{32,64}: Fixes from test build
Now sets optimizations regardless of the Settings. Drops unsafe fastmem
optimization.
2021-07-08 14:56:09 -04:00
lat9nq
7ab5767157 core,common,yuzu qt: Add CPU accuracy option 'Auto'
The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq
a949ee0410 general: Code formatting improvements
Slight improvements to readability.

Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.

Addresses review feedback.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
Feng Chen
c7ad195fd3
Out of bound blit (#6531)
* Fix out of bound blit error

* Fix code read

* Fix ci error

Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com>
2021-07-08 11:06:09 -07:00
Morph
92a3daf029
Merge pull request #6564 from Kelebek1/Audio
Support more PCM formats
2021-07-08 12:14:58 -04:00
Morph
91a4a924b1
Merge pull request #6569 from Kelebek1/Vol
audio_core: Preserve front channel volume after 6 to 2 downmix
2021-07-08 12:09:21 -04:00
Kelebek1
7636fefb71 audio_core: Preserve front channel volume after 6 to 2 downmix
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost.

This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
2021-07-08 17:07:23 +01:00
bunnei
8542f2f3fc
Merge pull request #6567 from Kelebek1/Audio2
[audren] Report 2 channels active rather than 1
2021-07-07 14:52:08 -07:00
lat9nq
2f0e1f5d02 util_shaders: Fix BindImageTexture
According to
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we
need to set these to true for use with 3D textures.

Fixes BOTW teleporting on RadeonSI and iris.
2021-07-07 14:09:55 -04:00
bunnei
2eb018c80f
Merge pull request #6562 from Morph1984/flush-behavior
common: fs: More misc. changes
2021-07-07 00:40:31 -07:00
bunnei
eb3cb3af35
Merge pull request #6497 from FernandoS27/scotty-doesnt-know
GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
Kelebek1
b9f915e07a Report 2 channels active. Fixes Tales of Vesperia's mono channel audio. 2021-07-06 18:52:49 +01:00
Kelebek1
dbcc093d88 Support more PCM formats. Fixes Ys IX audio. 2021-07-06 18:43:23 +01:00
Morph
ebb82b0b83 CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
Treats (un)signed comparison mismatches as errors to be consistent with MSVC
2021-07-06 12:50:09 -04:00
Morph
a59ae5e702 common: logging: backend: Close the file after exceeding the write limit
There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
2021-07-06 05:59:47 -04:00
Morph
14ab50defb common: fs: file: Revert Flush to its previous behavior and add Commit
It became apparent that logging can continuously spam errors that trigger file flushing.
Since committing the files to disk is an expensive operation, this causes unnecessarily high disk usage.
As such, we will revert Flush() to the previous behavior and add a Commit() member function in the event that this behavior is needed.
2021-07-06 05:59:47 -04:00