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shader: Remove identity removal pass for better build times

This commit is contained in:
ReinUsesLisp 2021-04-22 18:35:15 -03:00 committed by ameerj
parent 0c7230a606
commit fe25f42403

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@ -143,7 +143,6 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::ConstantPropagationPass(program); Optimization::ConstantPropagationPass(program);
Optimization::DeadCodeEliminationPass(program); Optimization::DeadCodeEliminationPass(program);
Optimization::IdentityRemovalPass(program);
Optimization::VerificationPass(program); Optimization::VerificationPass(program);
Optimization::CollectShaderInfoPass(env, program); Optimization::CollectShaderInfoPass(env, program);
CollectInterpolationInfo(env, program); CollectInterpolationInfo(env, program);