mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-22 02:33:12 +00:00
gl_texture_cache: Implement fermi copies
This commit is contained in:
parent
1b4503c571
commit
fa59a7b4d8
5 changed files with 105 additions and 2 deletions
|
@ -738,8 +738,9 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs
|
|||
const Common::Rectangle<u32>& src_rect,
|
||||
const Common::Rectangle<u32>& dst_rect) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Blits);
|
||||
UNIMPLEMENTED();
|
||||
// texture_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
|
||||
const auto src_surface{texture_cache.GetFermiSurface(src)};
|
||||
const auto dst_surface{texture_cache.GetFermiSurface(dst)};
|
||||
blitter.Blit(src_surface, dst_surface, src_rect, dst_rect);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -202,6 +202,7 @@ private:
|
|||
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
|
||||
OGLBufferCache buffer_cache;
|
||||
|
||||
SurfaceBlitter blitter;
|
||||
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
|
||||
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/texture_cache/texture_cache_contextless.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
|
|
@ -5,12 +5,21 @@
|
|||
#include <string>
|
||||
#include <fmt/format.h>
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
#include "video_core/surface.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using Tegra::Shader::TextureType;
|
||||
using Tegra::Texture::SwizzleSource;
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
|
||||
BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
|
||||
|
||||
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
|
||||
|
@ -38,6 +47,80 @@ void BindBuffersRangePushBuffer::Bind() const {
|
|||
sizes.data());
|
||||
}
|
||||
|
||||
SurfaceBlitter::SurfaceBlitter() {
|
||||
src_framebuffer.Create();
|
||||
dst_framebuffer.Create();
|
||||
}
|
||||
|
||||
SurfaceBlitter::~SurfaceBlitter() = default;
|
||||
|
||||
void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
|
||||
const Common::Rectangle<u32>& src_rect,
|
||||
const Common::Rectangle<u32>& dst_rect) const {
|
||||
const auto& src_params{src->GetSurfaceParams()};
|
||||
const auto& dst_params{dst->GetSurfaceParams()};
|
||||
|
||||
OpenGLState prev_state{OpenGLState::GetCurState()};
|
||||
SCOPE_EXIT({ prev_state.Apply(); });
|
||||
|
||||
OpenGLState state;
|
||||
state.draw.read_framebuffer = src_framebuffer.handle;
|
||||
state.draw.draw_framebuffer = dst_framebuffer.handle;
|
||||
state.ApplyFramebufferState();
|
||||
|
||||
u32 buffers{};
|
||||
|
||||
UNIMPLEMENTED_IF(src_params.GetTarget() != SurfaceTarget::Texture2D);
|
||||
UNIMPLEMENTED_IF(dst_params.GetTarget() != SurfaceTarget::Texture2D);
|
||||
|
||||
const auto GetTexture = [](CachedSurfaceView* view) {
|
||||
return view->GetTexture(TextureType::Texture2D, false, SwizzleSource::R, SwizzleSource::G,
|
||||
SwizzleSource::B, SwizzleSource::A);
|
||||
};
|
||||
const GLuint src_texture{GetTexture(src)};
|
||||
const GLuint dst_texture{GetTexture(dst)};
|
||||
|
||||
if (src_params.GetType() == SurfaceType::ColorTexture) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
src_texture, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
dst_texture, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
|
||||
buffers = GL_COLOR_BUFFER_BIT;
|
||||
} else if (src_params.GetType() == SurfaceType::Depth) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
|
||||
0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
|
||||
0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
buffers = GL_DEPTH_BUFFER_BIT;
|
||||
} else if (src_params.GetType() == SurfaceType::DepthStencil) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
src_texture, 0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
dst_texture, 0);
|
||||
|
||||
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
|
||||
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
|
||||
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
|
||||
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
|
||||
}
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
|
||||
if (!GLAD_GL_KHR_debug) {
|
||||
// We don't need to throw an error as this is just for debugging
|
||||
|
|
|
@ -8,9 +8,13 @@
|
|||
#include <vector>
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class CachedSurfaceView;
|
||||
|
||||
class BindBuffersRangePushBuffer {
|
||||
public:
|
||||
BindBuffersRangePushBuffer(GLenum target);
|
||||
|
@ -30,6 +34,19 @@ private:
|
|||
std::vector<GLsizeiptr> sizes;
|
||||
};
|
||||
|
||||
class SurfaceBlitter {
|
||||
public:
|
||||
explicit SurfaceBlitter();
|
||||
~SurfaceBlitter();
|
||||
|
||||
void Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
|
||||
const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) const;
|
||||
|
||||
private:
|
||||
OGLFramebuffer src_framebuffer;
|
||||
OGLFramebuffer dst_framebuffer;
|
||||
};
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
|
||||
|
||||
} // namespace OpenGL
|
Loading…
Reference in a new issue