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https://github.com/yuzu-mirror/yuzu
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shader_recompiler: Adjust emit_context includes
This commit is contained in:
parent
5286a7bc4c
commit
f32b2bcd20
37 changed files with 37 additions and 37 deletions
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@ -9,9 +9,9 @@
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#include "common/div_ceil.h"
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#include "common/div_ceil.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/profile.h"
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@ -2,8 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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namespace Shader::Backend::GLASM {
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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namespace Shader::Backend::GLASM {
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/shader_info.h"
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#include "shader_recompiler/shader_info.h"
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include <utility>
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#include <utility>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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namespace Shader::Backend::GLASM {
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/runtime_info.h"
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#include "shader_recompiler/runtime_info.h"
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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namespace Shader::Backend::GLASM {
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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namespace Shader::Backend::GLASM {
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/profile.h"
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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#include "shader_recompiler/runtime_info.h"
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
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#include "shader_recompiler/backend/glasm/reg_alloc.h"
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#include "shader_recompiler/backend/glasm/reg_alloc.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "common/div_ceil.h"
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#include "common/div_ceil.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl.h"
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#include "shader_recompiler/backend/glsl/emit_glsl.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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namespace Shader::Backend::GLSL {
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namespace Shader::Backend::GLSL {
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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namespace Shader::Backend::GLSL {
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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namespace Shader::Backend::GLSL {
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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namespace Shader::Backend::GLSL {
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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namespace Shader::Backend::GLSL {
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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#include "shader_recompiler/runtime_info.h"
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/exception.h"
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namespace Shader::Backend::GLSL {
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namespace Shader::Backend::GLSL {
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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namespace Shader::Backend::GLSL {
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#include <string_view>
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
|
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
#include "shader_recompiler/profile.h"
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
|
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
|
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
|
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
#include "shader_recompiler/profile.h"
|
||||||
|
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
|
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
|
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
|
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
|
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/program.h"
|
#include "shader_recompiler/frontend/ir/program.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
#include "shader_recompiler/profile.h"
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
|
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
|
|
||||||
namespace Shader::Backend::GLSL {
|
namespace Shader::Backend::GLSL {
|
||||||
|
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
|
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
|
||||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||||
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
#include "shader_recompiler/profile.h"
|
#include "shader_recompiler/profile.h"
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include "shader_recompiler/backend/bindings.h"
|
#include "shader_recompiler/backend/bindings.h"
|
||||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/program.h"
|
#include "shader_recompiler/frontend/ir/program.h"
|
||||||
#include "shader_recompiler/profile.h"
|
#include "shader_recompiler/profile.h"
|
||||||
#include "shader_recompiler/runtime_info.h"
|
#include "shader_recompiler/runtime_info.h"
|
||||||
|
|
|
@ -10,7 +10,7 @@
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "shader_recompiler/backend/bindings.h"
|
#include "shader_recompiler/backend/bindings.h"
|
||||||
#include "shader_recompiler/backend/spirv/emit_context.h"
|
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/program.h"
|
#include "shader_recompiler/frontend/ir/program.h"
|
||||||
#include "shader_recompiler/profile.h"
|
#include "shader_recompiler/profile.h"
|
||||||
|
|
||||||
|
|
|
@ -13,8 +13,8 @@
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/div_ceil.h"
|
#include "common/div_ceil.h"
|
||||||
#include "shader_recompiler/backend/spirv/emit_context.h"
|
|
||||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||||
|
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||||
|
|
||||||
namespace Shader::Backend::SPIRV {
|
namespace Shader::Backend::SPIRV {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
Loading…
Reference in a new issue