mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-19 05:53:05 +00:00
Adapt Bindless to work with AOFFI
This commit is contained in:
parent
492040bd9c
commit
ef8be408d3
1 changed files with 18 additions and 7 deletions
|
@ -67,11 +67,12 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
|
||||
const TextureType texture_type{instr.tex_b.texture_type};
|
||||
const bool is_array = instr.tex_b.array != 0;
|
||||
const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
|
||||
const bool depth_compare = instr.tex_b.UsesMiscMode(TextureMiscMode::DC);
|
||||
const auto process_mode = instr.tex_b.GetTextureProcessMode();
|
||||
WriteTexInstructionFloat(
|
||||
bb, instr,
|
||||
GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, {instr.gpr20}));
|
||||
WriteTexInstructionFloat(bb, instr,
|
||||
GetTexCode(instr, texture_type, process_mode, depth_compare,
|
||||
is_array, is_aoffi, {instr.gpr20}));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEXS: {
|
||||
|
@ -384,7 +385,9 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
|
|||
|
||||
Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||
TextureProcessMode process_mode, std::vector<Node> coords,
|
||||
Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi, std::optional<Tegra::Shader::Register> bindless_reg) {
|
||||
Node array, Node depth_compare, u32 bias_offset,
|
||||
std::vector<Node> aoffi,
|
||||
std::optional<Tegra::Shader::Register> bindless_reg) {
|
||||
const bool is_array = array;
|
||||
const bool is_shadow = depth_compare;
|
||||
const bool is_bindless = bindless_reg.has_value();
|
||||
|
@ -451,7 +454,14 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
|
|||
const bool lod_bias_enabled{
|
||||
(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)};
|
||||
|
||||
const bool is_bindless = bindless_reg.has_value();
|
||||
|
||||
u64 parameter_register = instr.gpr20.Value();
|
||||
if (is_bindless) {
|
||||
++parameter_register;
|
||||
}
|
||||
|
||||
const u32 bias_lod_offset = (is_bindless ? 1 : 0);
|
||||
if (lod_bias_enabled) {
|
||||
++parameter_register;
|
||||
}
|
||||
|
@ -478,7 +488,6 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
|
|||
if (is_aoffi) {
|
||||
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false);
|
||||
}
|
||||
const u32 bindless_offset = (is_bindless ? 1 : 0);
|
||||
|
||||
Node dc{};
|
||||
if (depth_compare) {
|
||||
|
@ -487,7 +496,8 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
|
|||
dc = GetRegister(parameter_register++);
|
||||
}
|
||||
|
||||
return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi, bindless_reg);
|
||||
return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_lod_offset,
|
||||
aoffi, bindless_reg);
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
|
||||
|
@ -523,7 +533,8 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
|
|||
dc = GetRegister(depth_register);
|
||||
}
|
||||
|
||||
return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {});
|
||||
return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {},
|
||||
{});
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
|
||||
|
|
Loading…
Reference in a new issue