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vk_shader_decompiler: Add missing operations
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@ -1260,6 +1260,13 @@ private:
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&SPIRVDecompiler::Binary<&Module::OpINotEqual, Type::Bool, Type::Uint>,
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&SPIRVDecompiler::Binary<&Module::OpUGreaterThanEqual, Type::Bool, Type::Uint>,
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&SPIRVDecompiler::Binary<&Module::OpFOrdLessThan, Type::Bool, Type::HalfFloat>,
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&SPIRVDecompiler::Binary<&Module::OpFOrdEqual, Type::Bool, Type::HalfFloat>,
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&SPIRVDecompiler::Binary<&Module::OpFOrdLessThanEqual, Type::Bool, Type::HalfFloat>,
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&SPIRVDecompiler::Binary<&Module::OpFOrdGreaterThan, Type::Bool, Type::HalfFloat>,
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&SPIRVDecompiler::Binary<&Module::OpFOrdNotEqual, Type::Bool, Type::HalfFloat>,
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&SPIRVDecompiler::Binary<&Module::OpFOrdGreaterThanEqual, Type::Bool, Type::HalfFloat>,
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// TODO(Rodrigo): Should these use the OpFUnord* variants?
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&SPIRVDecompiler::Binary<&Module::OpFOrdLessThan, Type::Bool, Type::HalfFloat>,
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&SPIRVDecompiler::Binary<&Module::OpFOrdEqual, Type::Bool, Type::HalfFloat>,
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&SPIRVDecompiler::Binary<&Module::OpFOrdLessThanEqual, Type::Bool, Type::HalfFloat>,
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