From e5bb07a973708b69d2e3d465ced87136b817d0a1 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Thu, 4 Apr 2019 00:12:52 -0400
Subject: [PATCH] yuzu/main: Use QStringLiteral where applicable within
 OnTransferableShaderCacheOpenFile()

Allows these strings to have no allocation cost when used at runtime.
---
 src/yuzu/main.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 980aed496..86795eb67 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1105,10 +1105,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
     // OS we just open the transferable shader cache folder without preselecting the transferable
     // shader cache file for the selected game.
 #if defined(Q_OS_WIN)
-    const QString explorer = "explorer";
+    const QString explorer = QStringLiteral("explorer");
     QStringList param;
     if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
-        param << QLatin1String("/select,");
+        param << QStringLiteral("/select,");
     }
     param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
     QProcess::startDetached(explorer, param);