mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-27 02:10:17 +00:00
Merge pull request #2082 from yuriks/shader-interp-crash
Fix/mask crash in shader debugger in Mii Maker
This commit is contained in:
commit
d989102c9c
3 changed files with 43 additions and 38 deletions
|
@ -60,7 +60,6 @@ public:
|
|||
}
|
||||
|
||||
Vec2() = default;
|
||||
Vec2(const T a[2]) : x(a[0]), y(a[1]) {}
|
||||
Vec2(const T& _x, const T& _y) : x(_x), y(_y) {}
|
||||
|
||||
template <typename T2>
|
||||
|
@ -199,7 +198,6 @@ public:
|
|||
}
|
||||
|
||||
Vec3() = default;
|
||||
Vec3(const T a[3]) : x(a[0]), y(a[1]), z(a[2]) {}
|
||||
Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {}
|
||||
|
||||
template <typename T2>
|
||||
|
@ -405,7 +403,6 @@ public:
|
|||
}
|
||||
|
||||
Vec4() = default;
|
||||
Vec4(const T a[4]) : x(a[0]), y(a[1]), z(a[2]), w(a[3]) {}
|
||||
Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {}
|
||||
|
||||
template <typename T2>
|
||||
|
|
|
@ -146,10 +146,8 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
|
|||
state.debug.max_opdesc_id = 0;
|
||||
|
||||
// Setup input register table
|
||||
boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
|
||||
const auto& attribute_register_map = config.input_register_map;
|
||||
float24 dummy_register;
|
||||
boost::fill(state.registers.input, &dummy_register);
|
||||
|
||||
for (unsigned i = 0; i < num_attributes; i++)
|
||||
state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
|
||||
|
||||
|
|
|
@ -116,32 +116,36 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
|
|||
: state.address_registers[instr.common.address_register_index - 1];
|
||||
|
||||
const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) +
|
||||
(!is_inverted * address_offset));
|
||||
(is_inverted ? 0 : address_offset));
|
||||
const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) +
|
||||
(is_inverted * address_offset));
|
||||
(is_inverted ? address_offset : 0));
|
||||
|
||||
const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
|
||||
const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
|
||||
|
||||
float24 src1[4] = {
|
||||
src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)],
|
||||
src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)],
|
||||
src1_[(int)swizzle.src1_selector_0.Value()],
|
||||
src1_[(int)swizzle.src1_selector_1.Value()],
|
||||
src1_[(int)swizzle.src1_selector_2.Value()],
|
||||
src1_[(int)swizzle.src1_selector_3.Value()],
|
||||
};
|
||||
if (negate_src1) {
|
||||
src1[0] = src1[0] * float24::FromFloat32(-1);
|
||||
src1[1] = src1[1] * float24::FromFloat32(-1);
|
||||
src1[2] = src1[2] * float24::FromFloat32(-1);
|
||||
src1[3] = src1[3] * float24::FromFloat32(-1);
|
||||
src1[0] = -src1[0];
|
||||
src1[1] = -src1[1];
|
||||
src1[2] = -src1[2];
|
||||
src1[3] = -src1[3];
|
||||
}
|
||||
float24 src2[4] = {
|
||||
src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)],
|
||||
src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)],
|
||||
src2_[(int)swizzle.src2_selector_0.Value()],
|
||||
src2_[(int)swizzle.src2_selector_1.Value()],
|
||||
src2_[(int)swizzle.src2_selector_2.Value()],
|
||||
src2_[(int)swizzle.src2_selector_3.Value()],
|
||||
};
|
||||
if (negate_src2) {
|
||||
src2[0] = src2[0] * float24::FromFloat32(-1);
|
||||
src2[1] = src2[1] * float24::FromFloat32(-1);
|
||||
src2[2] = src2[2] * float24::FromFloat32(-1);
|
||||
src2[3] = src2[3] * float24::FromFloat32(-1);
|
||||
src2[0] = -src2[0];
|
||||
src2[1] = -src2[1];
|
||||
src2[2] = -src2[2];
|
||||
src2[3] = -src2[3];
|
||||
}
|
||||
|
||||
float24* dest =
|
||||
|
@ -451,34 +455,40 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
|
|||
const bool negate_src3 = ((bool)swizzle.negate_src3 != false);
|
||||
|
||||
float24 src1[4] = {
|
||||
src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)],
|
||||
src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)],
|
||||
src1_[(int)swizzle.src1_selector_0.Value()],
|
||||
src1_[(int)swizzle.src1_selector_1.Value()],
|
||||
src1_[(int)swizzle.src1_selector_2.Value()],
|
||||
src1_[(int)swizzle.src1_selector_3.Value()],
|
||||
};
|
||||
if (negate_src1) {
|
||||
src1[0] = src1[0] * float24::FromFloat32(-1);
|
||||
src1[1] = src1[1] * float24::FromFloat32(-1);
|
||||
src1[2] = src1[2] * float24::FromFloat32(-1);
|
||||
src1[3] = src1[3] * float24::FromFloat32(-1);
|
||||
src1[0] = -src1[0];
|
||||
src1[1] = -src1[1];
|
||||
src1[2] = -src1[2];
|
||||
src1[3] = -src1[3];
|
||||
}
|
||||
float24 src2[4] = {
|
||||
src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)],
|
||||
src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)],
|
||||
src2_[(int)swizzle.src2_selector_0.Value()],
|
||||
src2_[(int)swizzle.src2_selector_1.Value()],
|
||||
src2_[(int)swizzle.src2_selector_2.Value()],
|
||||
src2_[(int)swizzle.src2_selector_3.Value()],
|
||||
};
|
||||
if (negate_src2) {
|
||||
src2[0] = src2[0] * float24::FromFloat32(-1);
|
||||
src2[1] = src2[1] * float24::FromFloat32(-1);
|
||||
src2[2] = src2[2] * float24::FromFloat32(-1);
|
||||
src2[3] = src2[3] * float24::FromFloat32(-1);
|
||||
src2[0] = -src2[0];
|
||||
src2[1] = -src2[1];
|
||||
src2[2] = -src2[2];
|
||||
src2[3] = -src2[3];
|
||||
}
|
||||
float24 src3[4] = {
|
||||
src3_[(int)swizzle.GetSelectorSrc3(0)], src3_[(int)swizzle.GetSelectorSrc3(1)],
|
||||
src3_[(int)swizzle.GetSelectorSrc3(2)], src3_[(int)swizzle.GetSelectorSrc3(3)],
|
||||
src3_[(int)swizzle.src3_selector_0.Value()],
|
||||
src3_[(int)swizzle.src3_selector_1.Value()],
|
||||
src3_[(int)swizzle.src3_selector_2.Value()],
|
||||
src3_[(int)swizzle.src3_selector_3.Value()],
|
||||
};
|
||||
if (negate_src3) {
|
||||
src3[0] = src3[0] * float24::FromFloat32(-1);
|
||||
src3[1] = src3[1] * float24::FromFloat32(-1);
|
||||
src3[2] = src3[2] * float24::FromFloat32(-1);
|
||||
src3[3] = src3[3] * float24::FromFloat32(-1);
|
||||
src3[0] = -src3[0];
|
||||
src3[1] = -src3[1];
|
||||
src3[2] = -src3[2];
|
||||
src3[3] = -src3[3];
|
||||
}
|
||||
|
||||
float24* dest =
|
||||
|
|
Loading…
Reference in a new issue