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texture_cache return invalid buffer on deactivated color_mask
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2 changed files with 9 additions and 2 deletions
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@ -370,10 +370,12 @@ void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
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return;
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if (fbkey.is_single_buffer) {
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if (fbkey.color_attachments[0] != GL_NONE) {
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if (fbkey.color_attachments[0] != GL_NONE && fbkey.colors[0]) {
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fbkey.colors[0]->Attach(fbkey.color_attachments[0]);
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glDrawBuffer(fbkey.color_attachments[0]);
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} else {
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glDrawBuffer(GL_NONE);
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}
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glDrawBuffer(fbkey.color_attachments[0]);
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} else {
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for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
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if (fbkey.colors[index]) {
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@ -133,6 +133,11 @@ public:
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return {};
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}
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if (regs.color_mask[index].raw != 0) {
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SetEmptyColorBuffer(index);
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return {};
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}
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const auto& config{regs.rt[index]};
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const auto gpu_addr{config.Address()};
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if (!gpu_addr) {
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