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arm_nce: skip data aborts for crash handling parity
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20de0ddf1f
commit
cf534f5149
1 changed files with 11 additions and 3 deletions
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@ -116,10 +116,18 @@ bool ARM_NCE::HandleGuestFault(GuestContext* guest_ctx, void* raw_info, void* ra
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return true;
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return true;
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}
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}
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// We can't handle the access, so trigger an exception.
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// We can't handle the access, so determine why we crashed.
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const bool is_prefetch_abort = host_ctx.pc == reinterpret_cast<u64>(info->si_addr);
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const bool is_prefetch_abort = host_ctx.pc == reinterpret_cast<u64>(info->si_addr);
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guest_ctx->esr_el1.fetch_or(
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static_cast<u64>(is_prefetch_abort ? HaltReason::PrefetchAbort : HaltReason::DataAbort));
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// For data aborts, skip the instruction and return to guest code.
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// This will allow games to continue in many scenarios where they would otherwise crash.
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if (!is_prefetch_abort) {
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host_ctx.pc += 4;
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return true;
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}
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// This is a prefetch abort.
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guest_ctx->esr_el1.fetch_or(static_cast<u64>(HaltReason::PrefetchAbort));
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// Forcibly mark the context as locked. We are still running.
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// Forcibly mark the context as locked. We are still running.
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// We may race with SignalInterrupt here:
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// We may race with SignalInterrupt here:
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