mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-24 16:53:02 +00:00
Merge pull request #926 from ogniK5377/vertex-attrib-format
gl_rasterizer: Fix glVertexAttribFormat for integers
This commit is contained in:
commit
ce46fb27ca
1 changed files with 8 additions and 2 deletions
|
@ -169,8 +169,14 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
|||
ASSERT(buffer.IsEnabled());
|
||||
|
||||
glEnableVertexAttribArray(index);
|
||||
glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
|
||||
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
|
||||
if (attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::SignedInt ||
|
||||
attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::UnsignedInt) {
|
||||
glVertexAttribIFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
|
||||
attrib.offset);
|
||||
} else {
|
||||
glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
|
||||
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
|
||||
}
|
||||
glVertexAttribBinding(index, attrib.buffer);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue