mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-01 02:59:09 +00:00
Merge pull request #927 from bunnei/fix-texs
gl_shader_decompiler: Fix TEXS mask and dest.
This commit is contained in:
commit
c8e5c74092
1 changed files with 5 additions and 2 deletions
|
@ -766,13 +766,16 @@ private:
|
||||||
// goes into gpr28+0 and gpr28+1
|
// goes into gpr28+0 and gpr28+1
|
||||||
size_t texs_offset{};
|
size_t texs_offset{};
|
||||||
|
|
||||||
|
size_t src_elem{};
|
||||||
for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) {
|
for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) {
|
||||||
|
size_t dest_elem{};
|
||||||
for (unsigned elem = 0; elem < 2; ++elem) {
|
for (unsigned elem = 0; elem < 2; ++elem) {
|
||||||
if (!instr.texs.IsComponentEnabled(elem)) {
|
if (!instr.texs.IsComponentEnabled(src_elem++)) {
|
||||||
// Skip disabled components
|
// Skip disabled components
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false, elem);
|
regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false,
|
||||||
|
dest_elem++);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!instr.texs.HasTwoDestinations()) {
|
if (!instr.texs.HasTwoDestinations()) {
|
||||||
|
|
Loading…
Reference in a new issue