From c68c13e1aaef63674474861fd7be528a49b72206 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Tue, 25 Dec 2018 03:46:14 -0300
Subject: [PATCH] shader_decode: Fixup R2P

---
 src/video_core/shader/decode/register_set_predicate.cpp | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/video_core/shader/decode/register_set_predicate.cpp b/src/video_core/shader/decode/register_set_predicate.cpp
index bbfe2ce05..06a3c7539 100644
--- a/src/video_core/shader/decode/register_set_predicate.cpp
+++ b/src/video_core/shader/decode/register_set_predicate.cpp
@@ -37,10 +37,11 @@ u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) {
 
         const Node apply_compare =
             Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift);
-        const Node condition = Operation(OperationCode::LogicalUEqual, apply_compare, Immediate(0));
+        const Node condition =
+            Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
 
         const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift);
-        const Node value = Operation(OperationCode::LogicalUEqual, value_compare, Immediate(0));
+        const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
 
         const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
         bb.push_back(Conditional(condition, {code}));