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https://github.com/yuzu-mirror/yuzu
synced 2024-12-19 18:53:08 +00:00
glasm: Implement shuffle and vote instructions on GLASM
This commit is contained in:
parent
decda4a2c7
commit
c4fd6b55bc
10 changed files with 166 additions and 100 deletions
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@ -25,6 +25,23 @@ EmitContext::EmitContext(IR::Program& program) {
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if (const size_t num = program.info.storage_buffers_descriptors.size(); num > 0) {
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Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1);
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}
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switch (program.stage) {
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case Stage::VertexA:
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case Stage::VertexB:
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stage_name = "vertex";
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break;
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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case Stage::Geometry:
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stage_name = "primitive";
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break;
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case Stage::Fragment:
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stage_name = "fragment";
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break;
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case Stage::Compute:
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stage_name = "compute";
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break;
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}
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}
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} // namespace Shader::Backend::GLASM
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@ -45,6 +45,8 @@ public:
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std::string code;
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RegAlloc reg_alloc{*this};
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std::string_view stage_name = "invalid";
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};
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} // namespace Shader::Backend::GLASM
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@ -189,6 +189,12 @@ void SetupOptions(std::string& header, Info info) {
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if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) {
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header += "OPTION NV_shader_atomic_fp16_vector;";
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}
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if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask) {
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header += "OPTION NV_shader_thread_group;";
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}
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if (info.uses_subgroup_shuffles) {
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header += "OPTION NV_shader_thread_shuffle;";
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}
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}
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} // Anonymous namespace
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@ -584,24 +584,24 @@ void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& ind
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ScalarU32 value);
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void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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Register coords, ScalarU32 value);
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void EmitLaneId(EmitContext& ctx);
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void EmitVoteAll(EmitContext& ctx, ScalarS32 pred);
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void EmitVoteAny(EmitContext& ctx, ScalarS32 pred);
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void EmitVoteEqual(EmitContext& ctx, ScalarS32 pred);
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void EmitSubgroupBallot(EmitContext& ctx, ScalarS32 pred);
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void EmitSubgroupEqMask(EmitContext& ctx);
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void EmitSubgroupLtMask(EmitContext& ctx);
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void EmitSubgroupLeMask(EmitContext& ctx);
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void EmitSubgroupGtMask(EmitContext& ctx);
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void EmitSubgroupGeMask(EmitContext& ctx);
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void EmitLaneId(EmitContext& ctx, IR::Inst& inst);
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void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred);
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void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred);
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void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred);
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void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred);
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void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst);
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void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst);
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void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst);
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void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst);
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void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst);
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void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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ScalarU32 clamp, ScalarU32 segmentation_mask);
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const IR::Value& clamp, const IR::Value& segmentation_mask);
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void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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ScalarU32 clamp, ScalarU32 segmentation_mask);
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const IR::Value& clamp, const IR::Value& segmentation_mask);
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void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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ScalarU32 clamp, ScalarU32 segmentation_mask);
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const IR::Value& clamp, const IR::Value& segmentation_mask);
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void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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ScalarU32 clamp, ScalarU32 segmentation_mask);
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const IR::Value& clamp, const IR::Value& segmentation_mask);
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void EmitFSwizzleAdd(EmitContext& ctx, ScalarF32 op_a, ScalarF32 op_b, ScalarU32 swizzle);
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void EmitDPdxFine(EmitContext& ctx, ScalarF32 op_a);
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void EmitDPdyFine(EmitContext& ctx, ScalarF32 op_a);
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@ -21,9 +21,7 @@ void EmitPhi(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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}
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void EmitVoid(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitVoid(EmitContext&) {}
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void EmitBranch(EmitContext& ctx) {
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NotImplemented();
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@ -636,84 +634,4 @@ void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value
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NotImplemented();
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}
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void EmitLaneId(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitVoteAll(EmitContext& ctx, ScalarS32 pred) {
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NotImplemented();
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}
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void EmitVoteAny(EmitContext& ctx, ScalarS32 pred) {
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NotImplemented();
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}
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void EmitVoteEqual(EmitContext& ctx, ScalarS32 pred) {
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NotImplemented();
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}
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void EmitSubgroupBallot(EmitContext& ctx, ScalarS32 pred) {
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NotImplemented();
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}
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void EmitSubgroupEqMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupLtMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupLeMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupGtMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupGeMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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ScalarU32 clamp, ScalarU32 segmentation_mask) {
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NotImplemented();
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}
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void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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ScalarU32 clamp, ScalarU32 segmentation_mask) {
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NotImplemented();
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}
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void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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ScalarU32 clamp, ScalarU32 segmentation_mask) {
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NotImplemented();
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}
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void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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ScalarU32 clamp, ScalarU32 segmentation_mask) {
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NotImplemented();
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}
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void EmitFSwizzleAdd(EmitContext& ctx, ScalarF32 op_a, ScalarF32 op_b, ScalarU32 swizzle) {
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NotImplemented();
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}
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void EmitDPdxFine(EmitContext& ctx, ScalarF32 op_a) {
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NotImplemented();
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}
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void EmitDPdyFine(EmitContext& ctx, ScalarF32 op_a) {
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NotImplemented();
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}
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void EmitDPdxCoarse(EmitContext& ctx, ScalarF32 op_a) {
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NotImplemented();
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}
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void EmitDPdyCoarse(EmitContext& ctx, ScalarF32 op_a) {
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NotImplemented();
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}
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} // namespace Shader::Backend::GLASM
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@ -0,0 +1,118 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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void EmitLaneId(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {}.x,{}.threadid;", inst, ctx.stage_name);
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}
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void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred) {
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ctx.Add("TGALL.S {}.x,{};", inst, pred);
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}
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void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred) {
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ctx.Add("TGANY.S {}.x,{};", inst, pred);
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}
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void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred) {
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ctx.Add("TGEQ.S {}.x,{};", inst, pred);
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}
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void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred) {
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ctx.Add("TGBALLOT {}.x,{};", inst, pred);
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}
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void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.U {},{}.threadeqmask;", inst, ctx.stage_name);
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}
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void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.U {},{}.threadltmask;", inst, ctx.stage_name);
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}
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void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.U {},{}.threadlemask;", inst, ctx.stage_name);
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}
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void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.U {},{}.threadgtmask;", inst, ctx.stage_name);
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}
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void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.U {},{}.threadgemask;", inst, ctx.stage_name);
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}
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static void Shuffle(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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const IR::Value& clamp, const IR::Value& segmentation_mask,
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std::string_view op) {
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std::string mask;
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if (clamp.IsImmediate() && segmentation_mask.IsImmediate()) {
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mask = fmt::to_string(clamp.U32() | (segmentation_mask.U32() << 8));
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} else {
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mask = "RC";
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ctx.Add("BFI.U RC.x,{{5,8,0,0}},{},{};",
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ScalarU32{ctx.reg_alloc.Consume(segmentation_mask)},
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ScalarU32{ctx.reg_alloc.Consume(clamp)});
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}
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const Register value_ret{ctx.reg_alloc.Define(inst)};
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IR::Inst* const in_bounds{inst.GetAssociatedPseudoOperation(IR::Opcode::GetInBoundsFromOp)};
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if (in_bounds) {
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const Register bounds_ret{ctx.reg_alloc.Define(*in_bounds)};
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ctx.Add("SHF{}.U {},{},{},{};"
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"MOV.U {}.x,{}.y;",
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op, bounds_ret, value, index, mask, value_ret, bounds_ret);
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in_bounds->Invalidate();
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} else {
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ctx.Add("SHF{}.U {},{},{},{};"
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"MOV.U {}.x,{}.y;",
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op, value_ret, value, index, mask, value_ret, value_ret);
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}
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}
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void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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const IR::Value& clamp, const IR::Value& segmentation_mask) {
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Shuffle(ctx, inst, value, index, clamp, segmentation_mask, "IDX");
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}
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void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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const IR::Value& clamp, const IR::Value& segmentation_mask) {
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Shuffle(ctx, inst, value, index, clamp, segmentation_mask, "UP");
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}
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void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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const IR::Value& clamp, const IR::Value& segmentation_mask) {
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Shuffle(ctx, inst, value, index, clamp, segmentation_mask, "DOWN");
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}
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void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
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const IR::Value& clamp, const IR::Value& segmentation_mask) {
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Shuffle(ctx, inst, value, index, clamp, segmentation_mask, "XOR");
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}
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void EmitFSwizzleAdd(EmitContext&, ScalarF32, ScalarF32, ScalarU32) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitDPdxFine(EmitContext&, ScalarF32) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitDPdyFine(EmitContext&, ScalarF32) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitDPdxCoarse(EmitContext&, ScalarF32) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitDPdyCoarse(EmitContext&, ScalarF32) {
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throw NotImplementedException("GLASM instruction");
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}
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} // namespace Shader::Backend::GLASM
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@ -1168,7 +1168,7 @@ void EmitContext::DefineInputs(const Info& info) {
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subgroup_mask_gt = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGtMaskKHR);
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subgroup_mask_ge = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGeMaskKHR);
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}
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if (info.uses_subgroup_invocation_id ||
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if (info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
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(profile.warp_size_potentially_larger_than_guest &&
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(info.uses_subgroup_vote || info.uses_subgroup_mask))) {
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subgroup_local_invocation_id =
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@ -318,7 +318,9 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
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ctx.AddExtension("SPV_KHR_shader_draw_parameters");
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ctx.AddCapability(spv::Capability::DrawParameters);
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}
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if ((info.uses_subgroup_vote || info.uses_subgroup_invocation_id) && profile.support_vote) {
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if ((info.uses_subgroup_vote || info.uses_subgroup_invocation_id ||
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info.uses_subgroup_shuffles) &&
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profile.support_vote) {
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ctx.AddExtension("SPV_KHR_shader_ballot");
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ctx.AddCapability(spv::Capability::SubgroupBallotKHR);
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if (!profile.warp_size_potentially_larger_than_guest) {
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@ -504,11 +504,13 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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info.uses_is_helper_invocation = true;
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break;
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case IR::Opcode::LaneId:
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info.uses_subgroup_invocation_id = true;
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break;
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case IR::Opcode::ShuffleIndex:
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case IR::Opcode::ShuffleUp:
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case IR::Opcode::ShuffleDown:
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case IR::Opcode::ShuffleButterfly:
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info.uses_subgroup_invocation_id = true;
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info.uses_subgroup_shuffles = true;
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break;
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case IR::Opcode::GetCbufU8:
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case IR::Opcode::GetCbufS8:
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@ -116,6 +116,7 @@ struct Info {
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bool uses_sample_id{};
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bool uses_is_helper_invocation{};
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bool uses_subgroup_invocation_id{};
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bool uses_subgroup_shuffles{};
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std::array<bool, 30> uses_patches{};
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std::array<InputVarying, 32> input_generics{};
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