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surface_params: Ensure pitch is always written to avoid surface leaks
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1 changed files with 2 additions and 0 deletions
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@ -111,6 +111,7 @@ SurfaceParams SurfaceParams::CreateForDepthBuffer(
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params.unaligned_height = zeta_height;
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params.unaligned_height = zeta_height;
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params.target = SurfaceTarget::Texture2D;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.depth = 1;
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params.pitch = 0;
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params.num_levels = 1;
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params.num_levels = 1;
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params.is_layered = false;
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params.is_layered = false;
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return params;
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return params;
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@ -131,6 +132,7 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
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params.component_type = ComponentTypeFromRenderTarget(config.format);
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params.component_type = ComponentTypeFromRenderTarget(config.format);
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params.type = GetFormatType(params.pixel_format);
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params.type = GetFormatType(params.pixel_format);
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if (params.is_tiled) {
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if (params.is_tiled) {
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params.pitch = 0;
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params.width = config.width;
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params.width = config.width;
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} else {
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} else {
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const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT;
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const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT;
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