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https://github.com/yuzu-mirror/yuzu
synced 2024-12-11 12:22:27 +00:00
added a toggle to force 30fps mode
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parent
f14328bf0a
commit
be6466d5c0
5 changed files with 23 additions and 6 deletions
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@ -21,12 +21,13 @@
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#include "core/hle/service/vi/display/vi_display.h"
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#include "core/hle/service/vi/display/vi_display.h"
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#include "core/hle/service/vi/layer/vi_layer.h"
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#include "core/hle/service/vi/layer/vi_layer.h"
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#include "core/perf_stats.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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namespace Service::NVFlinger {
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namespace Service::NVFlinger {
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constexpr std::size_t SCREEN_REFRESH_RATE = 60;
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constexpr s64 frame_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
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constexpr s64 frame_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
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constexpr s64 frame_ticks_30fps = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 30);
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NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
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NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
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displays.emplace_back(0, "Default");
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displays.emplace_back(0, "Default");
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@ -36,13 +37,15 @@ NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_t
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displays.emplace_back(4, "Null");
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displays.emplace_back(4, "Null");
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// Schedule the screen composition events
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// Schedule the screen composition events
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composition_event =
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const auto ticks = Settings::values.force_30fps_mode ? frame_ticks_30fps : frame_ticks;
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core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, s64 cycles_late) {
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composition_event = core_timing.RegisterEvent(
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"ScreenComposition", [this, ticks](u64 userdata, s64 cycles_late) {
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Compose();
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Compose();
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this->core_timing.ScheduleEvent(frame_ticks - cycles_late, composition_event);
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this->core_timing.ScheduleEvent(ticks - cycles_late, composition_event);
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});
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});
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core_timing.ScheduleEvent(frame_ticks, composition_event);
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core_timing.ScheduleEvent(ticks, composition_event);
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}
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}
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NVFlinger::~NVFlinger() {
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NVFlinger::~NVFlinger() {
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@ -62,6 +65,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
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const auto itr =
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.GetName() == name; });
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[&](const VI::Display& display) { return display.GetName() == name; });
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if (itr == displays.end()) {
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if (itr == displays.end()) {
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return {};
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return {};
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}
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}
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@ -393,6 +393,7 @@ struct Values {
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bool use_disk_shader_cache;
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bool use_disk_shader_cache;
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bool use_accurate_gpu_emulation;
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bool use_accurate_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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bool force_30fps_mode;
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float bg_red;
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float bg_red;
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float bg_green;
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float bg_green;
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@ -373,6 +373,7 @@ void Config::ReadValues() {
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ReadSetting("use_accurate_gpu_emulation", false).toBool();
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ReadSetting("use_accurate_gpu_emulation", false).toBool();
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Settings::values.use_asynchronous_gpu_emulation =
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Settings::values.use_asynchronous_gpu_emulation =
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ReadSetting("use_asynchronous_gpu_emulation", false).toBool();
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ReadSetting("use_asynchronous_gpu_emulation", false).toBool();
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Settings::values.force_30fps_mode = ReadSetting("force_30fps_mode", false).toBool();
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Settings::values.bg_red = ReadSetting("bg_red", 0.0).toFloat();
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Settings::values.bg_red = ReadSetting("bg_red", 0.0).toFloat();
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Settings::values.bg_green = ReadSetting("bg_green", 0.0).toFloat();
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Settings::values.bg_green = ReadSetting("bg_green", 0.0).toFloat();
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@ -648,6 +649,7 @@ void Config::SaveValues() {
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WriteSetting("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation, false);
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WriteSetting("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation, false);
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WriteSetting("use_asynchronous_gpu_emulation", Settings::values.use_asynchronous_gpu_emulation,
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WriteSetting("use_asynchronous_gpu_emulation", Settings::values.use_asynchronous_gpu_emulation,
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false);
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false);
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WriteSetting("force_30fps_mode", Settings::values.force_30fps_mode, false);
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// Cast to double because Qt's written float values are not human-readable
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// Cast to double because Qt's written float values are not human-readable
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WriteSetting("bg_red", (double)Settings::values.bg_red, 0.0);
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WriteSetting("bg_red", (double)Settings::values.bg_red, 0.0);
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@ -77,6 +77,8 @@ void ConfigureGraphics::setConfiguration() {
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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ui->force_30fps_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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Settings::values.bg_blue));
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Settings::values.bg_blue));
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}
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}
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@ -90,6 +92,7 @@ void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_asynchronous_gpu_emulation =
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Settings::values.use_asynchronous_gpu_emulation =
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ui->use_asynchronous_gpu_emulation->isChecked();
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ui->use_asynchronous_gpu_emulation->isChecked();
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Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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@ -70,6 +70,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="force_30fps_mode">
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<property name="text">
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<string>Force 30 FPS mode</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<item>
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