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https://github.com/yuzu-mirror/yuzu
synced 2024-12-01 01:19:09 +00:00
input_common: Allow keyboard to be backwards compatible
This commit is contained in:
parent
b673857d7d
commit
bca299e8e0
10 changed files with 115 additions and 48 deletions
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@ -572,8 +572,6 @@ struct Values {
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BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
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BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
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BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
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BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
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KeyboardKeysRaw keyboard_keys;
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KeyboardModsRaw keyboard_mods;
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BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
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BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
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ButtonsRaw debug_pad_buttons;
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ButtonsRaw debug_pad_buttons;
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@ -29,13 +29,29 @@ void EmulatedDevices::ReloadInput() {
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mouse_button_devices.begin(),
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mouse_button_devices.begin(),
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Common::Input::CreateDevice<Common::Input::InputDevice>);
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Common::Input::CreateDevice<Common::Input::InputDevice>);
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std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(),
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std::size_t key_index = 0;
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keyboard_devices.begin(),
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for (auto& keyboard_device : keyboard_devices) {
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Common::Input::CreateDeviceFromString<Common::Input::InputDevice>);
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// Keyboard keys are only mapped on port 1, pad 0
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Common::ParamPackage keyboard_params;
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keyboard_params.Set("engine", "keyboard");
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keyboard_params.Set("button", static_cast<int>(key_index));
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keyboard_params.Set("port", 1);
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keyboard_params.Set("pad", 0);
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keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
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key_index++;
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}
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std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(),
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key_index = 0;
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keyboard_modifier_devices.begin(),
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for (auto& keyboard_device : keyboard_modifier_devices) {
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Common::Input::CreateDeviceFromString<Common::Input::InputDevice>);
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// Keyboard moddifiers are only mapped on port 1, pad 1
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Common::ParamPackage keyboard_params;
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keyboard_params.Set("engine", "keyboard");
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keyboard_params.Set("button", static_cast<int>(key_index));
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keyboard_params.Set("port", 1);
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keyboard_params.Set("pad", 1);
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keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
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key_index++;
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}
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for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
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for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
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if (!mouse_button_devices[index]) {
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if (!mouse_button_devices[index]) {
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@ -13,15 +13,26 @@ constexpr PadIdentifier key_identifier = {
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.port = 0,
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.port = 0,
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.pad = 0,
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.pad = 0,
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};
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};
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constexpr PadIdentifier modifier_identifier = {
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constexpr PadIdentifier keyboard_key_identifier = {
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.guid = Common::UUID{Common::INVALID_UUID},
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.guid = Common::UUID{Common::INVALID_UUID},
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.port = 0,
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.port = 1,
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.pad = 0,
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};
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constexpr PadIdentifier keyboard_modifier_identifier = {
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.guid = Common::UUID{Common::INVALID_UUID},
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.port = 1,
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.pad = 1,
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.pad = 1,
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};
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};
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Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
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Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
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// Keyboard is broken into 3 diferent sets:
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// key: Unfiltered intended for controllers.
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// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
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// keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard
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// emulation.
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PreSetController(key_identifier);
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PreSetController(key_identifier);
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PreSetController(modifier_identifier);
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PreSetController(keyboard_key_identifier);
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PreSetController(keyboard_modifier_identifier);
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}
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}
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void Keyboard::PressKey(int key_code) {
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void Keyboard::PressKey(int key_code) {
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@ -32,35 +43,50 @@ void Keyboard::ReleaseKey(int key_code) {
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SetButton(key_identifier, key_code, false);
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SetButton(key_identifier, key_code, false);
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}
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}
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void Keyboard::SetModifiers(int key_modifiers) {
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void Keyboard::PressKeyboardKey(int key_index) {
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if (key_index == Settings::NativeKeyboard::None) {
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return;
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}
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SetButton(keyboard_key_identifier, key_index, true);
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}
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void Keyboard::ReleaseKeyboardKey(int key_index) {
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if (key_index == Settings::NativeKeyboard::None) {
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return;
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}
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SetButton(keyboard_key_identifier, key_index, false);
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}
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void Keyboard::SetKeyboardModifiers(int key_modifiers) {
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for (int i = 0; i < 32; ++i) {
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for (int i = 0; i < 32; ++i) {
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bool key_value = ((key_modifiers >> i) & 0x1) != 0;
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bool key_value = ((key_modifiers >> i) & 0x1) != 0;
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SetButton(modifier_identifier, i, key_value);
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SetButton(keyboard_modifier_identifier, i, key_value);
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// Use the modifier to press the key button equivalent
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// Use the modifier to press the key button equivalent
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switch (i) {
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switch (i) {
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case Settings::NativeKeyboard::LeftControl:
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case Settings::NativeKeyboard::LeftControl:
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SetButton(key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value);
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SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value);
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break;
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break;
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case Settings::NativeKeyboard::LeftShift:
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case Settings::NativeKeyboard::LeftShift:
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SetButton(key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value);
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SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value);
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break;
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break;
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case Settings::NativeKeyboard::LeftAlt:
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case Settings::NativeKeyboard::LeftAlt:
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SetButton(key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value);
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SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value);
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break;
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break;
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case Settings::NativeKeyboard::LeftMeta:
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case Settings::NativeKeyboard::LeftMeta:
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SetButton(key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value);
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SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value);
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break;
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break;
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case Settings::NativeKeyboard::RightControl:
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case Settings::NativeKeyboard::RightControl:
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SetButton(key_identifier, Settings::NativeKeyboard::RightControlKey, key_value);
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SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightControlKey,
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key_value);
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break;
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break;
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case Settings::NativeKeyboard::RightShift:
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case Settings::NativeKeyboard::RightShift:
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SetButton(key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value);
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SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value);
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break;
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break;
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case Settings::NativeKeyboard::RightAlt:
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case Settings::NativeKeyboard::RightAlt:
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SetButton(key_identifier, Settings::NativeKeyboard::RightAltKey, key_value);
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SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightAltKey, key_value);
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break;
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break;
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case Settings::NativeKeyboard::RightMeta:
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case Settings::NativeKeyboard::RightMeta:
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SetButton(key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value);
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SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value);
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break;
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break;
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default:
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default:
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// Other modifier keys should be pressed with PressKey since they stay enabled until
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// Other modifier keys should be pressed with PressKey since they stay enabled until
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@ -28,11 +28,23 @@ public:
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*/
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*/
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void ReleaseKey(int key_code);
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void ReleaseKey(int key_code);
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/**
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* Sets the status of the keyboard key to pressed
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* @param key_index index of the key to press
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*/
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void PressKeyboardKey(int key_index);
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/**
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* Sets the status of the keyboard key to released
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* @param key_index index of the key to release
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*/
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void ReleaseKeyboardKey(int key_index);
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/**
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/**
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* Sets the status of all keyboard modifier keys
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* Sets the status of all keyboard modifier keys
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* @param key_modifiers the code of the key to release
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* @param key_modifiers the code of the key to release
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*/
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*/
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void SetModifiers(int key_modifiers);
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void SetKeyboardModifiers(int key_modifiers);
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/// Sets all keys to the non pressed state
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/// Sets all keys to the non pressed state
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void ReleaseAllKeys();
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void ReleaseAllKeys();
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@ -28,6 +28,10 @@ void MappingFactory::RegisterInput(const MappingData& data) {
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if (!is_enabled) {
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if (!is_enabled) {
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return;
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return;
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}
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}
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if (!IsDriverValid(data)) {
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return;
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}
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switch (input_type) {
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switch (input_type) {
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case Polling::InputType::Button:
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case Polling::InputType::Button:
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RegisterButton(data);
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RegisterButton(data);
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@ -168,4 +172,25 @@ void MappingFactory::RegisterMotion(const MappingData& data) {
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input_queue.Push(new_input);
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input_queue.Push(new_input);
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}
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}
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bool MappingFactory::IsDriverValid(const MappingData& data) const {
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// Only port 0 can be mapped on the keyboard
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if (data.engine == "keyboard" && data.pad.port != 0) {
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return false;
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}
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// The following drivers don't need to be mapped
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if (data.engine == "tas") {
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return false;
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}
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if (data.engine == "touch") {
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return false;
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}
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if (data.engine == "touch_from_button") {
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return false;
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}
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if (data.engine == "analog_from_button") {
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return false;
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}
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return true;
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}
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} // namespace InputCommon
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} // namespace InputCommon
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@ -66,6 +66,13 @@ private:
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*/
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*/
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void RegisterMotion(const MappingData& data);
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void RegisterMotion(const MappingData& data);
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/**
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* Returns true if driver can be mapped
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* @param "data": An struct containing all the information needed to create a proper
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* ParamPackage
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*/
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bool IsDriverValid(const MappingData& data) const;
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Common::SPSCQueue<Common::ParamPackage> input_queue;
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Common::SPSCQueue<Common::ParamPackage> input_queue;
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Polling::InputType input_type{Polling::InputType::None};
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Polling::InputType input_type{Polling::InputType::None};
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bool is_enabled{};
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bool is_enabled{};
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@ -402,15 +402,6 @@ std::string GenerateKeyboardParam(int key_code) {
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return param.Serialize();
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return param.Serialize();
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}
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}
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std::string GenerateModdifierKeyboardParam(int key_code) {
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Common::ParamPackage param;
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param.Set("engine", "keyboard");
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param.Set("code", key_code);
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param.Set("toggle", false);
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param.Set("pad", 1);
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return param.Serialize();
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}
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
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int key_modifier, float modifier_scale) {
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int key_modifier, float modifier_scale) {
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Common::ParamPackage circle_pad_param{
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Common::ParamPackage circle_pad_param{
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@ -134,9 +134,6 @@ private:
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/// Generates a serialized param package for creating a keyboard button device.
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/// Generates a serialized param package for creating a keyboard button device.
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std::string GenerateKeyboardParam(int key_code);
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std::string GenerateKeyboardParam(int key_code);
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/// Generates a serialized param package for creating a moddifier keyboard button device.
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std::string GenerateModdifierKeyboardParam(int key_code);
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/// Generates a serialized param package for creating an analog device taking input from keyboard.
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/// Generates a serialized param package for creating an analog device taking input from keyboard.
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
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int key_modifier, float modifier_scale);
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int key_modifier, float modifier_scale);
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@ -609,7 +609,7 @@ int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
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return Settings::NativeKeyboard::ZenkakuHankaku;
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return Settings::NativeKeyboard::ZenkakuHankaku;
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// Modifier keys are handled by the modifier property
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// Modifier keys are handled by the modifier property
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default:
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default:
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return 0;
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return Settings::NativeKeyboard::None;
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}
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}
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}
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}
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@ -662,8 +662,10 @@ void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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// Replace event->key() with event->nativeVirtualKey() since the second one provides raw key
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// Replace event->key() with event->nativeVirtualKey() since the second one provides raw key
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// buttons
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// buttons
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
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input_subsystem->GetKeyboard()->SetModifiers(moddifier);
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(moddifier);
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input_subsystem->GetKeyboard()->PressKey(key);
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input_subsystem->GetKeyboard()->PressKeyboardKey(key);
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// This is used for gamepads
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input_subsystem->GetKeyboard()->PressKey(event->key());
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}
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}
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}
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}
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@ -671,8 +673,10 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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if (!event->isAutoRepeat()) {
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if (!event->isAutoRepeat()) {
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const auto moddifier = QtModifierToSwitchModdifier(event->nativeModifiers());
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const auto moddifier = QtModifierToSwitchModdifier(event->nativeModifiers());
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
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input_subsystem->GetKeyboard()->SetModifiers(moddifier);
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(moddifier);
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input_subsystem->GetKeyboard()->ReleaseKey(key);
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input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
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// This is used for gamepads
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input_subsystem->GetKeyboard()->ReleaseKey(event->key());
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}
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}
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}
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}
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@ -344,15 +344,6 @@ void Config::ReadDebugValues() {
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void Config::ReadKeyboardValues() {
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void Config::ReadKeyboardValues() {
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ReadBasicSetting(Settings::values.keyboard_enabled);
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ReadBasicSetting(Settings::values.keyboard_enabled);
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for (std::size_t i = 0; i < Settings::values.keyboard_keys.size(); ++i) {
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Settings::values.keyboard_keys[i] = InputCommon::GenerateKeyboardParam(static_cast<int>(i));
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}
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for (std::size_t i = 0; i < Settings::values.keyboard_mods.size(); ++i) {
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Settings::values.keyboard_mods[i] =
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InputCommon::GenerateModdifierKeyboardParam(static_cast<int>(i));
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}
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}
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}
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void Config::ReadMouseValues() {
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void Config::ReadMouseValues() {
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